Press Release

Location-based Entertainment Market is expected to grow at a CAGR of 24.37% through 2030F

The Global Location-based Entertainment Market is expected to be led by North America due to its advanced technological infrastructure and high consumer demand for immersive experiences, during the forecast period 2026-2030F


According to TechSci Research report, “Location-based Entertainment Market - Global Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030F, The Global Location-based Entertainment Market was valued at USD 2.01 billion in 2024 and is expected to reach USD 7.44 billion by 2030 with a CAGR of 24.37% through 2030.

The Global Location-based Entertainment Market is increasingly being shaped by strategic collaborations between entertainment content creators and technology providers. Film studios, gaming companies, and theme park operators are entering into joint ventures with hardware manufacturers, software developers, and artificial intelligence innovators to create new categories of immersive experiences. These partnerships enable the seamless fusion of storytelling and technology, producing highly engaging environments where visitors can interact with characters, navigate dynamic plots, and influence outcomes. Branded attractions based on popular intellectual properties such as blockbuster films, video games, or television series are becoming cornerstones of this strategy. These attractions offer both thematic continuity and advanced interactivity, increasing their attractiveness to diverse audience segments and creating stronger emotional resonance with fans.

On the technology side, companies specializing in motion simulation, real-time rendering, virtual reality, and spatial audio are continuously upgrading their systems to support more complex and scalable installations. These innovations allow for better crowd management, reduced wait times, and modular content updates, enhancing overall operational efficiency. The synergy between entertainment visionaries and technology enablers ensures that location-based entertainment remains at the forefront of innovation, offering venues that are not only visually stunning but also continuously evolving to match user expectations. Moreover, these collaborations also facilitate global content distribution, with successful formats being replicated across regions through franchise models. This shared risk and reward model enables faster market penetration and encourages bold creative experimentation, ultimately fueling the growth of the Global Location-based Entertainment Market.

A significant trend in the Global Location-based Entertainment Market is the increasing collaboration between entertainment venue operators and globally recognized media franchises. These partnerships allow operators to capitalize on existing fan bases and intellectual property recognition to attract audiences and generate repeat visits. Branded experiences based on popular film series, television characters, gaming titles, or lifestyle brands are now central features in many theme parks, family entertainment centers, and interactive museums. Examples include character-themed attractions, story-driven rides, and fully immersive environments that replicate the settings of major entertainment properties. These collaborations often involve licensing agreements that provide exclusive content and allow for high-impact marketing strategies that draw from both the entertainment brand and the venue. This approach significantly reduces market risk for operators by leveraging pre-existing demand and providing a competitive edge in an increasingly saturated market. At the same time, entertainment brands benefit from new physical touchpoints that extend their reach and deepen fan engagement.

This trend is further supported by the rise of experiential marketing and transmedia storytelling, where a cohesive narrative is delivered across multiple platforms and physical spaces. As global franchises continue to expand their reach into lifestyle and experiential domains, the convergence with location-based entertainment venues presents a mutually beneficial model. It drives revenue growth through ticket sales, merchandise, and co-branded promotions, while offering visitors emotionally resonant and high-value experiences. The long-term impact of this trend is the transformation of entertainment venues into brand ecosystems, where narrative, design, and commerce are deeply intertwined.


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Based on End-Use, Arcade studios are rapidly becoming the fastest-growing segment in the global location-based entertainment market, primarily due to the rising demand for interactive and immersive gaming experiences. Unlike traditional arcade centers, modern arcade studios are integrating advanced technologies such as virtual reality, augmented reality, motion tracking, and spatial computing to create highly engaging and personalized entertainment. These venues appeal strongly to younger audiences who seek high-intensity, skill-based, and socially interactive games that cannot be replicated on home consoles or mobile platforms. The growing popularity of multiplayer games, e-sports-inspired setups, and immersive storytelling formats is further enhancing the appeal of arcade studios.

Arcade studios are experiencing strong international expansion as operators target urban centers, shopping malls, and entertainment hubs where consumers actively seek novel leisure activities. The hybrid model combining digital engagement with physical movement also makes arcade studios an attractive option for families, groups, and team-building events. As the costs of technology continue to decrease, more entrepreneurs and franchise operators are investing in arcade studio concepts to cater to tech-savvy audiences. With innovation driving new formats and experiences, and increasing consumer willingness to spend on premium entertainment, arcade studios are well-positioned to dominate the future landscape of location-based entertainment across global markets.

Asia Pacific is emerging as the fastest-growing region in the global location-based entertainment market, fueled by rising urbanization, increasing disposable income, and strong demand for immersive digital experiences. Countries such as China, Japan, South Korea, and India are witnessing a surge in consumer interest in interactive entertainment formats like virtual reality arenas, augmented reality experiences, and themed attractions. The region's large, young population is highly receptive to advanced technologies, encouraging the development of cutting-edge entertainment venues.

Government support for smart city projects and tourism infrastructure is enabling more investments in location-based entertainment facilities. As international entertainment brands expand into Asian markets and local companies innovate with culturally relevant offerings, the region is expected to maintain its momentum. Asia Pacific’s expanding middle class and growing appetite for experience-driven leisure will continue to drive its leadership in this rapidly evolving market.


Key market players in the Location-based Entertainment Market are: -

  • The Walt Disney Company
  • Comcast Corporation
  • Merlin Entertainments Group
  • Cedar Fair Entertainment Company
  • SeaWorld Parks & Entertainment, Inc.
  • Haichang Ocean Park Holdings Ltd.
  • Funtastic Limited
  • Bally’s Corporation


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“The Global Location-based Entertainment Market is poised for robust future growth, driven by increasing consumer demand for immersive, technology-driven experiences and rising investments in themed attractions, virtual reality arcades, and interactive venues. Advancements in augmented reality, mixed reality, and artificial intelligence will continue transforming traditional entertainment formats into personalized, multi-sensory journeys. Expanding urban populations and tourism development in emerging markets will further support this momentum. Strategic partnerships, franchise expansions, and integration of digital ecosystems are expected to diversify offerings and enhance visitor engagement. As experiences become more connected and data-driven, the market will continue evolving to meet modern entertainment preferences globally.” said Mr. Karan Chechi, Research Director of TechSci Research, a research-based global management consulting firm.

Location-based Entertainment Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, By Component (Hardware, Software), By Technology (3D & 4D, 2D, Cloud Merged Reality (CMR)), By End-Use (Amusement Park, 4D Films, Arcade Studios), By Region, By Competition, 2020-2030F has evaluated the future growth potential of Location-based Entertainment Market and provides statistics & information on market size, structure, and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides the report also identifies and analyzes the emerging trends along with essential drivers, challenges, and opportunities in Location-based Entertainment Market.

 

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Location-based Entertainment Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, By Component (Hardware, Software), By Technology (3D & 4D, 2D, Cloud Merged Reality (CMR)), By End-Use (Amusement Park, 4D Films, Arcade Studios), By Region & Competition, 2020-2030F

ICT | Jun, 2025

The Global Location-based Entertainment Market is increasing due to rising consumer demand for immersive, interactive experiences across physical venues such as amusement parks, arcades, and virtual reality centers, during the forecast period 2026-2030.

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