Report Description

United States Visual Computing Market By Component (Hardware Vs. Software), By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Tables & Others), By End User Industry, Competition Forecast & Opportunities, 2012 – 2022

  • Publish Date:November, 2017
  • Format : PDF
  • Pages : 94
  • Industry : ICT

The United States visual computing market stood at $ 3.1 billion in 2017, and is projected to grow at a CAGR of 23% till 2022, on the back of wide adoption of visual computing technology in gaming, media & entertainment, healthcare, automotive and several other sectors in the country during the forecast period. Moreover, favorable government policies for autonomous vehicles and advancements in the US gaming industry coupled with an upsurge in the deployment of augmented reality (AR) and virtual reality (VR) products are anticipated to boost the US visual computing market in the coming years. 

Years considered for this report:

Historical Years: 2012-2015

Base Year: 2016

Estimated Year: 2017

Forecast Period: 2018–2022

Objective of the Study:

  • To define, classify and forecast the United States visual computing market on the basis of component, display platform, end user industry and regional distribution.
  • To analyze and forecast size of the United States visual computing market, in terms of value.
  • To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and on the basis of end user industry by segmenting the country’s visual computing market into four regions, namely, The West, The South, The Northeast and The Midwest.
  • To analyze and forecast the market size, in terms of value, for the US visual computing with respect to key end user industries such as gaming, media & entertainment, healthcare, automotive, etc.
  • To strategically profile the leading companies operating in the United States visual computing market.


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Some of the leading players in the United States visual computing market are Nvidia Corporation, INTEL CORPORATION, Advanced Micro Devices, Inc., Cubix Corporation, Imagination Technologies, Inc., BioDigital, Inc., Arm Limited, Marvell Semiconductor, Inc., Matrox Electronic Systems Ltd., and Softkinetic Inc., among others.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of visual computing developers and providers across the country. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include the developers and providers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the product offerings and regional presence of all major visual computing providers across the United States.

TechSci Research calculated size of the United States visual computing market using a bottom-up approach, where developers’ and manufacturers’ value data for standard end user industries (gaming, media & entertainment, healthcare, automotive, etc.) were recorded and forecast for the future years. TechSci Research sourced these values from industry experts and company representatives and externally validated by analyzing historical sales data of respective developers and manufacturers to arrive at the overall market size. Various secondary sources such as directories, World Bank, NCSL (National Conference of State Legislatures), company annual reports, white papers, investor presentations and financial reports were also reviewed by TechSci Research.


Key Target Audience:

  • Visual computing developers and providers  
  • End user industries of visual computing such as gaming, media & entertainment, healthcare, automotive, and others 
  • Industry associations
  • Research organizations and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as visual computing developers and providers, end user industries, etc. The study would also help the industry stakeholders to identify which market segments should be targeted over the coming years in order to strategize investments and capitalize on the growth of the market.

Report Scope:

In this report, United States visual computing market has been segmented into the following categories in addition to the industry trends which have also been detailed below:

  • Market, By Component:
    • Hardware
    • Software
  • Market, By Display Platform:
    • Interactive Whiteboards
    • Interactive Kiosks
    • Interactive Video Walls
    • Interactive Tables
    • Others
  • Market, By End User Industry:
    • Gaming
    • Media & Entertainment
    • Healthcare
    • Automotive
    • Others
  • Market, By Region:
    • The West
    • The South
    • The Northeast
    • The Midwest

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the United States visual computing market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to the company’s specific needs. The following customization options are available for the report:

Customer Profiling

  • List of major customers along with their procurement data, current suppliers of visual computing.

In case you can’t find what you are looking for, then please get in touch with our custom research team at

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