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Report Description

Report Description

Forecast Period

2026-2030

Market Size (2024)

USD 1.69 Billion

CAGR (2025-2030)

8.78%

Fastest Growing Segment

Online

Largest Market

West

Market Size (2030)

USD 2.80 Billion

Market Overview

India Board Games Market was valued at USD 1.69 Billion in 2024 and is expected to reach USD 2.80 Billion by 2030 with a CAGR of 8.78%. The India board games market is witnessing significant growth, driven by increasing urbanization, rising disposable incomes, and a renewed interest in indoor entertainment. The COVID-19 pandemic played a pivotal role in reviving family game nights, with games like Ludo, Carrom, and Chess gaining popularity. The market is further fueled by a growing population of millennials and Gen Z seeking alternatives to digital entertainment. Educational board games are also gaining traction among parents and schools.


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Key Market Drivers

Cultural Renaissance and Nostalgia-Based Revival

One of the strongest drivers behind the growth of the board games market in India is the cultural renaissance and nostalgia-driven consumer behavior. The Indian government has launched initiatives like Toycathon, an inter ministerial competition aimed at conceptualizing toys and games based on Indian civilization, heritage, culture, mythology, and history with 125,000 students from 7,251 schools participating in Toycathon 2023 across Jammu and Kashmir alone, resulting in 115 toy designs registered under Design Rights by CGPDTM. The e-Toycathon 2025 attracted 112 teams and engaged over 400 engineering students from across India. Traditional Indian games like Pachisi, Ludo, Snakes and Ladders, and Carrom have deep cultural roots and emotional connections for millions of Indians.

As families seek to reconnect with their heritage and spend quality time together, these classic games are making a comeback. Many modern Indian board game developers are blending traditional game mechanics with contemporary design, artwork, and themes to appeal to both older generations and newer players. The desire to revive childhood memories and share them with younger family members is leading to increased spending on these games.

This trend is particularly visible during festivals and holidays with urban India spending approximately INR 1.85 lakh crore during the 2024 festive season and households planning to spend over INR 10,000 per family when families gather and seek group entertainment. The fusion of nostalgia with innovation is breathing new life into the market, making board games an essential part of the family entertainment ecosystem.

Urbanization and Rise of the Nuclear Family Structure

The rapid urbanization of Indian cities and the corresponding shift towards nuclear family setups with 159 million of India's 318 million households being nuclear families have significantly contributed to the demand for in-home entertainment options, including board games. In 2024, India's urban population stands at 461 million, growing at 2.3% annually, with cities expected to contribute 75% of the nation's income by 2031.

In metro and tier-1 cities, the constraints of space and security concerns often limit outdoor recreational activities, prompting families and young professionals to seek engaging indoor alternatives. Board games offer an affordable, interactive, and screen-free form of leisure that is well-suited to urban households. This is particularly appealing to working parents who work an average of 48 hours per week who wish to engage their children in cognitive, social, and collaborative activities without relying on electronic devices.

The urban middle class, with 338 million people added between 1995 and 2021 and rising disposable income of INR 296,383,300 million in 2023, and preference for premium experiences, is increasingly investing in educational and strategy-based games. Moreover, with both parents often working, there is a growing focus on quality family bonding time, which board games can effectively facilitate. This lifestyle shift is instrumental in propelling the growth of the Indian board games market, especially in urban and semi-urban regions.

Edutainment and Gamification in Learning

The integration of board games into educational environments commonly referred to as edutainment—is another major driver for the Indian market. Parents and educators are increasingly recognizing the cognitive, emotional, and social benefits of gameplay, which include improved problem-solving skills, strategic thinking, language development, and teamwork.

As the Indian education system becomes more progressive, many schools and learning centers are adopting board games as supplementary teaching tools to make learning more interactive and enjoyable. Educational publishers and startups are responding by developing games tailored to specific subjects like mathematics, history, and environmental studies, aligning with school curriculums and national education goals. Additionally, games designed to promote values like inclusivity, sustainability, and civic awareness are gaining popularity among NGOs and educational institutions.

The gamification trend is not limited to children; adult learners and corporate training programs are also employing board games to build soft skills, leadership qualities, and collaborative abilities. This growing intersection of education and entertainment is creating new demand segments and expanding the overall market footprint.

Digital Transformation and E-Commerce Expansion

The digital revolution and rapid penetration of e-commerce platforms have played a crucial role in democratizing access to board games across India. India's ecommerce market, currently valued at USD 70 billion, accounts for about 7% of the country's total retail market. This presents a significant growth opportunity, as the online retail sector is expected to expand rapidly in the coming years.

Online marketplaces such as Amazon, Flipkart, FirstCry, and niche platforms like Dice Toy Labs and Desi Toys have made it easier for consumers to discover and purchase board games from the comfort of their homes. This has been particularly beneficial for consumers in tier-2 and tier-3 cities, where physical toy stores and specialty outlets are limited. Digital marketing strategies, influencer-led promotions, and online reviews have further enhanced product visibility and credibility. Moreover, the use of social media and mobile apps for community building, game tutorials, and virtual tournaments is helping to create engaged consumer ecosystems. Startups and indie game developers are leveraging crowdfunding and pre-order models online to test new concepts and build loyal customer bases.

While digital gaming continues to grow, board games are benefiting from hybrid models such as app-integrated gameplay and AR-enhanced content—that cater to tech-savvy users. This confluence of digital tools with traditional formats is accelerating innovation, improving distribution, and expanding market accessibility across age groups and geographies in India.

Key Market Challenges

Low Awareness and Limited Cultural Penetration Beyond Metro Cities

One of the primary challenges for the board games market in India is the limited awareness and cultural penetration beyond metro and tier-1 cities. While urban areas have shown increased interest in both traditional and modern board games, rural and semi-urban regions remain largely untapped due to low exposure, limited product availability, and a lack of awareness about the benefits of board games.

Many Indian households, especially in smaller towns and villages, still view board games as luxury items or consider them as children's toys rather than a source of family bonding or educational development. This perception significantly reduces the potential customer base. Moreover, English-language packaging and instructions on many games act as a barrier for non-English-speaking consumers.

Companies often lack localized marketing strategies and language support to engage audiences across India’s diverse linguistic and cultural landscape. Without a concerted effort to make board games culturally inclusive, affordable, and accessible to the broader population, the market risks stagnating within a niche urban demographic.

Intense Competition from Digital Entertainment and Screen Addiction

The explosive growth of digital entertainment, particularly mobile gaming, OTT platforms, and social media, presents a significant challenge to the expansion of the board games market in India. With smartphones becoming increasingly affordable and internet access more widespread, both children and adults are spending more time on digital devices. This screen addiction has altered entertainment preferences, with many individuals gravitating toward instant gratification from mobile games or binge-watching rather than engaging in the slower-paced, more collaborative format of board games.

As digital entertainment becomes deeply integrated into daily life, board games often struggle to compete for attention, especially among tech-savvy younger audiences. Furthermore, digital platforms offer the added advantage of single-player modes, convenience, and constant content updates, which traditional board games cannot match without hybrid digital integration.

To counter this, some board game developers have started incorporating augmented reality (AR) and app-based extensions, but adoption remains limited. Overcoming the dominance of digital entertainment requires not only innovation but also cultural reorientation that values unplugged, in-person social engagement, something that is challenging in an increasingly digitized society.

High Cost of Quality and Lack of Scalable Distribution Models

Another major obstacle in the Indian board games market is the high cost associated with producing and delivering quality games, combined with underdeveloped distribution and retail networks. Designing, manufacturing, and packaging high-quality board games especially those with intricate components, durable materials, and appealing aesthetics often results in a high unit cost.

These games are typically priced higher than mass-market toys, making them less accessible to cost-conscious Indian consumers. Local manufacturers frequently face challenges in achieving economies of scale due to small batch sizes, limited capital, and fluctuating demand. Additionally, logistical inefficiencies and high last-mile delivery costs hamper widespread availability, particularly in remote and tier-2/tier-3 markets. Brick-and-mortar retail spaces dedicated to board games are rare, and mainstream toy stores often lack variety or focus heavily on imported products.

As a result, many homegrown game designers struggle to reach wider audiences or rely heavily on e-commerce, which may not be a viable channel for all demographic segments. Without stronger distribution frameworks and more cost-effective production strategies, the market’s growth potential remains constrained, especially in terms of mainstream affordability and regional penetration.

Key Market Trends

Rise of Indigenous and Culturally Rooted Board Games

A prominent trend in the Indian board games market is the growing preference for indigenous and culturally inspired games. Indian consumers, especially millennials and Gen Z, are increasingly valuing local heritage and traditions, prompting a surge in demand for games that reflect Indian mythology, history, and regional folklore. Companies like Desi Toys, Kheyal Games, and Indic Inspirations are capitalizing on this trend by reimagining traditional Indian games such as Pachisi, Ashtapada, and Navakankari, as well as creating new strategy games rooted in Indian epics like the Mahabharata and Ramayana. These games not only appeal to consumers' sense of nostalgia but also promote cultural education and identity. Schools and educational institutions are also adopting such games to teach students about Indian history and values in an engaging, gamified format. As the "Make in India" sentiment gains traction and customers seek alternatives to Western imports, culturally rooted board games are becoming a niche yet rapidly growing segment, offering opportunities for innovation, localization, and storytelling.

Growing Popularity of Strategy and Role-Playing Games Among Adults

While board games were traditionally seen as children’s pastimes, there is now a clear shift toward complex, strategy-based, and role-playing board games among adult consumers in India. Urban millennials and Gen Z professionals are driving this change, seeking immersive and intellectually stimulating alternatives to digital entertainment. Games like Catan, Ticket to Ride, Pandemic, and Dungeons & Dragons have started to find enthusiastic communities in metro cities, supported by board game cafés, hobby clubs, and online forums. The rise of a work-hard-play-hard culture has led to a desire for meaningful social interactions and team-based entertainment, and strategy games fulfill this need by combining narrative depth, decision-making, and collaboration. Startups and indie creators are responding by introducing India-centric strategy games, some even incorporating political satire, business simulations, or socio-economic themes that resonate with educated urban audiences. This shift is broadening the market beyond children and families to include young adults, corporate teams, and hobbyist communities, transforming board gaming into a serious recreational lifestyle trend.

Expansion of Board Game Cafés and Community-Driven Gaming Spaces

Another key trend reshaping the board games market in India is the emergence and expansion of board game cafés and community gaming hubs. Cities like Bengaluru, Mumbai, Pune, Hyderabad, and Delhi are seeing the rise of spaces such as Dialogues, Creeda, and The Board Room, where people can rent and play a wide variety of games while socializing in a relaxed setting. These venues serve as both experience centers and retail outlets, introducing new audiences to the world of board games without the commitment of a purchase. They have become popular destinations for corporate events, family outings, and date nights, contributing to greater mainstream visibility for the hobby. Additionally, game cafés foster loyal communities through weekly game nights, tournaments, and learning sessions, building awareness through word-of-mouth and peer influence. As the experience economy grows in India, these interactive, screen-free environments are attracting urban youth and professionals looking for offline, social engagement. The café model also provides a valuable testing ground for new games and prototypes, giving Indian developers a direct feedback loop and a platform to showcase innovations.

Digital Integration and Hybrid Gaming Models

The convergence of traditional board games with digital technologies is emerging as a transformative trend in the Indian market. With the rising penetration of smartphones and a tech-savvy youth population, game developers are integrating digital features such as companion apps, augmented reality (AR), and online multiplayer extensions into physical board games. These hybrid models enhance gameplay through tutorials, score tracking, sound effects, and story progression, making the experience more interactive and engaging. Indian startups are also exploring platforms where players can access and play board games virtually with friends across geographies, especially after the boost to remote gaming during the COVID-19 pandemic. While pure mobile games dominate India’s digital gaming landscape, there is growing interest in digital versions of traditional board games like Carrom, Chess, and Ludo, which have millions of app downloads. As players get comfortable switching between physical and digital formats, the board games industry is likely to adopt a phygital (physical + digital) approach to appeal to modern consumers. This trend opens up new revenue streams, including subscription models, in-game purchases, and downloadable content, thereby driving deeper engagement and expanding the market’s technological horizons.

Segmental Insights

Product Type Insights

Tabletop games are emerging as the fastest-growing segment in India’s board games market, driven by increasing interest among millennials and Gen Z seeking immersive, strategy-based, and socially engaging experiences. Unlike casual card and dice games, tabletop games such as Catan, Carcassonne, and Wingspan offer deeper gameplay and higher replay value, attracting adult players, families, and corporate groups alike. The rise of board game cafés and community meetups in metro cities has further accelerated adoption. Additionally, Indian developers are localizing content with culturally rooted themes based on mythology and history, boosting appeal. With higher price points and strong engagement levels, tabletop games are not only capturing attention but also generating robust revenue growth across urban India.

Distribution Channel Insights

The online segment is the fastest-growing channel in India’s board games market, fueled by the rapid expansion of e-commerce platforms, increased internet penetration, and changing consumer shopping habits. Online marketplaces like Amazon, Flipkart, and specialty gaming websites provide vast selections, competitive pricing, and doorstep delivery, making it easier for consumers across Tier-1, Tier-2, and even Tier-3 cities to access board games. Additionally, digital marketing, influencer reviews, and unboxing videos have enhanced product visibility and consumer awareness. The convenience of browsing and comparing games online, coupled with frequent discounts and bundled offers, has significantly boosted sales. As digital adoption continues to rise, the online segment is expected to dominate retail growth, surpassing traditional brick-and-mortar distribution channels in reach and efficiency.


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Regional Insights

West India was the dominating region in the Indian board games market, driven primarily by the economic strength and urbanization of cities like Mumbai, Pune, and Ahmedabad. These metropolitan and tier-1 cities boast higher disposable incomes, a large base of working professionals, and a growing community of board game enthusiasts. The region benefits from a well-established ecosystem of board game cafés, retail outlets, and hobby clubs that actively promote gaming culture. Additionally, strong digital connectivity and online shopping penetration in West India facilitate easy access to a wide variety of games. The combination of consumer awareness, cultural openness, and organized gaming communities positions West India as the leading market for board games in the country, fueling robust demand and sustained growth.

Recent Developments

  • In May 2025, a curated list of top board games for the year was presented by "Shuffle with Apoorva," highlighting a growing consumer preference for educational and modern strategy games in urban Indian households.
  • In August 2024, Funskool (India) Ltd. launched the first-ever domestically manufactured version of the internationally acclaimed board game Catan. This strategic launch, following a licensing agreement with Asmodee, made the popular game more accessible to the Indian market.
  • In August 2024, Funskool India Ltd., a toy manufacturer supported by the MRF Group, secured the distribution rights for the Catan board game in India from the well-known entertainment company Asmodee.
  • The Splendor 2024 Edition, published by Space Cowboys, was launched in India, offering an updated version of the popular chip-collecting and card development game. This edition introduced enhanced graphics and gameplay mechanics, appealing to both new players and seasoned enthusiasts.
  • In October 2023, Hasbro India introduced its latest board game that combines the classic charm of Monopoly with the thrill of cricket. With this addition, the total number of unique Monopoly editions available in India has reached 13.

Key Market Players

  • Funskool (India) Limited
  • Hasbro India LLP
  • Play Panda Learning Systems Private Limited
  • Chalk and Chuckles LLP
  • Kaadoo Private Limited
  • Smartivity Labs Private Limited
  • Ariro Toys Private Limited
  • Imagimake Play Solutions Private Limited
  • Grasper Global Private Limited
  • BrainSmith Learning and Toys Private Limited

By Product Type

By Distribution Channel

By Region

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games
  • Supermarkets/Hypermarkets
  • Specialty Stores
  • Online
  • Others
  • North
  • South
  • East
  • West

Report Scope:

In this report, the India Board Games Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • India Board Games Market, By Product Type:

o   Tabletop Games

o   Card and Dice Games

o   Collectible Card Games

o   Miniature Games

o   RPG Games

  • India Board Games Market, By Distribution Channel:

o   Supermarkets/Hypermarkets

o   Specialty Stores

o   Online

o   Others

  • India Board Games Market, By Region:

o   North

o   South

o   East

o   West

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the India Board Games Market.

Available Customizations:

India Board Games Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

India Board Games Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Introduction

1.1.  Product Overview

1.2.  Key Highlights of the Report

1.3.  Market Coverage

1.4.  Market Segments Covered

1.5.  Research Tenure Considered

2.    Research Methodology

2.1.  Methodology Landscape

2.2.  Objective of the Study

2.3.  Baseline Methodology

2.4.  Formulation of the Scope

2.5.  Assumptions and Limitations

2.6.  Sources of Research

2.7.  Approach for the Market Study

2.8.  Methodology Followed for Calculation of Market Size & Market Shares

2.9.  Forecasting Methodology

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions

3.5.  Overview of Market Drivers, Challenges, and Trends

4.    India Board Games Market Outlook

4.1.  Market Size & Forecast

4.1.1.  By Value

4.2.  Market Share & Forecast

4.2.1.  By Product Type (Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games)

4.2.2.  By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online, Others)

4.2.3.  By Region

4.2.4.  By Company (2024)

4.3.  Market Map

5.    India Tabletop Games Market Outlook

5.1.  Market Size & Forecast 

5.1.1. By Value

5.2.  Market Share & Forecast

5.2.1. By Distribution Channel

6.    India Card and Dice Games Market Outlook

6.1.  Market Size & Forecast 

6.1.1. By Value

6.2.  Market Share & Forecast

6.2.1. By Distribution Channel

7.    India Collectible Card Games Market Outlook

7.1.  Market Size & Forecast 

7.1.1. By Value

7.2.  Market Share & Forecast

7.2.1. By Distribution Channel

8.    India Miniature Games Market Outlook

8.1.  Market Size & Forecast 

8.1.1. By Value

8.2.  Market Share & Forecast

8.2.1. By Distribution Channel

9.    India RPG Games Market Outlook

9.1.  Market Size & Forecast 

9.1.1. By Value

9.2.  Market Share & Forecast

9.2.1. By Distribution Channel

10. Market Dynamics

10.1.  Drivers

10.2.  Challenges

11. Market Trends & Developments

11.1.  Merger & Acquisition (If Any)

11.2.  Product Launches (If Any)

11.3.  Recent Developments

12. Porters Five Forces Analysis

12.1.  Competition in the Industry

12.2.  Potential of New Entrants

12.3.  Power of Suppliers

12.4.  Power of Customers

12.5.  Threat of Substitute Products

13. India Economic Profile

14. Competitive Landscape

14.1.     Company Profiles

14.1.1. Funskool (India) Limited

14.1.1.1.   Business Overview

14.1.1.2.   Company Snapshot

14.1.1.3.   Products & Services

14.1.1.4.   Financials (As Per Availability)

14.1.1.5.   Key Market Focus & Geographical Presence

14.1.1.6.   Recent Developments

14.1.1.7.   Key Management Personnel

14.1.2.     Hasbro India LLP

14.1.3.     Play Panda Learning Systems Private Limited

14.1.4.     Chalk and Chuckles LLP

14.1.5.     Kaadoo Private Limited

14.1.6.     Smartivity Labs Private Limited

14.1.7.     Ariro Toys Private Limited

14.1.8.     Imagimake Play Solutions Private Limited

14.1.9.     Grasper Global Private Limited

14.1.10.   BrainSmith Learning and Toys Private Limited

15. Strategic Recommendations

16. About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the India Board Games Market was estimated to be USD 1.69 Billion in 2024.

The India board games market is witnessing trends like rising demand for strategy-based games, increased online sales, localization of content, board game cafés growth, and growing interest among millennials and families.

The India board games market faces challenges like low awareness in rural areas, high import costs, limited domestic manufacturing, competition from digital gaming, and inadequate retail presence beyond metro cities.

Rising disposable incomes, growing demand for screen-free family entertainment, expanding e-commerce reach, increasing urbanization, and a surge in nostalgia-driven purchases are the major drivers fueling growth in the India board games market.

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