Main Content start here
Main Layout
Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 1.78 Billion

CAGR (2026-2031)

4.44%

Fastest Growing Segment

Online

Largest Market

Asia Pacific

Market Size (2031)

USD 2.31 Billion

Market Overview

The Global Claw Machine Market will grow from USD 1.78 Billion in 2025 to USD 2.31 Billion by 2031 at a 4.44% CAGR. The Global Claw Machine Market comprises the manufacturing, distribution, and operation of skill-based amusement devices where players manipulate a motorized mechanical apparatus to retrieve merchandise. The market’s growth is primarily driven by the rapid expansion of family entertainment centers and the increasing integration of cashless payment systems, which have significantly enhanced user accessibility and operational efficiency. These factors allow operators to streamline transaction processes and deploy machines in diverse high-traffic environments, thereby broadening the consumer base beyond traditional arcade visitors.

This segment’s economic importance is particularly evident in leading markets; according to the Japan Amusement Industry Association, in 2025, prize games accounted for more than 60% of the total revenue generated within the country's amusement facilities. Despite this robust performance, the market faces a significant challenge in the form of stringent and varying government regulations regarding prize limits and gambling definitions. These legal constraints can create complex compliance burdens and restrict operational flexibility, potentially impeding market expansion in regions with tightening legislative frameworks.

Key Market Drivers

The expansion of Family Entertainment Centers (FECs) and the global diffusion of modernized, Asian-style arcade venues act as the primary catalyst fueling market growth. Operators are actively transforming traditional game rooms into large-scale experiential hubs, successfully exporting the "UFO Catcher" culture to international markets like North America. This strategy has proven highly effective in generating foot traffic and recurring revenue by positioning claw machines as anchor attractions. According to Round One Corporation, November 2025, in the 'Integrated Report 2025', the company's revenue for the fiscal year ended March 31, 2025, rose by 11.2% year-on-year to 177 billion yen, a performance attributed significantly to the robust installation of crane game machines and the enlargement of their US store network. This operational scalability is further evidenced by broader industry momentum; according to GENDA Inc., September 2025, in the 'Q2 FY2026/1 Financial Results', the group reported a 49% year-over-year revenue surge to 73.9 billion yen, underscoring the immense financial potential behind prize-based amusement operations.

Equally critical is the integration of high-demand licensed intellectual property, which fundamentally shifts the value proposition from the gameplay itself to the exclusivity of the rewards. Manufacturers are increasingly collaborating with popular anime and gaming franchises to produce limited-edition prizes that drive repeat attempts and higher coin-in rates. This content-driven approach has revitalized hardware sales and utilization, as players are motivated by the specific merchandise rather than the mechanism alone. According to Capcom Co., Ltd., October 2025, in the 'Consolidated Financial Results for the Six Months Ended September 30, 2025', the Amusement Equipments segment achieved net sales of 15,191 million yen, marking a massive 378.3% year-on-year increase fueled by the strong market reception of new prize game machines. This synergy between hardware and IP ensures that claw machines remain relevant by constantly refreshing the consumer incentive.

Download Free Sample Report

Key Market Challenges

The stringent and varying government regulations regarding prize limits and gambling definitions present a substantial structural barrier to the Global Claw Machine Market. When legislative bodies impose restrictive caps on the wholesale value of merchandise, the perceived return on investment for players diminishes, directly eroding machine utilization rates and lowering revenue per unit. Furthermore, the absence of a unified definition distinguishing skill-based amusement from chance-based gambling creates significant legal ambiguity. This uncertainty forces operators to navigate complex, region-specific compliance frameworks, often necessitating costly hardware modifications or preventing market entry entirely in jurisdictions where the distinction remains opaque.

The tangible impact of these restrictive legal environments is evident in recent enforcement actions that limit operational flexibility. According to the American Gaming Association, in 2024, regulatory initiatives focused on the suppression of unregulated skill-based gaming devices resulted in targeted crackdowns across eight specific U.S. jurisdictions. This data highlights the volatility operators face, as the risk of machines being legally reclassified as gambling devices restricts their deployment in standard high-traffic family entertainment centers. Consequently, compliance burdens and the threat of asset seizure effectively hamper the ability of vendors to broaden their consumer base in regions with tightening legislative oversight.

Key Market Trends

The Adoption of App-Based Remote Control Gameplay Models is fundamentally reshaping market accessibility by decoupling gameplay from physical location. Operators are increasingly deploying low-latency video streaming technology that allows users to control physical claw machines remotely via mobile applications, effectively capturing a digital-native demographic that may not frequent brick-and-mortar arcades. This "Online Claw" model not only creates a 24/7 revenue stream but also enables cross-border service delivery, significantly expanding the addressable market beyond local foot traffic limitations. The commercial viability of this hybrid approach is reflected in substantial financial growth for leading aggregators; according to GENDA Inc., March 2025, in the 'FY1/25 Financial Results', the company reported a consolidated revenue of 111.7 billion yen, a milestone largely supported by the aggressive scaling of its entertainment platform which integrates online crane game operations with traditional facility management.

Simultaneously, the Implementation of IoT Telemetry for Real-Time Machine Management is optimizing operational efficiency by providing operators with granular data on machine health and inventory levels. Advanced telemetry modules now transmit real-time status updates regarding prize stock, mechanical failures, and coin-hopper levels, allowing for predictive maintenance and dynamic route planning for service technicians. This data-driven ecosystem significantly reduces machine downtime and labor costs while ensuring consistent user experiences through minimized malfunction rates. The scale of this technological integration is evident in the support sector; according to Nayax Ltd., March 2025, in the 'Fourth Quarter and Full Year 2024 Results', the total number of managed and connected devices reached approximately 1.26 million, marking a 21% year-on-year increase driven by the robust demand for connected unattended retail and amusement solutions.

Segmental Insights

The Online segment is currently recognized as the fastest-growing category within the Global Claw Machine Market. This rapid expansion is primarily driven by the integration of live streaming technology and mobile applications, which enable users to remotely control physical machines via smartphones. This model effectively eliminates geographical constraints, offering consumers the convenience of playing anytime while ensuring that won prizes are shipped directly to their locations. By merging digital accessibility with tangible rewards, the segment attracts a tech-oriented demographic and significantly extends market reach beyond traditional brick-and-mortar amusement venues.

Regional Insights

Asia Pacific maintains a dominant position in the global claw machine market, driven by the widespread popularity of arcade gaming across Japan, South Korea, and Taiwan. The region benefits from a high density of amusement facilities and retail complexes that dedicate substantial space to prize-redemption games. This leadership is further sustained by strong consumer demand for licensed character merchandise, which serves as the primary inventory for these machines. Consequently, the established infrastructure of entertainment venues allows Asia Pacific to control a significant portion of the global market share.

Recent Developments

  • In December 2025, Dave & Buster's announced a partnership with the brand Chain to launch the "Claw Purse," a fashion accessory designed to resemble a claw machine. This product release was coordinated with the nationwide expansion of the "Human Crane" attraction, a large-scale game where participants are strapped into a harness to grab prizes. The company rolled out the immersive gaming experience to more than 112 locations across North America. Executives described the collaboration as a strategic effort to extend the brand's entertainment value into consumer merchandise and engage guests through culture-driven products.
  • In August 2025, Lawson Inc. reported the completion of a major rollout of crane game machines to over 1,000 convenience stores throughout Japan. This project was conducted in collaboration with Taito, a leading amusement facility operator, to introduce experiential entertainment into retail environments. The partnership utilized compact arcade cabinets placed in underutilized store areas to offer prizes such as plush toys. Management noted that the initiative surpassed its installation targets ahead of schedule and generated sales significantly higher than initial projections, driven by demand from both locals and tourists.
  • In November 2024, GENDA GiGO Entertainment Inc. executed an agreement to acquire the amusement business operations of DORAMA Co., Ltd. via an absorption-type company split. This transaction transferred seven arcade locations in the Kanto region to the GiGO network, facilitating the distribution of exclusive "GiGO PRIZE" merchandise. The company aimed to leverage the expanded store count to enhance its purchasing power for amusement machines and prizes. Furthermore, the integration sought to improve operational efficiency by implementing shared digital transformation strategies and personnel management across the newly acquired venues.
  • In August 2024, Round One Corp. announced a strategic expansion to open approximately 100 claw machine arcades across the United States by 2032. The Japanese amusement operator, trading as Round One U.S.A., revealed plans to invest ¥100 billion ($635 million) to significantly increase its North American footprint. This move followed the successful launch of a dedicated claw machine venue in Las Vegas earlier that year. The company stated that the expansion was intended to offset slower growth in its domestic market by capitalizing on the rising popularity of crane games among American consumers.

Key Market Players

  • Elaut NV
  • Guangzhou Taikongyi Amusement Technology Co., Ltd
  • Coast to Coast Entertainment
  • H. Betti Industries Inc.
  • Gumball.com
  • Neofuns Amusement Equipment Co., Ltd
  • MarweyGame
  • Guangzhou Unique Animation Technology Co., Ltd
  • Hsiang Neng DC Micro Motor Manufacturing Corporation
  • Guangzhou EPARK Electronic Technology Co.,Ltd

By Type of Machine

By Prize Type

By Distribution Channel

By Region

  • Traditional Claw Machines
  • Modern Claw Machines
  • Plush Toys
  • Electronics
  • Candy & Treats
  • Others
  • Online
  • Offline
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Claw Machine Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Claw Machine Market, By Type of Machine:
  • Traditional Claw Machines
  • Modern Claw Machines
  • Claw Machine Market, By Prize Type:
  • Plush Toys
  • Electronics
  • Candy & Treats
  • Others
  • Claw Machine Market, By Distribution Channel:
  • Online
  • Offline
  • Claw Machine Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Claw Machine Market.

Available Customizations:

Global Claw Machine Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Claw Machine Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Claw Machine Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type of Machine (Traditional Claw Machines, Modern Claw Machines)

5.2.2.  By Prize Type (Plush Toys, Electronics, Candy & Treats, Others)

5.2.3.  By Distribution Channel (Online, Offline)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Claw Machine Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type of Machine

6.2.2.  By Prize Type

6.2.3.  By Distribution Channel

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Claw Machine Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type of Machine

6.3.1.2.2.  By Prize Type

6.3.1.2.3.  By Distribution Channel

6.3.2.    Canada Claw Machine Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type of Machine

6.3.2.2.2.  By Prize Type

6.3.2.2.3.  By Distribution Channel

6.3.3.    Mexico Claw Machine Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type of Machine

6.3.3.2.2.  By Prize Type

6.3.3.2.3.  By Distribution Channel

7.    Europe Claw Machine Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type of Machine

7.2.2.  By Prize Type

7.2.3.  By Distribution Channel

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Claw Machine Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type of Machine

7.3.1.2.2.  By Prize Type

7.3.1.2.3.  By Distribution Channel

7.3.2.    France Claw Machine Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type of Machine

7.3.2.2.2.  By Prize Type

7.3.2.2.3.  By Distribution Channel

7.3.3.    United Kingdom Claw Machine Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type of Machine

7.3.3.2.2.  By Prize Type

7.3.3.2.3.  By Distribution Channel

7.3.4.    Italy Claw Machine Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type of Machine

7.3.4.2.2.  By Prize Type

7.3.4.2.3.  By Distribution Channel

7.3.5.    Spain Claw Machine Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type of Machine

7.3.5.2.2.  By Prize Type

7.3.5.2.3.  By Distribution Channel

8.    Asia Pacific Claw Machine Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type of Machine

8.2.2.  By Prize Type

8.2.3.  By Distribution Channel

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Claw Machine Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type of Machine

8.3.1.2.2.  By Prize Type

8.3.1.2.3.  By Distribution Channel

8.3.2.    India Claw Machine Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type of Machine

8.3.2.2.2.  By Prize Type

8.3.2.2.3.  By Distribution Channel

8.3.3.    Japan Claw Machine Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type of Machine

8.3.3.2.2.  By Prize Type

8.3.3.2.3.  By Distribution Channel

8.3.4.    South Korea Claw Machine Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type of Machine

8.3.4.2.2.  By Prize Type

8.3.4.2.3.  By Distribution Channel

8.3.5.    Australia Claw Machine Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type of Machine

8.3.5.2.2.  By Prize Type

8.3.5.2.3.  By Distribution Channel

9.    Middle East & Africa Claw Machine Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type of Machine

9.2.2.  By Prize Type

9.2.3.  By Distribution Channel

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Claw Machine Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type of Machine

9.3.1.2.2.  By Prize Type

9.3.1.2.3.  By Distribution Channel

9.3.2.    UAE Claw Machine Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type of Machine

9.3.2.2.2.  By Prize Type

9.3.2.2.3.  By Distribution Channel

9.3.3.    South Africa Claw Machine Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type of Machine

9.3.3.2.2.  By Prize Type

9.3.3.2.3.  By Distribution Channel

10.    South America Claw Machine Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type of Machine

10.2.2.  By Prize Type

10.2.3.  By Distribution Channel

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Claw Machine Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type of Machine

10.3.1.2.2.  By Prize Type

10.3.1.2.3.  By Distribution Channel

10.3.2.    Colombia Claw Machine Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type of Machine

10.3.2.2.2.  By Prize Type

10.3.2.2.3.  By Distribution Channel

10.3.3.    Argentina Claw Machine Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type of Machine

10.3.3.2.2.  By Prize Type

10.3.3.2.3.  By Distribution Channel

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Claw Machine Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Elaut NV

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Guangzhou Taikongyi Amusement Technology Co., Ltd

15.3.  Coast to Coast Entertainment

15.4.  H. Betti Industries Inc.

15.5.  Gumball.com

15.6.  Neofuns Amusement Equipment Co., Ltd

15.7.  MarweyGame

15.8.  Guangzhou Unique Animation Technology Co., Ltd

15.9.  Hsiang Neng DC Micro Motor Manufacturing Corporation

15.10.  Guangzhou EPARK Electronic Technology Co.,Ltd

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Claw Machine Market was estimated to be USD 1.78 Billion in 2025.

Asia Pacific is the dominating region in the Global Claw Machine Market.

Online segment is the fastest growing segment in the Global Claw Machine Market.

The Global Claw Machine Market is expected to grow at 4.44% between 2026 to 2031.

Related Reports

We use cookies to deliver the best possible experience on our website. To learn more, visit our Privacy Policy. By continuing to use this site or by closing this box, you consent to our use of cookies. More info.