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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 10.02 Billion

CAGR (2026-2031)

11.91%

Fastest Growing Segment

Static Ads

Largest Market

North America

Market Size (2031)

USD 19.68 Billion

Market Overview

The Global In-Game Advertising Market will grow from USD 10.02 Billion in 2025 to USD 19.68 Billion by 2031 at a 11.91% CAGR. In-game advertising constitutes the strategic placement of promotional content within digital video games, encompassing static displays, dynamic video overlays, and immersive brand integrations that function seamlessly during gameplay. This sector is primarily driven by the demand for high-attention media channels where brands can engage with a captive, diverse audience in a brand-safe environment. Additionally, the proliferation of free-to-play models and advancements in programmatic technology allow for precise targeting and scalability, encouraging marketers to shift budgets toward gaming. According to 'IAB', in '2024', '40% of advertisers plan to increase spend on games advertising in the coming year'.

Despite this positive momentum, the market faces a significant challenge regarding the fragmentation of the gaming ecosystem across various platforms and devices. This complexity often leads to a lack of standardized measurement metrics, causing hesitation among media buyers who struggle to quantify return on investment effectively compared to traditional digital channels.

Key Market Drivers

The Expansion of Free-to-Play (F2P) Monetization Models and Hybrid Revenue Streams serves as a primary catalyst for market expansion, fundamentally altering how publishers generate value. As consumer resistance to upfront game purchases persists, developers are increasingly relying on hybrid frameworks that combine in-app purchases with integrated advertising to maximize profitability without alienating non-paying users. This reliance ensures a steady inventory of ad placements, compelling advertisers to invest in these high-engagement environments to subsidize game development costs. Consequently, revenue metrics have surged; according to Unity, March 2024, in the '2024 Mobile Growth and Monetization Report', average revenue per daily active user resulting from in-app ads increased by 26.7% year-over-year, validating the financial viability of this approach.

Simultaneously, the Shift Toward Non-Intrusive, Native, and Rewarded Ad Formats is mitigating historical barriers related to user experience and viewability. Unlike disruptive interstitials, native formats embed brands directly into the game environment—such as digital billboards in a racing simulator—maintaining immersion while ensuring high visibility. This evolution is critical for attracting premium brands that prioritize brand safety and genuine user attention over mere impressions. The effectiveness of these formats is evident; according to Anzu, March 2024, in the 'Intrinsic In-Game Ads Key Trends Report', intrinsic in-game advertisements achieved a 98% viewability rate compared to the digital ad norm of 78%. This performance validation is reshaping buyer confidence. According to IAB, in 2024, 90% of advertisers attested to the effectiveness of games advertising in reaching valuable, hard-to-reach audiences, further solidifying the sector's strategic importance.

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Key Market Challenges

The fragmentation of the gaming ecosystem imposes a severe constraint on market expansion by creating a disjointed measurement landscape. Unlike traditional web environments where tracking is relatively uniform, the gaming sector is split across walled gardens of consoles, mobile operating systems, and PC launchers, each with unique technical specifications. This disparity prevents the establishment of a universal currency for ad exposure, making it difficult for advertisers to aggregate campaign performance or verify viewability standards across different titles. Consequently, media buyers face significant friction when attempting to validate return on investment, leading them to perceive in-game advertising as an experimental tier rather than a core media buy.

This inability to effectively quantify value directly impacts financial inflows, causing actual spending to lag behind advertiser interest. The hesitation driven by these technical hurdles is reflected in recent industry forecasts which show a disparity between potential and performance. According to the 'Interactive Advertising Bureau', in '2025', 'gaming advertising is projected to see a year-over-year growth of 3.2%, a rate that trails significantly behind other digital channels like Connected TV and social media'. This subdued growth figure underscores how the lack of standardized metrics and the complexity of the fragmented ecosystem prevent brands from committing substantial budgets, despite the high engagement levels of the audience.

Key Market Trends

The Utilization of Generative AI for Contextual Ad Targeting and Optimization is revolutionizing the production capabilities within the in-game advertising sector. Historically, creating bespoke 3D assets for diverse game environments was cost-prohibitive, limiting the scalability of contextually relevant ads. Generative AI addresses this bottleneck by automating the production of textures, models, and interactive elements, allowing brands to deploy high-fidelity, native content that seamlessly adapts to specific game aesthetics. This technological shift is rapidly influencing production pipelines to support more dynamic ad inventories; according to Unity, March 2024, in the '2024 Unity Gaming Report', 63% of developers who adopted AI tools confirmed they used generative technology specifically for asset creation, facilitating the efficient generation of immersive branded content.

Simultaneously, the Proliferation of Branded Virtual Assets and In-Game Skins represents a strategic move beyond passive viewership toward active player participation. Unlike static billboards, this trend involves integrating brands directly into the gameplay loop through wearable skins, vehicles, and functional items, turning advertising into a desirable utility that enhances player identity. This approach resonates deeply with younger demographics who value interactivity over interruption, leading to higher brand recall and sentiment compared to traditional placements. According to Anzu, October 2024, in the 'Gaming the future: how to make an impact with younger generations' report, 55% of surveyed gamers demonstrated a strong affinity for these branded experiences, indicating that playable assets significantly outperform passive formats in driving positive brand association.

Segmental Insights

The Static Ads segment is currently positioning itself as the fastest-growing category within the Global In-Game Advertising Market, primarily due to its non-intrusive integration into the gaming environment. Unlike interruptive formats, these advertisements appear as natural background elements, such as virtual billboards or stadium signage, allowing players to maintain complete immersion during gameplay. This seamless implementation enables developers to monetize content effectively while preventing the ad fatigue often associated with pop-ups or video breaks. Consequently, advertisers are increasingly prioritizing static placements to secure sustained viewer attention and ensure higher acceptance among the gaming community.

Regional Insights

North America maintains the leading position in the Global In-Game Advertising Market, driven by robust digital infrastructure and a high concentration of active gamers across mobile and console platforms. The region benefits from the presence of major game developers and technology firms that facilitate effective ad integration. Additionally, the adoption of standardized measurement frameworks, guided by institutions like the Interactive Advertising Bureau, creates a transparent environment that fosters advertiser confidence. This market maturity ensures brands continue to prioritize North America for their digital advertising expenditures, solidifying its dominance globally.

Recent Developments

  • In December 2024, a leading intrinsic in-game advertising provider entered into a strategic partnership with an identity solution specialist to enhance addressability and privacy compliance. This collaboration integrated a universal identifier into the advertising platform's premium gaming inventory, enabling advanced targeting and measurement capabilities for advertisers without relying on traditional tracking methods. The partnership aimed to resolve transparency and control issues within the gaming ecosystem, offering a standardized framework for identity management. The initiative was designed to safeguard user privacy while maximizing monetization opportunities for game developers.
  • In October 2024, three prominent companies in the in-game advertising sector announced a strategic partnership to standardize and scale the market. This collaboration involved consolidating their respective intrinsic in-game inventories into a newly launched exchange, providing media buyers with a single point of access to a massive global network of advertising spaces. The initiative aimed to address market fragmentation and streamline the programmatic buying process for brands. By unifying their supply, the partners sought to establish intrinsic in-game advertising as a consistent and accessible channel for global campaigns.
  • In August 2024, a specialist in in-game advertising technology unveiled its "In-Play 2.0" solution during the Gamescom event. This product launch introduced a click-to-web functionality for intrinsic in-game ads, allowing developers to integrate interactive display and video advertisements directly into gameplay. The enhanced format was designed to drive performance metrics such as traffic and conversions while ensuring the ads remained non-intrusive to the player experience. The company highlighted that this innovation would provide publishers with new revenue streams and offer advertisers improved engagement capabilities.
  • In May 2024, a leading global immersive platform officially launched its video advertising format to all marketers via its self-serve ad manager. Following a successful beta phase with varied agency partners, this rollout enabled brands to display video content on virtual billboards within the platform's experiences without needing custom 3D assets. The new format allowed advertisers to reach users aged 13 and older, offering a scalable way to connect with Gen Z audiences while maintaining community standards. The company positioned this launch as a key step in expanding its immersive advertising economy.

Key Market Players

  • Activision Blizzard Media
  • AppsFlyer Ltd
  • Frameplay Corporation
  • Pubfinity LLC
  • Super League Enterprise, Inc
  • Motive Interactive, Inc
  • MediaSpike, Inc.
  • Electronic Arts Inc.
  • Playwire LLC
  • Bidstack Limited

By Type

By Platform

By Region

  • Static Ads
  • Dynamic Ads
  • Advergaming
  • Smartphone/Tablet
  • PC/Laptop
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global In-Game Advertising Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • In-Game Advertising Market, By Type:
  • Static Ads
  • Dynamic Ads
  • Advergaming
  • In-Game Advertising Market, By Platform:
  • Smartphone/Tablet
  • PC/Laptop
  • In-Game Advertising Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global In-Game Advertising Market.

Available Customizations:

Global In-Game Advertising Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global In-Game Advertising Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global In-Game Advertising Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type (Static Ads, Dynamic Ads, Advergaming)

5.2.2.  By Platform (Smartphone/Tablet, PC/Laptop)

5.2.3.  By Region

5.2.4.  By Company (2025)

5.3.  Market Map

6.    North America In-Game Advertising Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type

6.2.2.  By Platform

6.2.3.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States In-Game Advertising Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type

6.3.1.2.2.  By Platform

6.3.2.    Canada In-Game Advertising Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type

6.3.2.2.2.  By Platform

6.3.3.    Mexico In-Game Advertising Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type

6.3.3.2.2.  By Platform

7.    Europe In-Game Advertising Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type

7.2.2.  By Platform

7.2.3.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany In-Game Advertising Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type

7.3.1.2.2.  By Platform

7.3.2.    France In-Game Advertising Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type

7.3.2.2.2.  By Platform

7.3.3.    United Kingdom In-Game Advertising Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type

7.3.3.2.2.  By Platform

7.3.4.    Italy In-Game Advertising Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type

7.3.4.2.2.  By Platform

7.3.5.    Spain In-Game Advertising Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type

7.3.5.2.2.  By Platform

8.    Asia Pacific In-Game Advertising Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type

8.2.2.  By Platform

8.2.3.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China In-Game Advertising Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type

8.3.1.2.2.  By Platform

8.3.2.    India In-Game Advertising Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type

8.3.2.2.2.  By Platform

8.3.3.    Japan In-Game Advertising Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type

8.3.3.2.2.  By Platform

8.3.4.    South Korea In-Game Advertising Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type

8.3.4.2.2.  By Platform

8.3.5.    Australia In-Game Advertising Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type

8.3.5.2.2.  By Platform

9.    Middle East & Africa In-Game Advertising Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type

9.2.2.  By Platform

9.2.3.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia In-Game Advertising Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type

9.3.1.2.2.  By Platform

9.3.2.    UAE In-Game Advertising Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type

9.3.2.2.2.  By Platform

9.3.3.    South Africa In-Game Advertising Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type

9.3.3.2.2.  By Platform

10.    South America In-Game Advertising Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type

10.2.2.  By Platform

10.2.3.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil In-Game Advertising Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type

10.3.1.2.2.  By Platform

10.3.2.    Colombia In-Game Advertising Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type

10.3.2.2.2.  By Platform

10.3.3.    Argentina In-Game Advertising Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type

10.3.3.2.2.  By Platform

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global In-Game Advertising Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Activision Blizzard Media

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  AppsFlyer Ltd

15.3.  Frameplay Corporation

15.4.  Pubfinity LLC

15.5.  Super League Enterprise, Inc

15.6.  Motive Interactive, Inc

15.7.  MediaSpike, Inc.

15.8.  Electronic Arts Inc.

15.9.  Playwire LLC

15.10.  Bidstack Limited

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global In-Game Advertising Market was estimated to be USD 10.02 Billion in 2025.

North America is the dominating region in the Global In-Game Advertising Market.

Static Ads segment is the fastest growing segment in the Global In-Game Advertising Market.

The Global In-Game Advertising Market is expected to grow at 11.91% between 2026 to 2031.

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