1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Video Game Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Gaming Device (Console, Tablet, and Smartphone)
5.2.2. By Gaming Type (Online and Offline)
5.2.3. By End User (Kids, Teenagers, and Adults)
5.2.4. By Region
5.2.5. By Company (2025)
5.3. Market Map
6. North America Video Game Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Gaming Device
6.2.2. By Gaming Type
6.2.3. By End User
6.2.4. By Country
6.3. North America: Country Analysis
6.3.1. United States Video Game Market Outlook
6.3.1.1. Market Size & Forecast
6.3.1.1.1. By Value
6.3.1.2. Market Share & Forecast
6.3.1.2.1. By Gaming Device
6.3.1.2.2. By Gaming Type
6.3.1.2.3. By End User
6.3.2. Canada Video Game Market Outlook
6.3.2.1. Market Size & Forecast
6.3.2.1.1. By Value
6.3.2.2. Market Share & Forecast
6.3.2.2.1. By Gaming Device
6.3.2.2.2. By Gaming Type
6.3.2.2.3. By End User
6.3.3. Mexico Video Game Market Outlook
6.3.3.1. Market Size & Forecast
6.3.3.1.1. By Value
6.3.3.2. Market Share & Forecast
6.3.3.2.1. By Gaming Device
6.3.3.2.2. By Gaming Type
6.3.3.2.3. By End User
7. Europe Video Game Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Gaming Device
7.2.2. By Gaming Type
7.2.3. By End User
7.2.4. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Video Game Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Gaming Device
7.3.1.2.2. By Gaming Type
7.3.1.2.3. By End User
7.3.2. France Video Game Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Gaming Device
7.3.2.2.2. By Gaming Type
7.3.2.2.3. By End User
7.3.3. United Kingdom Video Game Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Gaming Device
7.3.3.2.2. By Gaming Type
7.3.3.2.3. By End User
7.3.4. Italy Video Game Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Gaming Device
7.3.4.2.2. By Gaming Type
7.3.4.2.3. By End User
7.3.5. Spain Video Game Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Gaming Device
7.3.5.2.2. By Gaming Type
7.3.5.2.3. By End User
8. Asia Pacific Video Game Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Gaming Device
8.2.2. By Gaming Type
8.2.3. By End User
8.2.4. By Country
8.3. Asia Pacific: Country Analysis
8.3.1. China Video Game Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Gaming Device
8.3.1.2.2. By Gaming Type
8.3.1.2.3. By End User
8.3.2. India Video Game Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Gaming Device
8.3.2.2.2. By Gaming Type
8.3.2.2.3. By End User
8.3.3. Japan Video Game Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Gaming Device
8.3.3.2.2. By Gaming Type
8.3.3.2.3. By End User
8.3.4. South Korea Video Game Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Gaming Device
8.3.4.2.2. By Gaming Type
8.3.4.2.3. By End User
8.3.5. Australia Video Game Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Gaming Device
8.3.5.2.2. By Gaming Type
8.3.5.2.3. By End User
9. Middle East & Africa Video Game Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Gaming Device
9.2.2. By Gaming Type
9.2.3. By End User
9.2.4. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Video Game Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Gaming Device
9.3.1.2.2. By Gaming Type
9.3.1.2.3. By End User
9.3.2. UAE Video Game Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Gaming Device
9.3.2.2.2. By Gaming Type
9.3.2.2.3. By End User
9.3.3. South Africa Video Game Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Gaming Device
9.3.3.2.2. By Gaming Type
9.3.3.2.3. By End User
10. South America Video Game Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Gaming Device
10.2.2. By Gaming Type
10.2.3. By End User
10.2.4. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Video Game Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Gaming Device
10.3.1.2.2. By Gaming Type
10.3.1.2.3. By End User
10.3.2. Colombia Video Game Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Gaming Device
10.3.2.2.2. By Gaming Type
10.3.2.2.3. By End User
10.3.3. Argentina Video Game Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Gaming Device
10.3.3.2.2. By Gaming Type
10.3.3.2.3. By End User
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Merger & Acquisition (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Video Game Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. Tencent
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. Sony Interactive Entertainment
15.3. Microsoft Corporation
15.4. Apple Inc
15.5. Alphabet Inc.
15.6. Activision Blizzard, Inc.
15.7. Electronic Arts
15.8. Nintendo Co., Ltd
15.9. NetEase, Inc
16. Strategic Recommendations
17. About Us & Disclaimer