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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 16.11 Billion

CAGR (2026-2031)

14.61%

Fastest Growing Segment

Game Consoles

Largest Market

North America

Market Size (2031)

USD 36.51 Billion

Market Overview

The Global Streaming Devices Market will grow from USD 16.11 Billion in 2025 to USD 36.51 Billion by 2031 at a 14.61% CAGR. The Global Streaming Devices Market consists of hardware solutions such as media players, dongles, and boxes that enable the delivery of digital content to display screens via internet connectivity. The primary drivers supporting this market include the global expansion of high speed broadband infrastructure and a fundamental structural shift in consumer preference toward Over The Top services. This migration from traditional linear broadcasting to on demand viewing creates sustained demand for hardware that bridges the gap between the internet and television displays. According to the Interactive Advertising Bureau, in 2025, digital video ad spend was projected to grow by 14 percent to reach 72 billion dollars, underscoring the robust economic momentum of the streaming ecosystem.

Despite these positive factors, the market faces a significant challenge arising from the increasing prevalence of Smart TVs with integrated operating systems. As television manufacturers continue to embed native streaming capabilities directly into their display products, the functional necessity for external peripheral devices diminishes for many consumers. This technological convergence restricts the potential addressable market for standalone streaming hardware as users increasingly favor all in one solutions that do not require additional equipment for content access.

Key Market Drivers

The exponential adoption of Over-the-Top (OTT) streaming services acts as a primary catalyst for the market, as consumers increasingly prioritize on-demand libraries over scheduled programming. This behavioral shift fuels the necessity for versatile streaming devices that can aggregate diverse content platforms into a single interface. The surge in subscription-based models has directly correlated with hardware sales, as users seek dedicated dongles and boxes to upgrade non-smart screens or enhance existing smart TV capabilities. Demonstrating this massive scale, According to Netflix, October 2024, in the 'Third Quarter 2024 Earnings' report, the platform's global subscriber base expanded to reach approximately 282.72 million paid memberships.

Concurrently, the accelerating global trend of cord-cutting and cord-shaving is reshaping the industry landscape by redirecting demand away from traditional cable infrastructure. High subscription costs for linear pay-TV are propelling households toward more flexible, lower-cost internet-based alternatives, necessitating the acquisition of streaming players to access live TV features. According to Comcast Corporation, October 2024, in the '3rd Quarter 2024 Results' release, the company reported a net loss of 365,000 domestic video customers, reflecting the continued erosion of the traditional pay-TV user base. This migration creates a sustained replacement cycle, benefiting market leaders like Roku, which consolidates these fragmented audiences. According to Roku, Inc., in 2024, the company reached 85.5 million streaming households, highlighting the growing reliance on specialized streaming hardware.

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Key Market Challenges

The proliferation of Smart TVs with embedded operating systems presents a formidable barrier to the expansion of the Global Streaming Devices Market. As television manufacturers increasingly standardize the integration of native streaming applications directly into display hardware, the functional requirement for external peripheral devices such as dongles and media boxes is significantly reduced. This technological convergence limits the total addressable market for standalone players, as consumers gravitate toward all-in-one display solutions that eliminate the need for additional equipment to access digital content. Consequently, streaming hardware vendors face a substitution threat where their core value proposition—connecting unconnected screens—is rendered obsolete by the default capabilities of modern television sets.

This challenging market dynamic is reinforced by the consistent replacement cycle of legacy displays with internet-ready units. The continued influx of these integrated devices ensures that a vast portion of new households bypass the need for external streaming solutions entirely. According to the Consumer Technology Association, in 2024, television shipments in the United States were projected to reach 40.9 million units. This significant volume of hardware, largely equipped with pre-installed streaming interfaces, directly restricts the growth potential of the standalone device sector by saturating the market with primary screens that require no further investment to function as content gateways.

Key Market Trends

The Direct Integration of Free Ad-Supported TV (FAST) Channels is fundamentally altering the value proposition of streaming hardware by converting devices into content-rich platforms. Manufacturers are actively pivoting from neutral hardware providers to content aggregators, embedding native linear channel lineups directly into the operating system to capitalize on consumer demand for cost-free entertainment. This strategy allows hardware vendors to monetize user engagement through advertising revenue while providing a seamless, cable-like experience without subscription fees. Demonstrating the rapid consumer uptake of this embedded content model, According to Samsung Electronics, October 2024, in the 'Samsung TV Plus Hits 88 Million Monthly Active Users' press release, the company's native ad-supported service reached 88 million monthly active users worldwide, fueled by a 50 percent year-over-year increase in global viewing activity.

Concurrently, the Integration of Generative AI for Advanced Content Discovery is addressing the critical issue of application fragmentation and viewer decision fatigue. Market leaders are deploying Large Language Models (LLMs) to enable conversational voice search and personalized curation, shifting the user interface from a static grid of icons to an intelligent, context-aware assistant. This technological leap allows users to find content across disparate services using natural language prompts, effectively transforming the device into an active curator that simplifies the search process. Underscoring the massive potential scale for this innovation, According to Google, September 2024, in a corporate platform update, the Android TV and Google TV ecosystem expanded to 270 million monthly active devices, creating a vast foundation for the wide-scale deployment of these next-generation AI capabilities.

Segmental Insights

The Game Consoles segment is positioned as the fastest growing category in the Global Streaming Devices Market, driven by the increasing consumer demand for multifunctional entertainment hubs. Users are shifting away from single-purpose hardware in favor of devices that combine gaming utility with access to diverse video streaming applications. This growth is further supported by improved connectivity features and hardware updates that facilitate high-quality media playback. Consequently, manufacturers are prioritizing the integration of popular streaming services directly into console interfaces, establishing these units as central components of the modern home entertainment ecosystem.

Regional Insights

North America maintains a dominant position in the global streaming devices market, driven by extensive high-speed broadband infrastructure and a high concentration of key industry players such as Roku, Amazon, and Google. The region exhibits a significant consumer shift from traditional cable subscriptions to over-the-top media services, commonly referred to as cord-cutting. Furthermore, supportive initiatives by the Federal Communications Commission regarding broadband deployment create a favorable environment for digital content consumption. This combination of technological accessibility and the widespread availability of diverse streaming platforms establishes North America as the primary revenue generator in this sector.

Recent Developments

  • In October 2024, Amazon simplified its entry-level product offerings by launching the Fire TV Stick HD, a device designed to replace both the Fire TV Stick Lite and the third-generation Fire TV Stick. Priced at $34.99, this new model delivers 1080p high-definition streaming and includes the Alexa Voice Remote, which allows users to control TV power and volume directly. The product focuses on bringing smart capabilities to non-4K televisions, providing access to extensive streaming libraries and free ad-supported television channels. This strategic consolidation streamlined the company's portfolio, creating a clear distinction between its high-definition and 4K streaming solutions.
  • In September 2024, Roku released the 2024 edition of the Roku Ultra, its most powerful streaming player to date, aimed at the high-performance segment of the global market. The updated device features a new quad-core processor that delivers a 30% increase in speed compared to previous models, resulting in faster app loading times and smoother interface navigation. It supports Wi-Fi 6 for reliable wireless streaming and includes the second-generation Voice Remote Pro, which offers backlit buttons and USB-C rechargeability. This launch underscored the company's commitment to upgrading its flagship hardware to support demanding audio and video standards like Dolby Atmos and Dolby Vision.
  • In August 2024, Google announced the Google TV Streamer, a significant hardware evolution intended to replace its popular Chromecast dongle line. Shifting to a set-top box form factor, this new device was engineered to offer improved performance through a faster processor and the inclusion of an Ethernet port for more stable connectivity. It integrates Gemini artificial intelligence to generate content summaries and personalized recommendations, enhancing the user discovery process. Furthermore, the device serves as a central hub for smart home management, supporting Matter and Thread protocols to facilitate seamless interaction with other connected devices within the home ecosystem.
  • In May 2024, Walmart expanded its presence in the streaming hardware sector by launching the Onn 4K Pro, a new device priced at $49.88 that operates on the Google TV platform. This product was designed to compete directly with premium streaming boxes by offering advanced features such as hands-free voice control via Google Assistant and a "Find My Remote" function. The device supports 4K Ultra HD resolution, Dolby Vision, and Dolby Atmos, providing a high-fidelity viewing experience at a budget-friendly price point. The launch highlighted the retailer's strategy to capture market share by combining high-end specifications with its private-label affordability.

Key Market Players

  • Google LLC
  • Microsoft Corporation
  • Sony Corporation
  • Roku, Inc.
  • Samsung Electronics Co., Ltd.
  • AsusTek Computer Inc.
  • LG Electronics Inc.
  • Apple, Inc.
  • Koninklijke Philips N.V.
  • Amazon.com, Inc.

By Type

By Application

By End User

By Region

  • Game Consoles
  • Media Streamers
  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking
  • Commercial
  • Residential
  • Institution
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Streaming Devices Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Streaming Devices Market, By Type:
  • Game Consoles
  • Media Streamers
  • Streaming Devices Market, By Application:
  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking
  • Streaming Devices Market, By End User:
  • Commercial
  • Residential
  • Institution
  • Streaming Devices Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Streaming Devices Market.

Available Customizations:

Global Streaming Devices Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Streaming Devices Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Streaming Devices Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type (Game Consoles, Media Streamers)

5.2.2.  By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking)

5.2.3.  By End User (Commercial, Residential, Institution)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Streaming Devices Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type

6.2.2.  By Application

6.2.3.  By End User

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Streaming Devices Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type

6.3.1.2.2.  By Application

6.3.1.2.3.  By End User

6.3.2.    Canada Streaming Devices Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type

6.3.2.2.2.  By Application

6.3.2.2.3.  By End User

6.3.3.    Mexico Streaming Devices Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type

6.3.3.2.2.  By Application

6.3.3.2.3.  By End User

7.    Europe Streaming Devices Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type

7.2.2.  By Application

7.2.3.  By End User

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Streaming Devices Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type

7.3.1.2.2.  By Application

7.3.1.2.3.  By End User

7.3.2.    France Streaming Devices Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type

7.3.2.2.2.  By Application

7.3.2.2.3.  By End User

7.3.3.    United Kingdom Streaming Devices Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type

7.3.3.2.2.  By Application

7.3.3.2.3.  By End User

7.3.4.    Italy Streaming Devices Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type

7.3.4.2.2.  By Application

7.3.4.2.3.  By End User

7.3.5.    Spain Streaming Devices Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type

7.3.5.2.2.  By Application

7.3.5.2.3.  By End User

8.    Asia Pacific Streaming Devices Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type

8.2.2.  By Application

8.2.3.  By End User

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Streaming Devices Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type

8.3.1.2.2.  By Application

8.3.1.2.3.  By End User

8.3.2.    India Streaming Devices Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type

8.3.2.2.2.  By Application

8.3.2.2.3.  By End User

8.3.3.    Japan Streaming Devices Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type

8.3.3.2.2.  By Application

8.3.3.2.3.  By End User

8.3.4.    South Korea Streaming Devices Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type

8.3.4.2.2.  By Application

8.3.4.2.3.  By End User

8.3.5.    Australia Streaming Devices Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type

8.3.5.2.2.  By Application

8.3.5.2.3.  By End User

9.    Middle East & Africa Streaming Devices Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type

9.2.2.  By Application

9.2.3.  By End User

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Streaming Devices Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type

9.3.1.2.2.  By Application

9.3.1.2.3.  By End User

9.3.2.    UAE Streaming Devices Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type

9.3.2.2.2.  By Application

9.3.2.2.3.  By End User

9.3.3.    South Africa Streaming Devices Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type

9.3.3.2.2.  By Application

9.3.3.2.3.  By End User

10.    South America Streaming Devices Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type

10.2.2.  By Application

10.2.3.  By End User

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Streaming Devices Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type

10.3.1.2.2.  By Application

10.3.1.2.3.  By End User

10.3.2.    Colombia Streaming Devices Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type

10.3.2.2.2.  By Application

10.3.2.2.3.  By End User

10.3.3.    Argentina Streaming Devices Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type

10.3.3.2.2.  By Application

10.3.3.2.3.  By End User

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Streaming Devices Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Google LLC

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Microsoft Corporation

15.3.  Sony Corporation

15.4.  Roku, Inc.

15.5.  Samsung Electronics Co., Ltd.

15.6.  AsusTek Computer Inc.

15.7.  LG Electronics Inc.

15.8.  Apple, Inc.

15.9.  Koninklijke Philips N.V.

15.10.  Amazon.com, Inc.

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Streaming Devices Market was estimated to be USD 16.11 Billion in 2025.

North America is the dominating region in the Global Streaming Devices Market.

Game Consoles segment is the fastest growing segment in the Global Streaming Devices Market.

The Global Streaming Devices Market is expected to grow at 14.61% between 2026 to 2031.

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