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Report Description

Report Description


Forecast Period

2026-2030

Market Size (2024)

USD 7.91 Billion

CAGR (2025-2030)

9.70%

Fastest Growing Segment

Dynamic Ads

Largest Market

South

Market Size (2030)

USD 13.74 Billion


Market Overview

United States In-Game Advertising Market was valued at USD 7.91 billion in 2024 and is anticipated to grow USD 13.74 billion by 2030 with a CAGR of 9.70% during forecast period. The surge in mobile and online gaming, coupled with the growing penetration of augmented and virtual reality, has made in-game advertising a powerful tool for brands to reach highly engaged, diverse audiences. Advertisers are increasingly leveraging dynamic ad formats such as display ads, interactive ads, and product placements within popular gaming titles. Despite the market’s promising potential, challenges persist in balancing ad integration without disrupting the user experience.

Key Market Drivers

The Rise in Mobile and Online Gaming

The rapid rise in mobile and online gaming is one of the primary drivers behind the growth of the in-game advertising market in the United States. Mobile gaming, in particular, has experienced a tremendous surge in popularity, owing to the widespread availability of smartphones and the increasing accessibility of affordable internet connections. U.S. commercial gaming revenue hit a record high in November, growing 21.3% compared to the same month in 2023, marking the largest increase since January 2023, according to the American Gaming Association (AGA). This rise in gaming revenue is fueling increased demand for in-game advertising, as advertisers seek to capitalize on the expanding gaming audience and its engagement.

As more players engage with online and mobile games, advertisers are recognizing the vast potential to reach these audiences. Unlike traditional forms of advertising, in-game ads allow advertisers to target players who are already immersed in the gaming experience. The integration of advertisements within the game itself, such as in-app banners, product placements, or interactive ads, enables brands to engage consumers in a non-intrusive manner while ensuring their message reaches a highly engaged and active audience. This shift has made in-game advertising one of the most effective and efficient ways for advertisers to target specific demographics and gamer preferences.

Technological Advancements in Augmented Reality (AR) and Virtual Reality (VR)

Another significant driver of the in-game advertising market in the United States is the ongoing advancements in augmented reality (AR) and virtual reality (VR) technologies. These innovations have revolutionized how players interact with digital content, creating immersive and interactive gaming environments. As AR and VR technologies continue to evolve, game developers are introducing more sophisticated advertising opportunities that integrate seamlessly into these virtual worlds.

In particular, AR and VR create opportunities for advertisers to place their brands in highly engaging and interactive settings, enhancing user experience while promoting brand awareness. For example, in a VR game, a player may come across virtual billboards, branded products, or sponsored challenges that enhance the gaming experience while offering real-time product visibility. Additionally, AR-enabled games, such as Pokémon Go, have already demonstrated how in-game ads can be placed in real-world environments, encouraging players to engage with brand promotions as they interact with their physical surroundings.

Increased Engagement of the Millennial and Gen Z Audiences

A third significant driver is the increased engagement of Millennial and Gen Z audiences, who are among the most active consumers of video games in the United States. These generations have grown up in a digital-first world and are accustomed to engaging with interactive media such as online video games, live streaming platforms, and social media. As digital natives, they possess unique preferences when it comes to advertisements, favoring ads that are interactive, relevant, and non-disruptive to their gaming experience.

In-game advertising offers brands the opportunity to reach these audiences in a way that is both entertaining and meaningful. Instead of traditional, interruptive ads, in-game advertising allows for more subtle, integrated brand placements that align with the gameplay. This could be in the form of branded in-game items, sponsored events, or interactive ad experiences that blend into the game’s environment. As a result, brands can establish a stronger connection with this younger demographic, improving the chances of driving consumer loyalty and purchase behavior.


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Key Market Challenges

Balancing Ad Integration with User Experience

One of the most prominent challenges in the U.S. in-game advertising market is the delicate balance between integrating advertisements and maintaining a seamless, enjoyable user experience. In-game ads, while effective for advertisers, can be disruptive if not placed thoughtfully. Players engage with games for immersive, interactive experiences, and when ads interfere with this experience, it can lead to frustration and even player disengagement.

For instance, in-game pop-up ads, forced video ads, or excessive banner ads can detract from the flow of the game and may cause players to abandon the game or turn to ad-blocking software. Additionally, overly intrusive ads that interrupt gameplay can harm a brand’s image, creating negative associations with the game or the product. This issue is particularly relevant in mobile games, where space is limited and ads need to be discreetly integrated.

Measurement and Effectiveness of In-Game Ads

Another significant challenge in the U.S. in-game advertising market is measuring the effectiveness and return on investment (ROI) of in-game ads. Unlike traditional advertising channels like television or online display ads, in-game advertising operates within a more complex and dynamic environment, making it difficult to accurately track user behavior and the impact of ads on consumer decisions.

The lack of standard metrics for assessing in-game advertising effectiveness further complicates this issue. While some advertisers rely on impressions, clicks, and conversion rates, these metrics may not fully capture how players interact with in-game ads or how those interactions influence brand recall and long-term purchasing behavior. Additionally, players may engage with in-game ads differently depending on the type of game they are playing (e.g., casual mobile games vs. competitive esports), making it hard to apply universal metrics.

Key Market Trends

Rise of Esports and Streaming Integration

Esports and game streaming platforms, such as Twitch, YouTube Gaming, and Facebook Gaming, have grown into significant sectors of the digital entertainment industry, presenting new opportunities for in-game advertising. Esports, with its competitive nature and large, dedicated audiences, has become a focal point for in-game advertising.

Advertisers are increasingly leveraging in-game sponsorships, branded content, and advertisements during esports events to target a passionate and engaged audience. This includes placing logos on player uniforms, offering branded challenges, and integrating product placements within esports games and live-streaming events. With live-streaming platforms also allowing for direct interaction with fans, brands can create personalized ad experiences through influencer partnerships and sponsorships of streamers who have large followings.

Increased Use of Programmatic Advertising

Programmatic advertising, which involves using automated technology to purchase digital advertising, is rapidly gaining traction in the U.S. in-game advertising market. In the past, in-game advertising involved manual placements, where advertisers would negotiate directly with game developers or publishers. However, with the advent of programmatic advertising, advertisers can now leverage real-time bidding (RTB) platforms to place ads more efficiently.

Programmatic advertising in the gaming industry allows for better targeting, reduced costs, and the ability to reach players with highly personalized ads. This method enables brands to bid for ad space in real time, ensuring they can optimize their budgets and deliver relevant ads to specific gaming demographics. For instance, programmatic advertising can target players based on their gaming preferences, behavior, age, location, and even in-game actions, making it more effective than traditional methods.

Interactive and Immersive Ads

Interactive and immersive ads are becoming a key trend in the U.S. in-game advertising market. These types of ads go beyond static display ads or basic product placements by allowing players to engage with the ad content in real time. With the rise of interactive advertising formats such as playable ads, brands are finding new ways to involve players in the ad experience while maintaining engagement with the game.

Playable ads are mini-games that give players a taste of the actual game or product being promoted. These ads are typically short, engaging, and give players a sense of interactivity, allowing them to experience the product in a way that feels native to the game. For example, in a racing game, an ad might allow players to "test-drive" a car, making the ad both relevant and immersive.

Segmental Insights

Type Insights

Static ads are the dominating segment in the United States in-game advertising market due to their simplicity, cost-effectiveness, and ability to seamlessly integrate into various game environments. These ads, such as in-game billboards, posters, and product placements, provide consistent brand visibility without interrupting gameplay. They are particularly effective in casual and mobile games, where players prefer non-intrusive advertising. Static ads are also easier to manage and measure compared to more complex ad formats, making them a popular choice for brands looking to maintain a presence in games while ensuring a smooth user experience.


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Regional Insights

The South region dominates the United States in-game advertising market due to its large, tech-savvy population and growing gaming industry. States like Texas, Florida, and Georgia have become hubs for both game development and esports events, attracting major investments in digital entertainment. The region's expanding mobile gaming market, coupled with increased adoption of interactive and immersive ad formats, further drives growth. Additionally, the South benefits from a favorable business environment, with low taxes and access to a diverse, young audience that is highly engaged with video games, making it an attractive area for advertisers.

Recent Developments

  • In Dec 2024, In-game advertising firm Gadsme has opened its first U.S. office in New York to expand its presence in the U.S. and Europe. The expansion is led by new U.S. VP Don Reilley, who has experience at EA and Microsoft. Gadsme aims to offer innovation, stability, and results, partnering with major studios like Ubisoft and Gameloft, and recently launching a native SDK for game developers.

  • In Oct 2024, Frameplay launched its own ad exchange to simplify in-game advertising, collaborating with competitors like Adverty and AdInMo. This new platform aims to centralize ad inventory for brands and marketers, increasing accessibility and scale. It primarily targets mobile and PC games, offering both programmatic and direct buys.

  • In Nov 2024, Nazara Technologies and ONDC have launched "gCommerce," an in-game monetization platform that integrates e-commerce into games, providing developers with new revenue streams. The platform connects gamers to diverse product categories via ONDC's digital network, offering a commission-based model.

Key Market Players   

  • Activision Blizzard, Inc.
  • AppsFlyer Inc.
  • Frameplay Corporation
  • Pubfinity LLC
  • Super League Enterprise, Inc.
  • Motive Interactive, Inc.
  • MediaSpike, Inc.
  • Electronic Arts Inc.
  • Playwire LLC
  • Bidstack Limited

By Type

By Platform

By Region

  • Static Ads
  • Dynamic Ads
  • Advergaming
  • Smartphone/Tablet
  • PC/Laptop
  • South
  • West
  • Mid-West
  • North-East


Report Scope:

In this report, the United States In-Game Advertising Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • United States In-Game Advertising Market, By Type:

o   Static Ads

o   Dynamic Ads

o   Advergaming

  • United States In-Game Advertising Market, By Platform:

o   Smartphone/Tablet

o   PC/Laptop

  • United States In-Game Advertising Market, By Region:

o   South

o   West

o   Mid-West

o   North-East

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the United States In-Game Advertising Market.

Available Customizations:

United States In-Game Advertising Market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

United States In-Game Advertising Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Introduction

1.1.  Market Overview

1.2.  Key Highlights of the Report

1.3.  Market Coverage

1.4.  Market Segments Covered

1.5.  Research Tenure Considered

2.    Research Methodology

2.1.  Methodology Landscape

2.2.  Objective of the Study

2.3.  Baseline Methodology

2.4.  Formulation of the Scope

2.5.  Assumptions and Limitations

2.6.  Sources of Research

2.7.  Approach for the Market Study

2.8.  Methodology Followed for Calculation of Market Size & Market Shares

2.9.  Forecasting Methodology

3.    Executive Summary

3.1.  Market Overview

3.2.  Market Forecast

3.3.  Key Regions

3.4.  Key Segments

4.    Voice of Customer Analysis

4.1.  Brand Awareness

4.2.  Challenges Faced

5.    United States In-Game Advertising Market Outlook

5.1.  Market Size & Forecast

5.1.1.    By Value

5.2.  Market Share & Forecast

5.2.1.    By Type Market Share Analysis (Static Ads, Dynamic Ads, Advergaming)

5.2.2.    By Platform Market Share Analysis (Smartphone/Tablet, PC/Laptop)

5.2.3.    By Regional Market Share Analysis

5.2.3.1.        South Market Share Analysis

5.2.3.2.        West Market Share Analysis

5.2.3.3.        Mid-West Market Share Analysis

5.2.3.4.        North-East Market Share Analysis

5.2.4.    By Top 5 Companies Market Share Analysis, Others (2024)

5.3.  United States In-Game Advertising Market Mapping & Opportunity Assessment

5.3.1.    By Type Market Mapping & Opportunity Assessment

5.3.2.    By Platform Market Mapping & Opportunity Assessment

5.3.3.    By Region Market Mapping & Opportunity Assessment

6.    United States Static In-Game Advertising Market Outlook

6.1.  Market Size & Forecast      

6.1.1.    By Value

6.2.  Market Share & Forecast

6.2.1.    By Platform Market Share Analysis

7.    United States Dynamic In-Game Advertising Market Outlook

7.1.  Market Size & Forecast      

7.1.1.    By Value

7.2.  Market Share & Forecast

7.2.1.    By Platform Market Share Analysis

8.    United States Advergaming In-Game Advertising Market Outlook

8.1.  Market Size & Forecast      

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Platform Market Share Analysis

9.    Market Dynamics

9.1.  Drivers

9.2.  Challenges

10. Market Trends & Developments

11. SWOT Analysis

11.1.            Strengths

11.2.            Weaknesses

11.3.            Opportunities

11.4.            Threats

12. United States Economic Profile

13. Competitive Landscape

13.1.            Company Profiles

13.1.1. Activision Blizzard, Inc.

13.1.1.1.     Company Details

13.1.1.2.     Products & Services

13.1.1.3.     Financials (As Per Availability)

13.1.1.4.     Key Market Focus & Geographical Presence

13.1.1.5.     Recent Developments

13.1.1.6.     Key Management Personnel

13.1.2. AppsFlyer Inc.

13.1.2.1.     Company Details

13.1.2.2.     Products & Services

13.1.2.3.     Financials (As Per Availability)

13.1.2.4.     Key Market Focus & Geographical Presence

13.1.2.5.     Recent Developments

13.1.2.6.     Key Management Personnel

13.1.3. Frameplay Corporation

13.1.3.1.     Company Details

13.1.3.2.     Products & Services

13.1.3.3.     Financials (As Per Availability)

13.1.3.4.     Key Market Focus & Geographical Presence

13.1.3.5.     Recent Developments

13.1.3.6.     Key Management Personnel

13.1.4. Pubfinity LLC

13.1.4.1.     Company Details

13.1.4.2.     Products & Services

13.1.4.3.     Financials (As Per Availability)

13.1.4.4.     Key Market Focus & Geographical Presence

13.1.4.5.     Recent Developments

13.1.4.6.     Key Management Personnel

13.1.5. Super League Enterprise, Inc.

13.1.5.1.     Company Details

13.1.5.2.     Products & Services

13.1.5.3.     Financials (As Per Availability)

13.1.5.4.     Key Market Focus & Geographical Presence

13.1.5.5.     Recent Developments

13.1.5.6.     Key Management Personnel

13.1.6. Motive Interactive, Inc.

13.1.6.1.     Company Details

13.1.6.2.     Products & Services

13.1.6.3.     Financials (As Per Availability)

13.1.6.4.     Key Market Focus & Geographical Presence

13.1.6.5.     Recent Developments

13.1.6.6.     Key Management Personnel

13.1.7. MediaSpike, Inc.

13.1.7.1.     Company Details

13.1.7.2.     Products & Services

13.1.7.3.     Financials (As Per Availability)

13.1.7.4.     Key Market Focus & Geographical Presence

13.1.7.5.     Recent Developments

13.1.7.6.     Key Management Personnel

13.1.8. Electronic Arts Inc.

13.1.8.1.     Company Details

13.1.8.2.     Products & Services

13.1.8.3.     Financials (As Per Availability)

13.1.8.4.     Key Market Focus & Geographical Presence

13.1.8.5.     Recent Developments

13.1.8.6.     Key Management Personnel

13.1.9. Playwire LLC

13.1.9.1.     Company Details

13.1.9.2.     Products & Services

13.1.9.3.     Financials (As Per Availability)

13.1.9.4.     Key Market Focus & Geographical Presence

13.1.9.5.     Recent Developments

13.1.9.6.     Key Management Personnel

13.1.10.              Bidstack Limited

13.1.10.1.  Company Details

13.1.10.2.  Products & Services

13.1.10.3.  Financials (As Per Availability)

13.1.10.4.  Key Market Focus & Geographical Presence

13.1.10.5.  Recent Developments

13.1.10.6.  Key Management Personnel

14. Strategic Recommendations

14.1.            Key Focus Areas

14.2.            Target Type

14.3.            Target Platform

15. About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the United States In-Game Advertising Market was estimated to be USD 7.91 billion in 2024

Trends in the United States in-game advertising market include the rise of programmatic advertising, interactive and immersive ad formats like playable ads, the integration of esports and game streaming, and a focus on data privacy and compliance. These trends are reshaping how brands engage with gaming audiences

Challenges in the United States in-game advertising market include concerns about player and fatigue, maintaining seamless integration of ads without disrupting gameplay, ensuring data privacy compliance, and overcoming limited measurement standards for ad performance.

Major drivers for the United States in-game advertising market include the growing gaming audience, the increasing popularity of mobile and esports gaming, enhanced targeting capabilities, and the shift towards programmatic and interactive ad formats. These factors are fostering better brand engagement and driving market growth

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