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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 10.07 Billion

CAGR (2026-2031)

8.01%

Fastest Growing Segment

Anime Characters

Largest Market

North America

Market Size (2031)

USD 15.99 Billion

Market Overview

The Global Action Figures Market will grow from USD 10.07 Billion in 2025 to USD 15.99 Billion by 2031 at a 8.01% CAGR. Action figures are poseable character models typically crafted from plastic and based on personas from movies, comics, video games, or television programs. The primary drivers supporting the sector include the continuous release of major media franchises and the expanding demographic of adult collectors seeking nostalgic engagement. These foundational elements foster consistent demand distinct from fleeting viral trends which often fade quickly. According to The Toy Association, in 2024, the action figures and accessories supercategory generated $2.0 billion in sales within the United States.

One significant challenge hindering market expansion is the ongoing economic pressure on consumer discretionary income. Inflationary environments force buyers to prioritize essential goods over collectibles and lead to reduced purchase frequency for non-essential entertainment products. This price sensitivity complicates strategies for manufacturers who simultaneously face increased production costs and must decide between absorbing these expenses or risking volume loss by raising retail prices.

Key Market Drivers

Continuous expansion of media franchises and cinematic universes serves as the primary catalyst for market growth, as manufacturers increasingly rely on established intellectual property to mitigate risk and guarantee an existing fanbase. The release of blockbuster films, streaming series, and video game adaptations allows companies to synchronize product launches with theatrical or digital premieres, creating a cohesive merchandising ecosystem that extends engagement beyond the screen. This correlation between content availability and merchandise revenue is evident in the broader licensing sector. According to Licensing International, May 2024, in the '2024 Global Licensing Industry Study', the Entertainment/Characters segment grew 6.9% to reach $147.6 billion in global revenue. This influx of content ensures a steady pipeline of character iterations, sustaining consumer interest between major releases.

The rapid growth of the adult collector and "kidult" consumer segment is reshaping product development, pushing manufacturers to produce higher quality, display-ready figures that appeal to nostalgic sentiments and disposable income. Unlike children who prioritize playability, this demographic seeks premium detailing, articulation, and exclusive packaging, prompting brands to introduce sophisticated lines specifically targeting older buyers. The economic impact of this shift is substantial across major markets. According to Toy World Magazine, June 2024, in the 'Toys Market in Europe – Fandom, Nostalgia Fuel €4.5 bn Growth' article, the toy market for teens and adults aged 12 and older in the EU5 region was valued at €4.5 billion in 2023. Furthermore, the reliance on branded content across all demographics continues to bolster the sector's resilience against economic headwinds. According to Toy World Magazine, in 2024, sales of licensed toys grew by 6% in the first half of the year compared to 2023.

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Key Market Challenges

The ongoing economic pressure on consumer discretionary income stands as a critical barrier hindering the growth of the Global Action Figures Market. In an inflationary environment, buyers are compelled to reallocate household budgets toward essential living expenses, which categorizes action figures and related collectibles as deferrable luxuries. This financial strain forces even dedicated collectors to become highly selective, thereby reducing overall purchase frequency and volume. Manufacturers consequently face a difficult predicament where they cannot easily pass rising production and logistics costs to consumers without risking a further drop in unit sales.

This reduction in purchasing power directly contracts market expansion by neutralizing the demand for new releases and limiting the effectiveness of premium pricing strategies. The impact of this price sensitivity is evident in recent industry performance data, which demonstrates a clear regression in category sales. According to The Toy Association, in 2024, the action figures and accessories supercategory experienced a sales decline of 7% compared to the previous year. This negative trajectory illustrates how fiscal constraints are actively suppressing revenue potential and preventing the sector from realizing sustainable growth.

Key Market Trends

The surge in demand for anime and manga licensed collectibles represents a major shift in market composition, as Japanese intellectual properties increasingly challenge the dominance of Western superhero franchises. This trend is characterized by the global normalization of Asian content, where dedicated fanbases prioritize high-fidelity character representations from series such as Dragon Ball and One Piece. This cross-border appeal is generating substantial revenue distinct from traditional Hollywood theatrical cycles, prompting retailers to dedicate significant shelf space to imported merchandise. According to Bandai Namco Holdings Inc., May 2024, in the 'Financial Highlights for the Fiscal Year Ended March 31, 2024', sales for the Dragon Ball franchise, a primary driver of the company's figure and merchandise volume, reached 140.6 billion yen.

The proliferation of blind box and mystery packaging retail formats is fundamentally altering consumer acquisition behaviors by gamifying the purchasing process. This strategy creates an engaging unboxing experience that encourages repeat purchases to complete specific sets, effectively leveraging the psychology of scarcity and surprise to drive volume. This format has proven particularly effective in engaging consumers who might otherwise limit their spending on standard static figures, creating a high-frequency sales channel that operates independently of media release schedules. According to Pop Mart International Group Limited, August 2024, in the 'Interim Report 2024', the company’s revenue, driven by its portfolio of mystery box collectibles, increased by 62.0% year-on-year to RMB 4,558.0 million.

Segmental Insights

The Anime Characters segment represents the fastest-growing category within the global action figures market, largely driven by the significant international expansion of Japanese media content. As major global streaming services increase the accessibility of anime series, a diverse and dedicated fanbase has emerged, creating substantial demand for related merchandise. This consumption trend is further supported by adult collectors who seek detailed physical representations of their preferred characters. Manufacturers are responding by securing licensing agreements with Japanese production studios, ensuring a steady supply of products to meet this rising market demand.

Regional Insights

North America maintains a dominant position in the global action figures market due to the robust presence of key manufacturers and an established entertainment industry. The region benefits significantly from the direct synergy between merchandising strategies and popular media franchises, particularly those involving superheroes. High disposable income levels enable consistent consumer spending on both mass-market toys and collectibles. Furthermore, an extensive retail infrastructure ensures widespread product availability. This market leadership is supported by a mature consumer base that actively engages with brand expansions and media releases.

Recent Developments

  • In December 2024, Spin Master announced the launch of a new retro-styled action figure collection based on the 1995 film Batman Forever. This new line, scheduled to hit retail shelves in early 2025, includes 5-inch figures of iconic characters such as Batman, Robin, and The Riddler, featuring packaging that pays homage to the aesthetic of the 1990s. Alongside the individual figures, the company introduced a collector's set featuring a 20-inch Batmobile with a translucent chassis and an exclusive figure, specifically targeting nostalgic collectors and fans of classic DC cinema who appreciate vintage-inspired design elements.
  • In July 2024, Hasbro unveiled a comprehensive lineup of new action figures at San Diego Comic-Con, spanning several of its major franchise properties. The company showcased new additions to its Marvel Legends series, including figures derived from the Deadpool & Wolverine movie and classic comic storylines. Additionally, the presentation featured fresh releases for the G.I. Joe Classified Series and a variety of merchandise tied to the Transformers One film, such as new robot battlers and converting figures. These strategic reveals highlighted the manufacturer's commitment to catering to both serious adult collectors and younger audiences through diverse product tiers and timely entertainment tie-ins.
  • In June 2024, Mattel revealed exclusive action figures for San Diego Comic-Con, reviving nostalgic properties alongside its current staples. The company debuted a new figure from the classic Street Sharks line, featuring a fan-favorite character with accessories inspired by the 1990s animated series to appeal to retro collectors. Furthermore, the brand expanded its WWE Ultimate Edition series with a high-end figure of a legendary wrestler, complete with elaborate entrance gear and display accessories. These launches underscore the company's focus on leveraging deep back-catalog intellectual property to drive engagement within the adult collector community while maintaining momentum in its sports entertainment segment.
  • In May 2024, McFarlane Toys announced a significant collaboration with Marvel to produce a new line of collectible posed figures based on iconic comic book artwork. This partnership allows the company to create highly detailed, 1:10 and 1:6 scale statues that replicate famous covers by renowned industry artists. The initial wave of products was confirmed to feature popular superheroes such as Spider-Man and Captain America, each accompanied by an environmental base and a diorama backdrop. This move marks a notable expansion for the manufacturer, previously known primarily for its DC Multiverse offerings, into the rival Marvel Universe, broadening its market reach.

Key Market Players

  • Hasbro
  • Playmates Toys Ltd.
  • Mattel
  • Bandai Namco Holdings Inc.
  • JAKKS Pacific, Inc.
  • The LEGO Group
  • Diamond Select Toys
  • Spin Master
  • McFarlane Toys
  • Good Smile Company, Inc.

By Type

By Sales Channel

By Region

  • Superheroes
  • Anime Characters
  • Movie Characters
  • Supermarkets/Hypermarkets
  • Online
  • Specialty Store
  • Others
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Action Figures Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Action Figures Market, By Type:
  • Superheroes
  • Anime Characters
  • Movie Characters
  • Action Figures Market, By Sales Channel:
  • Supermarkets/Hypermarkets
  • Online
  • Specialty Store
  • Others
  • Action Figures Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Action Figures Market.

Available Customizations:

Global Action Figures Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Action Figures Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Action Figures Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type (Superheroes, Anime Characters, Movie Characters)

5.2.2.  By Sales Channel (Supermarkets/Hypermarkets, Online, Specialty Store, Others)

5.2.3.  By Region

5.2.4.  By Company (2025)

5.3.  Market Map

6.    North America Action Figures Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type

6.2.2.  By Sales Channel

6.2.3.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Action Figures Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type

6.3.1.2.2.  By Sales Channel

6.3.2.    Canada Action Figures Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type

6.3.2.2.2.  By Sales Channel

6.3.3.    Mexico Action Figures Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type

6.3.3.2.2.  By Sales Channel

7.    Europe Action Figures Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type

7.2.2.  By Sales Channel

7.2.3.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Action Figures Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type

7.3.1.2.2.  By Sales Channel

7.3.2.    France Action Figures Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type

7.3.2.2.2.  By Sales Channel

7.3.3.    United Kingdom Action Figures Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type

7.3.3.2.2.  By Sales Channel

7.3.4.    Italy Action Figures Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type

7.3.4.2.2.  By Sales Channel

7.3.5.    Spain Action Figures Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type

7.3.5.2.2.  By Sales Channel

8.    Asia Pacific Action Figures Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type

8.2.2.  By Sales Channel

8.2.3.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Action Figures Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type

8.3.1.2.2.  By Sales Channel

8.3.2.    India Action Figures Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type

8.3.2.2.2.  By Sales Channel

8.3.3.    Japan Action Figures Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type

8.3.3.2.2.  By Sales Channel

8.3.4.    South Korea Action Figures Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type

8.3.4.2.2.  By Sales Channel

8.3.5.    Australia Action Figures Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type

8.3.5.2.2.  By Sales Channel

9.    Middle East & Africa Action Figures Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type

9.2.2.  By Sales Channel

9.2.3.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Action Figures Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type

9.3.1.2.2.  By Sales Channel

9.3.2.    UAE Action Figures Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type

9.3.2.2.2.  By Sales Channel

9.3.3.    South Africa Action Figures Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type

9.3.3.2.2.  By Sales Channel

10.    South America Action Figures Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type

10.2.2.  By Sales Channel

10.2.3.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Action Figures Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type

10.3.1.2.2.  By Sales Channel

10.3.2.    Colombia Action Figures Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type

10.3.2.2.2.  By Sales Channel

10.3.3.    Argentina Action Figures Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type

10.3.3.2.2.  By Sales Channel

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Action Figures Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Hasbro

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Playmates Toys Ltd.

15.3.  Mattel

15.4.  Bandai Namco Holdings Inc.

15.5.  JAKKS Pacific, Inc.

15.6.  The LEGO Group

15.7.  Diamond Select Toys

15.8.  Spin Master

15.9.  McFarlane Toys

15.10.  Good Smile Company, Inc.

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Action Figures Market was estimated to be USD 10.07 Billion in 2025.

North America is the dominating region in the Global Action Figures Market.

Anime Characters segment is the fastest growing segment in the Global Action Figures Market.

The Global Action Figures Market is expected to grow at 8.01% between 2026 to 2031.

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