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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 258.13 Million

CAGR (2026-2031)

11.41%

Fastest Growing Segment

Online

Largest Market

North America

Market Size (2031)

USD 493.61 Million

Market Overview

The Global Gaming Posters Market will grow from USD 258.13 Million in 2025 to USD 493.61 Million by 2031 at a 11.41% CAGR. The Global Gaming Posters Market comprises the commercial exchange of physical wall art, lithographs, and printed visual merchandise depicting licensed intellectual property from video game franchises. The market is primarily driven by the increasing integration of gaming culture into mainstream lifestyle trends, where enthusiasts utilize branded decor to personalize dedicated gaming environments. This expansion is further underpinned by the robust performance of the broader licensing sector, which ensures a steady stream of high-quality, official imagery for production. According to Licensing International, in 2024, global sales revenue generated by licensed merchandise and services reached $369.6 billion, creating a substantial economic foundation for ancillary product categories such as collectible art.

A significant challenge impeding the market’s expansion is the proliferation of unauthorized reproduction and counterfeit goods. The widespread accessibility of high-resolution digital assets allows unlicensed entities to manufacture and distribute inferior quality prints, which dilutes brand integrity and diverts revenue from legitimate rights holders.

Key Market Drivers

The rapid expansion of the global gaming demographic serves as a primary catalyst for the posters market. As the player base widens to include diverse age groups and backgrounds, the desire to physically manifest digital experiences into domestic spaces grows. This demographic shift directly correlates with increased expenditure on ancillary gaming goods, including wall art, as players seek to define their identity through environmental aesthetics. According to the Entertainment Software Association, July 2024, in the '2024 Essential Facts About the Video Game Industry', 61% of the U.S. population plays video games, creating a massive addressable audience for visual merchandise. This broad consumer base ensures that publishers can profitably release artwork covering genres ranging from first-person shooters to cozy simulation games, sustaining a diverse product portfolio.

The proliferation of esports and competitive gaming tournaments has further accelerated market demand by establishing distinct fan loyalties comparable to traditional sports. Enthusiasts increasingly purchase high-quality prints and lithographs featuring team logos or tournament key art to display allegiance, transforming digital competition into physical decor. According to Riot Games, November 2024, in an official press release regarding the '2024 World Championship', the tournament finals achieved a record-breaking peak viewership of over 6.9 million concurrent viewers, demonstrating the massive cultural footprint that drives merchandise visibility. This engagement prompts fans to invest in room customization that reflects their dedication to specific titles. Highlighting the commercial scale of this sector, according to Nintendo, July 2024, in the 'Annual Report 2024', the company generated 92.7 billion yen in IP-related income, underscoring the immense financial viability of translating digital characters into physical assets.

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Key Market Challenges

A primary challenge hindering the growth of the Global Gaming Posters Market is the proliferation of unauthorized reproductions and counterfeit merchandise. The widespread availability of high-resolution digital assets enables unlicensed entities to easily manufacture and distribute printed visual merchandise that closely mimics official products. These counterfeit operations often utilize inferior materials and printing techniques, resulting in low-quality items that dilute brand integrity and tarnish the reputation of legitimate intellectual property rights holders. Furthermore, these illicit goods are frequently sold through online marketplaces at significantly lower price points, directly diverting potential revenue from authorized manufacturers and disincentivizing investment in high-quality, licensed art production.

The sophistication of these unauthorized reproductions has created a marketplace where consumers increasingly struggle to distinguish between genuine and fake merchandise. This confusion not only erodes consumer trust but also creates a significant barrier to sales for legitimate vendors who cannot compete with the depressed pricing of counterfeiters. According to The Toy Association, in 2025, 80% of parents reported that it is getting harder to spot counterfeit goods, highlighting the severity of consumer deception in the licensed merchandise sector. This growing inability to verify authenticity dampens consumer confidence, thereby restricting the overall expansion of the legitimate gaming posters market.

Key Market Trends

The adoption of high-durability metal and aluminum print substrates is fundamentally reshaping the market by offering collectors a premium, long-lasting alternative to traditional paper lithographs. Enthusiasts are increasingly gravitating towards these magnet-mounted metal posters because they eliminate the risk of tears and fading while providing a unique, high-definition finish that enhances the visual depth of complex game art. This format specifically caters to the "premiumization" of fandom, where physical durability correlates with perceived collectibility and value. Highlighting the scale of this consumer shift, according to Displate, April 2025, in the '13 million posters sold!' announcement, the company reached a cumulative milestone of 13 million metal posters sold globally, underscoring the massive commercial uptake of this specialized substrate within the gaming community.

Simultaneously, there is a decisive shift towards sustainable materials and eco-friendly production models, driven by environmentally conscious consumers who scrutinize the carbon footprint of their merchandise. Manufacturers are responding by decentralizing production networks to minimize shipping distances and utilizing responsibly sourced materials to reduce waste in the supply chain. This transition is not merely ethical but operational, as on-demand local fulfillment significantly lowers logistical emissions associated with global distribution. According to Gelato, August 2025, in the '2024 Sustainability Report', the platform achieved a logistics efficiency where 99% of orders were fulfilled within the same region as the customer, demonstrating how the industry is successfully leveraging local production ecosystems to meet environmental sustainability targets while serving the global audience.

Segmental Insights

The Online segment is currently established as the fastest-growing distribution channel within the Global Gaming Posters Market. This rapid expansion is primarily driven by the increasing consumer preference for e-commerce platforms that offer extensive product catalogs and diverse design options unavailable in physical retail outlets. Furthermore, the proliferation of print-on-demand services allows publishers to provide customized artwork directly to consumers, enhancing inventory efficiency. The convenience of doorstep delivery and the ability to seamlessly compare prices further accelerate the adoption of digital purchasing methods among gaming enthusiasts.

Regional Insights

North America maintains a leading position in the Global Gaming Posters Market, primarily driven by a mature gaming ecosystem and substantial consumer purchasing power. This dominance is supported by the high concentration of prominent video game developers and publishers within the region, which facilitates extensive licensing of intellectual property for branded merchandise. Additionally, the widespread popularity of esports tournaments and gaming conventions fosters a strong culture of fandom and collecting among enthusiasts. A robust e-commerce infrastructure further strengthens this market share by ensuring seamless distribution and broad accessibility of both mass-produced and customized gaming artwork.

Recent Developments

  • In December 2025, the fine art dealer Cook and Becker released a limited-edition screenprint titled "The Doll" based on the action role-playing game Bloodborne. Handcrafted by master printers in Amsterdam, this high-end art piece uses specialized printing techniques to achieve a pearlescent finish, reflecting the company's focus on premium craftsmanship in the gaming art market. The launch was part of the company's end-of-year releases, which also included the announcement of a retrospective art book celebrating their fifteen years of collaboration with major game studios.
  • In November 2025, the merchandise company Fangamer expanded its product line for the acclaimed title Hades II by launching a new official poster created in coordination with the game's developer, Supergiant Games. The 24x36-inch poster, which features original artwork by the game's art director, was released alongside other collectibles as part of the company's holiday seasonal lineup. This launch highlighted the company's ongoing strategy to provide high-end, artist-driven prints that appeal to dedicated fans of the independent game sector.
  • In October 2024, Dark Horse Direct, in partnership with the developer BioWare, announced the launch of a new limited-edition fine art map print for the video game Dragon Age: The Veilguard. The collectible item, titled the "World of Thedas Fine Art Map Print," was illustrated by a renowned fantasy artist and released to coincide with the game's marketing campaign. This 24-by-18-inch lithograph was designed to capture the detailed geography of the game's setting, offering fans a high-quality visual guide to the expanded universe of the franchise.
  • In October 2024, the metal poster manufacturer Displate secured a strategic collaboration with the North American esports organization Sentinels. This partnership involved the release of a dedicated collection of metal posters featuring custom team designs and officially licensed artwork from the tactical shooter game Valorant. The collaboration was structured to roll out continuously over two months, supported by a content schedule that included social media spotlights and creator showcases to promote the new merchandise to the esports community.

Key Market Players

  • Grindstore Ltd
  • Green Panda Printers Pvt. Ltd
  • Displate
  • GB Eye Limited
  • PosterGully
  • Fangamer LLC
  • Art.com, Inc.
  • Society6, LLC
  • Redbubble
  • Poster Foundry

By Type

By Application

By Distribution Channel

By Region

  • Standard
  • Customized
  • Residential
  • Commercial
  • Online
  • Offline
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Gaming Posters Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Gaming Posters Market, By Type:
  • Standard
  • Customized
  • Gaming Posters Market, By Application:
  • Residential
  • Commercial
  • Gaming Posters Market, By Distribution Channel:
  • Online
  • Offline
  • Gaming Posters Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Posters Market.

Available Customizations:

Global Gaming Posters Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Gaming Posters Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Gaming Posters Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type (Standard, Customized)

5.2.2.  By Application (Residential, Commercial)

5.2.3.  By Distribution Channel (Online, Offline)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Gaming Posters Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type

6.2.2.  By Application

6.2.3.  By Distribution Channel

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Gaming Posters Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type

6.3.1.2.2.  By Application

6.3.1.2.3.  By Distribution Channel

6.3.2.    Canada Gaming Posters Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type

6.3.2.2.2.  By Application

6.3.2.2.3.  By Distribution Channel

6.3.3.    Mexico Gaming Posters Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type

6.3.3.2.2.  By Application

6.3.3.2.3.  By Distribution Channel

7.    Europe Gaming Posters Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type

7.2.2.  By Application

7.2.3.  By Distribution Channel

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Gaming Posters Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type

7.3.1.2.2.  By Application

7.3.1.2.3.  By Distribution Channel

7.3.2.    France Gaming Posters Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type

7.3.2.2.2.  By Application

7.3.2.2.3.  By Distribution Channel

7.3.3.    United Kingdom Gaming Posters Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type

7.3.3.2.2.  By Application

7.3.3.2.3.  By Distribution Channel

7.3.4.    Italy Gaming Posters Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type

7.3.4.2.2.  By Application

7.3.4.2.3.  By Distribution Channel

7.3.5.    Spain Gaming Posters Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type

7.3.5.2.2.  By Application

7.3.5.2.3.  By Distribution Channel

8.    Asia Pacific Gaming Posters Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type

8.2.2.  By Application

8.2.3.  By Distribution Channel

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Gaming Posters Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type

8.3.1.2.2.  By Application

8.3.1.2.3.  By Distribution Channel

8.3.2.    India Gaming Posters Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type

8.3.2.2.2.  By Application

8.3.2.2.3.  By Distribution Channel

8.3.3.    Japan Gaming Posters Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type

8.3.3.2.2.  By Application

8.3.3.2.3.  By Distribution Channel

8.3.4.    South Korea Gaming Posters Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type

8.3.4.2.2.  By Application

8.3.4.2.3.  By Distribution Channel

8.3.5.    Australia Gaming Posters Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type

8.3.5.2.2.  By Application

8.3.5.2.3.  By Distribution Channel

9.    Middle East & Africa Gaming Posters Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type

9.2.2.  By Application

9.2.3.  By Distribution Channel

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Gaming Posters Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type

9.3.1.2.2.  By Application

9.3.1.2.3.  By Distribution Channel

9.3.2.    UAE Gaming Posters Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type

9.3.2.2.2.  By Application

9.3.2.2.3.  By Distribution Channel

9.3.3.    South Africa Gaming Posters Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type

9.3.3.2.2.  By Application

9.3.3.2.3.  By Distribution Channel

10.    South America Gaming Posters Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type

10.2.2.  By Application

10.2.3.  By Distribution Channel

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Gaming Posters Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type

10.3.1.2.2.  By Application

10.3.1.2.3.  By Distribution Channel

10.3.2.    Colombia Gaming Posters Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type

10.3.2.2.2.  By Application

10.3.2.2.3.  By Distribution Channel

10.3.3.    Argentina Gaming Posters Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type

10.3.3.2.2.  By Application

10.3.3.2.3.  By Distribution Channel

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Gaming Posters Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Grindstore Ltd

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Green Panda Printers Pvt. Ltd

15.3.  Displate

15.4.  GB Eye Limited

15.5.  PosterGully

15.6.  Fangamer LLC

15.7.  Art.com, Inc.

15.8.  Society6, LLC

15.9.  Redbubble

15.10.  Poster Foundry

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Gaming Posters Market was estimated to be USD 258.13 Million in 2025.

North America is the dominating region in the Global Gaming Posters Market.

Online segment is the fastest growing segment in the Global Gaming Posters Market.

The Global Gaming Posters Market is expected to grow at 11.41% between 2026 to 2031.

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