Main Content start here
Main Layout
Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 10.84 Billion

CAGR (2026-2031)

10.01%

Fastest Growing Segment

Online

Largest Market

North America

Market Size (2031)

USD 19.21 Billion

Market Overview

The Global Gaming Accessories Market will grow from USD 10.84 Billion in 2025 to USD 19.21 Billion by 2031 at a 10.01% CAGR. Gaming accessories are specialized peripheral devices designed to interface with video game consoles, personal computers, and mobile platforms to enhance the interactive entertainment experience. The sector’s expansion is heavily fueled by the rising prominence of esports, which demands high-precision input devices, alongside the growing consumer appetite for immersive audio-visual technologies. According to the Entertainment Software Association, in 2024, U.S. consumer spending on video game accessories reached $3.2 billion. This growth reflects a sustained investment by players in hardware that augments gameplay performance and comfort.

Despite this positive trajectory, the market encounters a substantial challenge regarding cross-platform compatibility and proprietary standards. The lack of universal interoperability between different consoles and systems often mandates that consumers acquire separate peripherals for each platform, creating a financial barrier that may restrict broader market penetration among cost-sensitive demographics.

Key Market Drivers

The Rising Popularity of Esports and Competitive Gaming Tournaments stands as a primary catalyst for market growth, fundamentally shifting consumer preferences toward professional-grade peripherals. As competitive gaming gains mainstream recognition, amateur players increasingly seek high-fidelity accessories—such as ultra-low latency mice, mechanical keyboards, and surround-sound headsets—to emulate the performance standards of professional athletes. This demand for "pro-level" equipment is directly correlated with the massive visibility of global tournaments, which serve as marketing showcases for high-performance gear. According to Esports Charts, November 2025, in the 'League of Legends Worlds 2025 Viewership Analysis' article, the tournament's grand final achieved a peak viewership of over 6.75 million viewers, underscoring the immense scale of the competitive scene that drives hardware sales.

Simultaneously, the Expansion of the Global Active Gamer Demographic and User Base is widening the addressable market beyond traditional enthusiasts to include casual players, older demographics, and families. This broadening user spectrum necessitates a diverse range of accessories, from ergonomic controllers for health-conscious users to accessible peripherals for varied skill levels, thereby reducing reliance on niche high-end products. The scale of this adoption is evident in recent participation metrics. According to the Entertainment Software Association, June 2025, in the '2025 Essential Facts' report, approximately 205.1 million Americans now play video games regularly. This expanding population interfaces with a growing hardware ecosystem that fuels accessory attachment; according to Sony Group Corporation, in 2025, cumulative sales of the PlayStation 5 console reached 84.2 million units worldwide.

Download Free Sample Report

Key Market Challenges

The Global Gaming Accessories Market faces a significant obstacle driven by the prevalence of proprietary connectivity standards and a lack of cross-platform interoperability. Hardware manufacturers frequently design consoles with closed ecosystems that prevent peripherals from functioning seamlessly across competing systems or personal computers. This technical fragmentation forces consumers to purchase separate controllers, headsets, and input devices for each platform they own, creating an artificial financial barrier. Such redundancy discourages cost-sensitive users from upgrading their setups or purchasing premium items, thereby stifling sales volume and limiting the addressable market for third-party manufacturers who must navigate complex licensing fees to ensure compatibility.

The magnitude of this challenge is underscored by the widespread diversity in consumer platform preference. According to Video Games Europe, in 2024, 59% of European gamers played on consoles while 43% utilized personal computers. This distinct split demonstrates that a large portion of the user base operates on platforms that often do not communicate with one another. When accessories are unable to bridge this gap, the market experiences friction that hampers the adoption of specialized peripherals, as customers are reluctant to invest in hardware that creates ecosystem lock-in.

Key Market Trends

The Surge in Specialized Mobile Gaming Peripherals and Controllers is rapidly reshaping the hardware landscape as manufacturers develop dedicated devices to support remote play and cloud gaming ecosystems. This trend moves beyond simple touch-screen adaptations, focusing on high-fidelity handheld units that bridge the gap between stationary console power and portable convenience. Consumers are increasingly investing in sophisticated remote players that allow for seamless integration with home consoles, driving a new category of accessory sales that functions independently of traditional display setups. According to Push Square, March 2025, in the 'PS Portal Keeps on Defying Odds' article, the PlayStation Portal remote player defied initial niche expectations to become the best-selling gaming accessory of 2024 by revenue in the UK market.

Simultaneously, the Rise of Cross-Platform and Multi-Device Compatibility Standards is gaining traction as a strategic response to ecosystem fragmentation. Hardware brands are consolidating portfolios to offer versatile peripherals that function across consoles, PCs, and mobile devices, thereby eliminating the need for consumers to purchase redundant hardware for each platform. This shift toward universal interoperability is fueling financial growth for companies that successfully integrate diverse product lines, such as third-party controllers and headsets designed for agnostic usage. According to Turtle Beach Corporation, March 2025, in the 'Fourth Quarter and Year End 2024 Results' report, the company achieved a record quarterly net revenue of $146.1 million, a 47% increase year-over-year, largely attributed to the successful integration of its diversified, multi-platform accessory portfolio.

Segmental Insights

The online segment is anticipated to emerge as the fastest-growing category in the global gaming accessories market. This trajectory is primarily driven by the increasing consumer preference for e-commerce platforms that offer convenience and extensive product variety, including headsets, controllers, and keyboards. The ability to easily compare prices and technical specifications allows buyers to make informed decisions without visiting physical stores. Additionally, the expansion of secure digital payment gateways and robust logistics networks supports this shift, enabling manufacturers to reach a broader audience effectively through digital storefronts.

Regional Insights

North America leads the Global Gaming Accessories Market, supported by a mature gaming ecosystem and substantial disposable income levels. The region benefits from high engagement in professional e-sports and the rapid integration of advanced technologies, such as virtual reality, which necessitates specialized peripherals. Data from the Entertainment Software Association indicates a vast and active player base in the United States, creating a stable foundation for consistent market expansion. Additionally, the concentration of key manufacturers in this geography accelerates product development and availability, ensuring North America remains the primary driver of global industry revenue.

Recent Developments

  • In October 2024, Corsair announced a multi-year cross-brand collaboration with the Call of Duty franchise, coinciding with the launch of the Black Ops 6 title. This partnership involved the release of a specialized range of products across the company's portfolio, including SCUF Gaming controllers, Elgato streaming gear, and high-performance headsets. The collaboration aimed to provide gamers with a cohesive hardware ecosystem featuring custom aesthetics inspired by the game. By integrating its premium accessories with one of the world’s most popular gaming IPs, the company sought to enhance the immersive experience for players on all platforms.
  • In September 2024, Logitech G unveiled a new suite of esports-grade peripherals during its annual product showcase. The announcement featured the launch of the PRO X SUPERLIGHT 2 DEX gaming mouse, which incorporated an asymmetrical ergonomic design and advanced optical-mechanical switches. Concurrently, the company introduced the G915 X low-profile wireless keyboard, upgrading its popular predecessor with improved durability and a refined typing experience. These additions to the global gaming accessories market were engineered to meet the exacting standards of professional gamers, focusing on precision, speed, and reliable wireless performance for competitive play.
  • In May 2024, SteelSeries expanded its audio portfolio with the launch of the Arctis Nova 5 wireless gaming headset and a dedicated companion app. This new product introduced a "Quick-Switch" wireless feature, allowing users to seamlessly transition between high-speed 2.4GHz and Bluetooth connections. The accompanying app provided over 100 game-specific audio presets, enabling players to instantly optimize sound profiles for popular titles on consoles and PC. Designed to offer premium features at a mid-range price point, the headset aimed to deliver superior audio fidelity and extended battery life to the broader gaming accessories market.
  • In March 2024, Turtle Beach completed the strategic acquisition of Performance Designed Products (PDP) for a total enterprise value of $118 million. This transaction, consisting of cash and stock, united two leading entities in the third-party gaming accessories sector, specifically strengthening their positions in controllers and headsets. The merger was projected to significantly enhance the company's financial profile, with anticipated total revenues reaching between $390 million and $410 million in the subsequent twelve months. The move allowed the combined entity to leverage PDP’s strong product momentum and established track record to drive profitable growth and market expansion.

Key Market Players

  • Dell Technologies, Inc.
  • Logitech International S.A.
  • Razer Inc.
  • Mad Catz Global Limited
  • Voyetra Turtle Beach, Inc.
  • Corsair Memory Inc.
  • Cooler Master Technology Inc.
  • Sennheiser electronic SE & Co. KG
  • Nintendo Co., Ltd.
  • Sony Group Corporation

By Type

By Device Type

By Distribution Channel

By Region

  • Gamepads/Joysticks
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets
  • Virtual Reality Devices
  • PC
  • Gaming Console
  • Online and Offline
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Gaming Accessories Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Gaming Accessories Market, By Type:
  • Gamepads/Joysticks
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets
  • Virtual Reality Devices
  • Gaming Accessories Market, By Device Type:
  • PC
  • Gaming Console
  • Gaming Accessories Market, By Distribution Channel:
  • Online and Offline
  • Gaming Accessories Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Accessories Market.

Available Customizations:

Global Gaming Accessories Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Gaming Accessories Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Gaming Accessories Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Type (Gamepads/Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices)

5.2.2.  By Device Type (PC, Gaming Console)

5.2.3.  By Distribution Channel (Online and Offline)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Gaming Accessories Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Type

6.2.2.  By Device Type

6.2.3.  By Distribution Channel

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Gaming Accessories Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Type

6.3.1.2.2.  By Device Type

6.3.1.2.3.  By Distribution Channel

6.3.2.    Canada Gaming Accessories Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Type

6.3.2.2.2.  By Device Type

6.3.2.2.3.  By Distribution Channel

6.3.3.    Mexico Gaming Accessories Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Type

6.3.3.2.2.  By Device Type

6.3.3.2.3.  By Distribution Channel

7.    Europe Gaming Accessories Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Type

7.2.2.  By Device Type

7.2.3.  By Distribution Channel

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Gaming Accessories Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Type

7.3.1.2.2.  By Device Type

7.3.1.2.3.  By Distribution Channel

7.3.2.    France Gaming Accessories Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Type

7.3.2.2.2.  By Device Type

7.3.2.2.3.  By Distribution Channel

7.3.3.    United Kingdom Gaming Accessories Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Type

7.3.3.2.2.  By Device Type

7.3.3.2.3.  By Distribution Channel

7.3.4.    Italy Gaming Accessories Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Type

7.3.4.2.2.  By Device Type

7.3.4.2.3.  By Distribution Channel

7.3.5.    Spain Gaming Accessories Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Type

7.3.5.2.2.  By Device Type

7.3.5.2.3.  By Distribution Channel

8.    Asia Pacific Gaming Accessories Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Type

8.2.2.  By Device Type

8.2.3.  By Distribution Channel

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Gaming Accessories Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Type

8.3.1.2.2.  By Device Type

8.3.1.2.3.  By Distribution Channel

8.3.2.    India Gaming Accessories Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Type

8.3.2.2.2.  By Device Type

8.3.2.2.3.  By Distribution Channel

8.3.3.    Japan Gaming Accessories Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Type

8.3.3.2.2.  By Device Type

8.3.3.2.3.  By Distribution Channel

8.3.4.    South Korea Gaming Accessories Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Type

8.3.4.2.2.  By Device Type

8.3.4.2.3.  By Distribution Channel

8.3.5.    Australia Gaming Accessories Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Type

8.3.5.2.2.  By Device Type

8.3.5.2.3.  By Distribution Channel

9.    Middle East & Africa Gaming Accessories Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Type

9.2.2.  By Device Type

9.2.3.  By Distribution Channel

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Gaming Accessories Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Type

9.3.1.2.2.  By Device Type

9.3.1.2.3.  By Distribution Channel

9.3.2.    UAE Gaming Accessories Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Type

9.3.2.2.2.  By Device Type

9.3.2.2.3.  By Distribution Channel

9.3.3.    South Africa Gaming Accessories Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Type

9.3.3.2.2.  By Device Type

9.3.3.2.3.  By Distribution Channel

10.    South America Gaming Accessories Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Type

10.2.2.  By Device Type

10.2.3.  By Distribution Channel

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Gaming Accessories Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Type

10.3.1.2.2.  By Device Type

10.3.1.2.3.  By Distribution Channel

10.3.2.    Colombia Gaming Accessories Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Type

10.3.2.2.2.  By Device Type

10.3.2.2.3.  By Distribution Channel

10.3.3.    Argentina Gaming Accessories Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Type

10.3.3.2.2.  By Device Type

10.3.3.2.3.  By Distribution Channel

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Gaming Accessories Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Dell Technologies, Inc.

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Logitech International S.A.

15.3.  Razer Inc.

15.4.  Mad Catz Global Limited

15.5.  Voyetra Turtle Beach, Inc.

15.6.  Corsair Memory Inc.

15.7.  Cooler Master Technology Inc.

15.8.  Sennheiser electronic SE & Co. KG

15.9.  Nintendo Co., Ltd.

15.10.  Sony Group Corporation

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Gaming Accessories Market was estimated to be USD 10.84 Billion in 2025.

North America is the dominating region in the Global Gaming Accessories Market.

Online segment is the fastest growing segment in the Global Gaming Accessories Market.

The Global Gaming Accessories Market is expected to grow at 10.01% between 2026 to 2031.

Related Reports

We use cookies to deliver the best possible experience on our website. To learn more, visit our Privacy Policy. By continuing to use this site or by closing this box, you consent to our use of cookies. More info.