|
Forecast
Period
|
2026-2030
|
|
Market
Size (2024)
|
USD
2.01 Billion
|
|
Market
Size (2030)
|
USD
7.44 Billion
|
|
CAGR
(2025-2030)
|
24.37%
|
|
Fastest
Growing Segment
|
Arcade Studios
|
|
Largest
Market
|
North
America
|
Market Overview
The Global Location-based Entertainment Market was valued at USD 2.01 billion in 2024
and is expected to reach USD 7.44 billion by 2030 with a CAGR of 24.37% through
2030. The Global Location-based
Entertainment Market refers to immersive entertainment experiences offered in
physical venues where audiences engage with content through interactive and
often technology-driven environments.
These venues include amusement parks, virtual
reality arcades, 4D cinemas, interactive museums, shopping malls, and family
entertainment centers. This market is gaining strong traction as consumers
increasingly seek experiences that combine physical presence with advanced
digital engagement, particularly as traditional home-based entertainment
becomes saturated. The use of technologies such as virtual reality, augmented
reality, projection mapping, motion capture, and multi-sensory effects enables
venues to deliver unique and memorable experiences that cannot be replicated
through personal devices.
Millennials and Generation Z, who prioritize social
interaction and experiential value over material possessions, are a significant
force behind the expansion of this market. As urban populations grow and
disposable incomes rise, especially in emerging economies, more people are
willing to spend on high-quality entertainment that offers novelty and
emotional engagement. Moreover, the Global Location-based Entertainment Market
is being propelled by the growing collaboration between technology companies, entertainment
studios, and real estate developers, leading to the creation of branded
experiences and themed destinations. This synergy supports the expansion of
franchises, movie-themed attractions, and game-based environments.
The post-pandemic return to public spaces has
further accelerated foot traffic to these venues, with people seeking out
social, safe, and engaging ways to reconnect. Investments in smart
infrastructure and digital tourism by governments are also contributing to the
development of entertainment hubs that host such experiences. Location-based
entertainment providers are tapping into data analytics and mobile integration
to personalize offerings and enhance customer engagement. As entertainment
preferences evolve and new formats continue to emerge, this market is expected
to maintain steady growth.
Key Market Drivers
Increasing Consumer Demand for Experiential and
Immersive Entertainment
The Global Location-based Entertainment Market is
experiencing robust growth driven by the rising consumer demand for
experiential and immersive forms of entertainment that go beyond passive
viewing or digital interaction. As audiences become increasingly saturated with
home-based media consumption, including streaming services and mobile gaming,
they are actively seeking out physical environments where entertainment is
multi-sensory, social, and technologically advanced. Consumers, particularly in
urban regions with high foot traffic and tourism, are gravitating toward
destinations that offer a blend of visual, auditory, tactile, and even
olfactory stimulation. This shift is largely propelled by changing lifestyle
preferences, especially among younger demographics such as millennials and
Generation Z, who prioritize experience over ownership and value social
interaction and memory-making over traditional consumer goods. Location-based
entertainment venues, such as virtual reality centers, interactive museums,
amusement parks, and themed attractions, are effectively capitalizing on this
trend by providing curated experiences that cannot be replicated through
digital screens alone.
The shift toward experiential spending is also
supported by broader cultural and economic changes, including the rise of the
"experience economy," where consumers allocate a larger portion of
discretionary income toward entertainment activities that engage them
physically and emotionally. This is evident in the growing popularity of
live-action escape rooms, immersive theater, esports arenas, and
virtual-reality-enhanced exhibits, which blend narrative content with
real-world environments to elevate consumer engagement. Businesses are
responding to this demand by designing immersive environments that leverage
advanced technologies such as motion tracking, holography, augmented reality,
and artificial intelligence to deepen interactivity. These environments often
include social sharing features, encouraging attendees to broadcast their
experiences on digital platforms, thus generating organic marketing momentum.
The feedback loop of experience, engagement, and exposure is reinforcing
demand, leading to repeat visits and increased consumer spending per visit. As
this behavioral shift becomes more entrenched, it is laying a strong foundation
for the continued expansion of the Global Location-based Entertainment Market
across multiple geographies and verticals. In 2024, approximately 72% of
surveyed urban consumers in the United States, United Kingdom, Japan, and South
Korea reported allocating a higher share of their monthly discretionary income
toward immersive entertainment experiences compared to traditional entertainment
purchases like movie tickets or digital subscriptions.
Technological Advancements Enhancing Interactive
Capabilities
A major catalyst for the growth of the Global
Location-based Entertainment Market is the rapid advancement and integration of
interactive technologies that transform static venues into dynamic
environments. Innovations in virtual reality, augmented reality, motion
capture, 3D audio, projection mapping, and artificial intelligence are enabling
operators to build highly personalized and immersive experiences that can
engage a wide demographic of users. These technologies create real-time
responsiveness to visitor movements, gestures, and choices, allowing users to
become active participants in storylines rather than passive observers. Venues
equipped with wearable haptic devices, location-tracking sensors, and facial
recognition software offer unique levels of immersion, resulting in a deeper
emotional connection with the content. These enhancements not only improve
customer satisfaction but also drive higher footfall, longer visit durations,
and increased secondary spending on merchandise, food, and additional
activities.
The decreasing cost of these technologies is
enabling more venues—from large amusement parks to small urban pop-ups—to adopt
and scale interactive features without prohibitive capital investment.
Collaborative ventures between technology firms and entertainment providers are
accelerating product innovation, including multi-user virtual environments,
synchronized sound and motion platforms, and content personalization engines
based on user profiles. For instance, digital twins and real-time rendering
allow continuous updates to experiences based on consumer feedback. These
advancements are also enabling adaptive experiences for different age groups
and mobility levels, broadening the appeal of location-based entertainment
venues. By pushing the boundaries of what physical entertainment spaces can
offer, technology is not only enhancing the visitor experience but also
ensuring repeat engagement and fostering long-term loyalty. This continual
innovation cycle contributes significantly to the competitive differentiation
of operators in the Global Location-based Entertainment Market. In 2024,
over 61% of newly opened location-based entertainment venues in North America
and East Asia integrated real-time interactive technologies, such as motion
sensors and immersive audio systems, within their first year of operations.
Urbanization and Infrastructure Development in
Emerging Economies
The expansion of urban infrastructure in emerging
economies is playing a pivotal role in the growth of the Global Location-based
Entertainment Market. Rapid urbanization is leading to increased demand for
leisure and recreational facilities that can serve large, concentrated
populations. Cities in Asia, the Middle East, and Latin America are
experiencing unprecedented growth in both population density and middle-class
income levels, creating an ideal environment for investment in experiential
venues. Governments and municipal bodies are actively supporting mixed-use
developments that integrate shopping malls, entertainment complexes,
hospitality, and cultural attractions, providing prime locations for
location-based entertainment establishments. These developments often serve as
tourism anchors, drawing both local residents and international visitors. The
push to develop "smart cities" also ensures that the required digital
and physical infrastructure, such as high-speed internet, transport access, and
public safety systems, are in place to support these venues.
Simultaneously, developers are increasingly
including experiential entertainment in their planning strategies to improve
project footfall and differentiate their offerings in competitive real estate
markets. From integrated resort casinos in Southeast Asia to
entertainment-focused mega-malls in the Middle East, location-based
entertainment is becoming a core component of urban lifestyle hubs.
Furthermore, international brands are collaborating with local partners to
enter high-growth markets with culturally tailored experiences. This localized
approach helps ensure high relevance and acceptance while stimulating local
employment and skill development. As urban migration continues and disposable
incomes rise, emerging economies are expected to contribute a significant
portion of future market growth, both in terms of venue expansion and customer
base. The demand for structured entertainment experiences in safe, accessible,
and premium settings is likely to rise in tandem with infrastructure maturity
in these regions. Between 2022 and 2024, over 430 new location-based
entertainment venues were opened in Tier 1 and Tier 2 cities across India,
Indonesia, Brazil, and the United Arab Emirates, representing a 38% increase in
capacity from the previous three-year period.
Post-pandemic Shift Toward Out-of-home Social
Experiences
The aftermath of the global health crisis has
significantly altered consumer behavior, creating a pronounced shift toward
out-of-home social experiences, which is fueling the recovery and expansion of
the Global Location-based Entertainment Market. After extended periods of
isolation and digital dependence, consumers are actively seeking environments
that offer shared, in-person engagement. Families, friends, and corporate
groups are showing renewed interest in interactive entertainment venues where
they can reconnect through play, adventure, and exploration. This behavioral
transformation is particularly noticeable among urban populations, where
limited residential space and high digital fatigue are prompting people to seek
external entertainment options. Venue operators are responding by emphasizing
health-conscious design, improved air filtration systems, touchless interaction
technologies, and crowd management systems to ensure a safe yet engaging
experience.
The trend toward social reconnection is amplifying
demand for entertainment formats that emphasize collaboration, competition, and
shared discovery. Activities such as multiplayer virtual reality gaming,
cooperative escape rooms, and immersive theatrical events are seeing increased
popularity due to their social bonding elements. Corporate clients are also
incorporating location-based entertainment into team-building and incentive
programs, further expanding the addressable market. In response, operators are
investing in scalable infrastructure, flexible experience formats, and dynamic
content updates to cater to repeat visits. The resurgence of travel and tourism
is further supporting this trend, with location-based entertainment venues
frequently featured as key attractions in urban tourism plans. As consumers
continue to prioritize quality time and social interaction, the market is
well-positioned for long-term growth, backed by both psychological and economic
drivers. In 2024, location-based entertainment venues in North America and
Western Europe reported a 47% year-over-year increase in group ticket bookings,
with multi-person reservations accounting for 62% of total sales, compared to
just 38% in 2021.

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Key Market Challenges
High Capital Investment and Operational Expenditure
The Global Location-based Entertainment Market
faces a significant barrier in the form of high initial capital investment and
ongoing operational expenditure. Developing a fully functional location-based
entertainment venue requires substantial investment in real estate, technology
infrastructure, design, construction, licensing, and intellectual property
acquisition. The capital outlay is especially high for venues that aim to
incorporate immersive technologies such as virtual reality simulators, interactive
projection systems, motion-sensing platforms, and artificial
intelligence-powered experiences. In addition to the upfront investment,
location-based entertainment operators must navigate the complexities of zoning
regulations, permits, fire and safety compliance, and insurance premiums. These
financial obligations can create substantial entry barriers for new players and
limit the expansion capacity of smaller enterprises seeking to scale their
operations across multiple locations or regions.
Beyond the initial setup costs, the recurring
operational expenditure associated with location-based entertainment venues
also presents an ongoing challenge. Staffing, equipment maintenance, energy
consumption, software licensing, marketing, and customer service all contribute
to a high cost structure that requires a consistent stream of revenue to
maintain profitability. Technological obsolescence can further escalate
operational costs, as systems and hardware must be frequently updated to
maintain competitive relevance and consumer interest. In many cases, experience
refresh cycles are shorter than traditional entertainment formats, requiring
new content deployment every few months to retain repeat customers.
Furthermore, variable foot traffic influenced by seasonal trends, school
holidays, or regional tourism cycles may result in revenue volatility,
complicating financial planning. Without strategic partnerships, long-term
financing arrangements, or diversified income streams such as merchandise sales
or food and beverage integration, many operators find it challenging to achieve
a stable return on investment. This financial constraint is a considerable
hurdle for sustained growth in the Global Location-based Entertainment Market.
Technological Complexity and Integration
Difficulties
While advanced technology plays a central role in
the value proposition of location-based entertainment, the complexity involved
in implementing and integrating these technologies creates operational and
strategic challenges. Experiences that utilize real-time interactive features
such as motion tracking, artificial intelligence, facial recognition, augmented
reality overlays, and immersive audio systems must operate with seamless
synchronization. This level of integration demands a multidisciplinary team of
software engineers, creative designers, hardware technicians, and systems
architects to execute installations that are both reliable and engaging.
Inconsistent hardware compatibility, latency issues, and software bugs can
disrupt the immersive experience and negatively impact customer satisfaction.
Ensuring high performance across all operational systems also requires constant
monitoring, preventative maintenance, and real-time troubleshooting
capabilities, which can be cost-intensive and difficult to scale across
multiple sites or franchises.
The reliance on rapidly evolving technology
platforms means that location-based entertainment operators must continuously
adapt to shifting technological standards, software updates, and user interface
trends. The risk of obsolescence is significant; technologies that deliver a
cutting-edge experience today may become outdated in less than two years. This
puts pressure on operators to upgrade their systems regularly, invest in staff
training, and ensure backward compatibility with existing infrastructure. Additionally,
security vulnerabilities in networked entertainment systems can expose venues
to data breaches, privacy concerns, and reputational risks, especially as
customer data is increasingly used to personalize experiences. The need to
balance innovation with operational reliability poses a formidable challenge,
particularly for operators with limited technological expertise or constrained
budgets. A misstep in technological execution can lead not only to poor
consumer reviews but also to long-term brand damage and reduced investor
confidence in the Global Location-based Entertainment Market.
Sensitivity to Economic Cycles and Consumer
Spending Behavior
The Global Location-based Entertainment Market is
particularly sensitive to macroeconomic conditions and fluctuations in consumer
discretionary spending. As a non-essential expenditure category, entertainment
experiences that require physical attendance and payment per visit are among
the first to be affected during periods of economic uncertainty. Events such as
recessions, inflationary pressure, rising interest rates, or job insecurity can
significantly reduce household budgets allocated for leisure and entertainment
activities. Consumers may shift toward lower-cost alternatives such as digital
streaming services or public recreational spaces that offer free or subsidized
activities. This creates unpredictable revenue patterns for location-based
entertainment operators who rely heavily on consistent attendance rates and
repeat customer engagement to cover fixed operational costs. Even in stable
economies, regional disparities in income levels can lead to uneven demand
across geographic locations, complicating business expansion and risk
assessment strategies.
In addition, the nature of location-based
entertainment as a discretionary and often luxury experience makes it highly
susceptible to shifts in consumer sentiment, cultural preferences, and external
disruptions such as health crises or geopolitical instability. For instance,
the global health crisis significantly impacted the viability of physical
entertainment venues, with lockdowns, social distancing mandates, and travel
restrictions resulting in prolonged closures and revenue losses. Although many
regions have since recovered, consumer behaviors have permanently shifted, with
increased expectations around cleanliness, crowd control, and contactless
interaction. Operators must now invest more in health and safety measures,
which further increases operating costs and reduces margins. The challenge for
the market is to remain resilient and adaptive to evolving economic and social
environments while continuing to deliver compelling experiences. Long-term
growth in the Global Location-based Entertainment Market depends on the ability
of operators to insulate their businesses from economic downturns and align
offerings with emerging patterns in consumer behavior.
Key Market Trends
Growing Integration of Immersive Technologies to
Enhance Customer Engagement
One of the most prominent trends in the Global
Location-based Entertainment Market is the increasing integration of immersive
technologies to create more interactive and engaging experiences for visitors.
Operators are adopting tools such as augmented reality, virtual reality, mixed
reality, holography, and sensory-enhanced environments to differentiate their
offerings and meet evolving consumer expectations. These technologies allow for
a greater degree of realism and interactivity, enabling users to engage with
content in personalized and dynamic ways. For instance, virtual reality escape
rooms, holographic gaming zones, and projection-mapped theaters are becoming
central features in entertainment centers and theme parks. Immersive
technologies not only enhance entertainment value but also extend dwell time
and increase per-capita revenue through add-on attractions and merchandise
sales.
The use of wearable devices and spatial tracking
systems further allows for adaptive storytelling, where experiences shift in
real-time based on user behavior and preferences. This trend is driven by
consumer demand for novel and unique experiences that cannot be replicated at
home through traditional media channels. It is also influenced by advancements
in computing power, display resolution, and haptic feedback, which have made
immersive systems more commercially viable. As the cost of immersive hardware and
software continues to decline, the deployment of these technologies is expected
to expand across entertainment formats ranging from small-scale installations
in shopping malls to large theme parks and branded entertainment hubs. The move
toward immersive experience design marks a transformative shift in how
consumers interact with location-based entertainment venues, positioning
technology as both a creative tool and a revenue driver.
Emergence of Hybrid Physical-Digital Experience
Models
The Global Location-based Entertainment Market is
witnessing a shift toward hybrid physical-digital experience models that blur
the lines between on-site entertainment and virtual engagement. This trend is
characterized by the integration of mobile applications, online portals, and
extended digital content that complement the physical visit to a venue. These
hybrid experiences allow consumers to begin interacting with a brand or
storyline before they even arrive at the location and to continue their engagement
afterward through digital souvenirs, virtual add-ons, or multi-device
participation. For example, visitors might unlock location-based content using
a smartphone application, compete with others in real-time through
leaderboards, or take part in augmented reality scavenger hunts that combine
physical and virtual clues.
The hybrid model is particularly effective in
enhancing user retention, generating user data, and fostering brand loyalty
through multi-platform interactions. Operators are also leveraging this model
to create new revenue streams, including subscription-based digital content,
branded in-app purchases, and online merchandise sales tied to in-person
experiences. From an operational standpoint, hybrid models enable real-time
crowd management, interactive queuing systems, and personalized guest services
through connected devices. This trend is supported by the growing ubiquity of
smartphones, high-speed internet connectivity, and cloud-based content delivery
systems. The convergence of digital and physical engagement methods not only
enriches the customer journey but also builds a continuous ecosystem of
interaction that extends beyond a single visit, positioning hybrid models as a
long-term innovation strategy in the location-based entertainment sector.
Increased Demand for Personalized and Data-Driven
Guest Experiences
Personalization has become a defining trend in the
Global Location-based Entertainment Market, as operators increasingly turn to
data-driven technologies to tailor experiences to individual preferences. By
leveraging visitor data collected through mobile applications, ticketing
systems, wearable devices, and interactive installations, entertainment venues
can curate content, suggest itineraries, and adjust experiences in real-time.
This shift toward personalization is driven by consumer expectations for bespoke
experiences that reflect their interests, age group, and behavioral patterns.
Personalized features may include dynamically adjusted difficulty levels in
games, targeted offers and promotions, individualized story arcs in immersive
environments, and even food and merchandise recommendations based on past
choices. The integration of customer relationship management platforms,
artificial intelligence algorithms, and real-time analytics tools enables
operators to deliver these customized experiences at scale.
This approach not only enhances customer
satisfaction but also increases operational efficiency and revenue per visitor.
It allows for smarter staff deployment, improved crowd control, and optimized
scheduling of high-demand attractions. Furthermore, personalization supports
inclusive design, making experiences more accessible for diverse user groups,
including children, seniors, and individuals with disabilities. As consumer
awareness of data privacy grows, successful operators are also investing in
transparent data governance and consent-based engagement models to maintain
trust. The trend toward hyper-personalized entertainment reflects a broader
shift in the experience economy, where success is measured not only by foot
traffic but by the depth of emotional connection and the likelihood of return
visits. Data-driven personalization is thus poised to become a core pillar of
competitive advantage in the evolving landscape of location-based
entertainment.
Segmental Insights
Component Insights
In 2024, the Hardware
segment dominated the Global Location-based Entertainment Market and is
expected to maintain its leading position throughout the forecast period. This
dominance is primarily driven by the capital-intensive nature of immersive
infrastructure and the critical role hardware plays in delivering high-quality,
multisensory experiences across entertainment venues. From advanced motion
simulators, interactive displays, projection mapping systems, and virtual
reality headsets to spatial audio equipment and haptic feedback devices,
hardware forms the foundational layer of most location-based entertainment
installations. Operators continue to invest significantly in cutting-edge
technologies to create engaging, differentiated experiences that can attract
repeat visitors and drive higher revenue per customer.
Ongoing innovation in
sensor technology, high-resolution display systems, and next-generation
immersive devices is enhancing the realism and interactivity of attractions,
making hardware a key competitive differentiator in the industry. The trend
toward large-scale, immersive environments such as mixed reality arenas, 4D
cinemas, and free-roam virtual reality parks has also expanded the demand for
robust and scalable hardware solutions that can accommodate multi-user
interaction with minimal latency. While the software segment plays a critical
supporting role by enabling content creation, user analytics, and system
integration, it is the tangible, sensory experience provided by hardware that
defines the consumer’s perception of value and entertainment quality. In
high-investment projects like branded entertainment zones or theme park
expansions, the hardware component often accounts for the largest share of
initial capital expenditure.
As consumer demand
continues to favor physical immersion over screen-based interaction, and as
entertainment operators strive to differentiate their offerings through
technological sophistication, the hardware segment is expected to sustain its
market dominance well into the future. The enduring appeal of experiential
realism, tactile engagement, and dynamic physical interaction ensures that
hardware will remain the primary driver of growth and innovation in the Global
Location-based Entertainment Market.
Technology Insights
In 2024, the 3D & 4D technology segment
dominated the Global Location-based Entertainment Market and is expected to
maintain its dominance throughout the forecast period. This leadership is
attributed to the heightened demand for immersive and multi-sensory experiences
that combine visual depth with physical effects such as motion, scent, wind,
and vibration. 3D & 4D technologies have become integral to theme parks,
simulation rides, and interactive theaters, where they enhance storytelling and
engagement. As consumer expectations evolve toward more lifelike and thrilling
experiences, operators are increasingly investing in advanced 3D & 4D
systems to differentiate their offerings. Continuous innovation in visual and
sensory effects further strengthens the segment’s position, ensuring its
sustained relevance in the market’s future growth trajectory.

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Regional Insights
Largest Region
North America dominated the Global Location-based
Entertainment Market in 2024, primarily due to its advanced infrastructure,
early adoption of immersive technologies, and a high concentration of
established entertainment operators. The region houses some of the most
renowned theme parks, virtual reality arcades, and interactive museums that
continuously invest in state-of-the-art hardware and software to enhance
consumer engagement. Cities such as Los Angeles, Orlando, Las Vegas, and
Toronto have become epicenters for next-generation entertainment venues,
drawing both local and international visitors. High disposable income levels
and a strong culture of experiential spending further contribute to the
region’s leadership position, as consumers increasingly prioritize unique and
memorable experiences over traditional entertainment formats.
The dominance of North America is also supported by
the region’s robust ecosystem of technology providers, content creators, and
franchise partnerships, which fuel innovation and ensure a steady pipeline of
engaging attractions. The seamless integration of digital and physical
entertainment through mobile platforms, wearable devices, and cloud-connected
experiences has set a benchmark for global operators. Additionally, government
support for tourism and cultural development has encouraged investment in
location-based entertainment as part of broader urban revitalization
initiatives. Given these structural advantages and the growing demand for
immersive leisure activities, North America is expected to maintain its
leadership in the Location-based Entertainment Market throughout the forecast
period.
Emerging Region
South America was rapidly emerging as a significant
growth region in the Global Location-based Entertainment Market, driven by
increasing urbanization, rising disposable incomes, and a growing middle class
seeking new forms of entertainment. Countries such as Brazil, Argentina, and
Colombia are witnessing a surge in investments toward developing theme parks,
family entertainment centers, and immersive gaming venues. The region’s
youthful population and expanding tourism industry further contribute to rising
demand for innovative and interactive entertainment experiences. Government
initiatives aimed at boosting tourism infrastructure and cultural attractions
are supporting market expansion. As technology adoption accelerates and local
operators partner with global entertainment brands, South America is poised to
become a key player in the location-based entertainment sector, offering
significant opportunities for growth and market diversification in the coming
years.
Recent Developments
- In May 2025, Universal inaugurated its Epic
Universe theme park in Orlando, a landmark USD 7 billion project and the first
major amusement park launch in the United States in over twenty years. The park
offers more than 50 attractions, including Super Nintendo World and The
Wizarding World of Harry Potter: Ministry of Magic. It incorporates advanced
technologies such as augmented reality and trackless ride systems to deliver an
innovative and immersive guest experience.
- In December 2024, Cirque du Soleil premiered
‘Auana, its first resident show in Hawai‘i, at the OUTRIGGER Waikīkī
Beachcomber Hotel to a sold-out audience. The production celebrates Hawaiian
heritage through acrobatics, multimedia, and storytelling. The launch event
featured celebrities like Dwayne “The Rock” Johnson and highlighted the fusion
of Polynesian culture with Cirque du Soleil’s artistry. ‘Auana honors Hawaiian
traditions while delivering a visually stunning, immersive experience.
- In September 2024, SEGA SAMMY HOLDINGS INC.
announced the transfer of SEGA CORPORATION’s Amusement Machine business to SEGA
TOYS CO., LTD. through an absorption-type demerger. This integration supports
their transmedia strategy, combining amusement machines and toys to create
seamless digital and physical entertainment experiences. The move aims to
leverage synergies, enhance core intellectual properties like Sonic the
Hedgehog, and offer innovative, immersive experiences aligned with evolving
global pop culture trends.
- In July 2024, Six Flags Entertainment Corporation
completed a merger with Cedar Fair, forming a combined entity operating under
the Six Flags name and ticker “FUN” on the New York Stock Exchange. The merger
unites complementary assets and intellectual properties, enhancing operational
efficiency and financial strength. Leadership emphasized the opportunity to
deliver improved entertainment experiences, accelerate park investments, and
maintain legacy park branding with no planned name changes.
Key Market
Players
- The Walt
Disney Company
- Comcast
Corporation
- Merlin
Entertainments Group
- Cedar
Fair Entertainment Company
- SeaWorld
Parks & Entertainment, Inc.
- Haichang
Ocean Park Holdings Ltd.
- Funtastic
Limited
- Bally’s
Corporation
|
By Component
|
By Technology
|
By End-Use
|
By Region
|
|
|
- 3D & 4D
- 2D
- Cloud Merged Reality (CMR)
|
- Amusement Park
- 4D Films
- Arcade Studios
|
- North America
- Europe
- Asia
Pacific
- South
America
- Middle East & Africa
|
Report Scope:
In this report, the Global Location-based
Entertainment Market has been segmented into the following categories, in
addition to the industry trends which have also been detailed below:
- Location-based Entertainment Market, By
Component:
o Hardware
o Software
- Location-based Entertainment Market, By
Technology:
o 3D & 4D
o 2D
o Cloud Merged Reality
(CMR)
- Location-based Entertainment Market, By End-Use:
o Amusement Park
o 4D Films
o Arcade Studios
- Location-based Entertainment Market, By
Region:
o North America
§ United States
§ Canada
§ Mexico
o Europe
§ Germany
§ France
§ United Kingdom
§ Italy
§ Spain
o Asia Pacific
§ China
§ India
§ Japan
§ South Korea
§ Australia
o Middle East & Africa
§ Saudi Arabia
§ UAE
§ South Africa
o South America
§ Brazil
§ Colombia
§ Argentina
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in the Global Location-based
Entertainment Market.
Available Customizations:
Global Location-based Entertainment Market report
with the given market data, TechSci Research offers customizations according
to a company's specific needs. The following customization options are
available for the report:
Company Information
- Detailed analysis and profiling of additional
market players (up to five).
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