The United States visual computing market stood at $ 3.1 billion in 2017, and is projected to grow at a CAGR of 23% till 2022, on the back of wide adoption of visual computing technology in gaming, media & entertainment, healthcare, automotive and several other sectors in the country during the forecast period. Moreover, favorable government policies for autonomous vehicles and advancements in the US gaming industry coupled with an upsurge in the deployment of augmented reality (AR) and virtual reality (VR) products are anticipated to boost the US visual computing market in the coming years. 

Years considered for this report:

Historical Years: 2012-2015

Base Year: 2016

Estimated Year: 2017

Forecast Period: 2018–2022

Objective of the Study:

  • To define, classify and forecast the United States visual computing market on the basis of component, display platform, end user industry and regional distribution.
  • To analyze and forecast size of the United States visual computing market, in terms of value.
  • To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and on the basis of end user industry by segmenting the country’s visual computing market into four regions, namely, The West, The South, The Northeast and The Midwest.
  • To analyze and forecast the market size, in terms of value, for the US visual computing with respect to key end user industries such as gaming, media & entertainment, healthcare, automotive, etc.
  • To strategically profile the leading companies operating in the United States visual computing market.

                                                    

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Some of the leading players in the United States visual computing market are Nvidia Corporation, INTEL CORPORATION, Advanced Micro Devices, Inc., Cubix Corporation, Imagination Technologies, Inc., BioDigital, Inc., Arm Limited, Marvell Semiconductor, Inc., Matrox Electronic Systems Ltd., and Softkinetic Inc., among others.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of visual computing developers and providers across the country. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include the developers and providers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the product offerings and regional presence of all major visual computing providers across the United States.

TechSci Research calculated size of the United States visual computing market using a bottom-up approach, where developers’ and manufacturers’ value data for standard end user industries (gaming, media & entertainment, healthcare, automotive, etc.) were recorded and forecast for the future years. TechSci Research sourced these values from industry experts and company representatives and externally validated by analyzing historical sales data of respective developers and manufacturers to arrive at the overall market size. Various secondary sources such as directories, World Bank, NCSL (National Conference of State Legislatures), company annual reports, white papers, investor presentations and financial reports were also reviewed by TechSci Research.

                            

Key Target Audience:

  • Visual computing developers and providers  
  • End user industries of visual computing such as gaming, media & entertainment, healthcare, automotive, and others 
  • Industry associations
  • Research organizations and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as visual computing developers and providers, end user industries, etc. The study would also help the industry stakeholders to identify which market segments should be targeted over the coming years in order to strategize investments and capitalize on the growth of the market.

Report Scope:

In this report, United States visual computing market has been segmented into the following categories in addition to the industry trends which have also been detailed below:

  • Market, By Component:
    • Hardware
    • Software
  • Market, By Display Platform:
    • Interactive Whiteboards
    • Interactive Kiosks
    • Interactive Video Walls
    • Interactive Tables
    • Others
  • Market, By End User Industry:
    • Gaming
    • Media & Entertainment
    • Healthcare
    • Automotive
    • Others
  • Market, By Region:
    • The West
    • The South
    • The Northeast
    • The Midwest

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the United States visual computing market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to the company’s specific needs. The following customization options are available for the report:

Customer Profiling

  • List of major customers along with their procurement data, current suppliers of visual computing.

In case you can’t find what you are looking for, then please get in touch with our custom research team at sales@techsciresearch.com

In case you don’t find what you are looking for, please get in touch with our custom research team at sales@techsciresearch.com

1.       Product Overview

2.       Research Methodology

3.       Analyst View

4.       Global Visual Computing Market Overview

5.       United States Visual Computing Market Landscape

6.       United States Visual Computing Market Outlook

6.1.    Market Size & Forecast

6.1.1.By Value

6.2.    Market Share & Forecast

6.2.1.By Component (Hardware Vs. Software)

6.2.2.By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Video Walls, Interactive Tables & Others (Monitors, Smartphones, Interactive Floors, etc.))

6.2.3.By End User Industry (Gaming, Media & Entertainment, Healthcare, Automotive & Others (Defense, Education, Manufacturing, Retail, Aviation, etc.))

6.2.4.By Region (The West, The South, The Northeast & The Midwest)

6.2.5.By Company

7.       United States Visual Computing Market Attractiveness Index

7.1.    By Component

7.2.    By Display Platform

7.3.    By End User Industry

7.4.    By Region

8.       United States Interactive Whiteboards Visual Computing Market Outlook

8.1.    Market Size & Forecast

8.1.1.By Value

8.2.    Market Share & Forecast

8.2.1.By End User Industry

9.       United States Interactive Kiosks Visual Computing Market Outlook

9.1.    Market Size & Forecast

9.1.1.By Value

9.2.    Market Share & Forecast

9.2.1.By End User Industry

10.   United States Video Walls Visual Computing Market Outlook

10.1.  Market Size & Forecast

10.1.1.    By Value

10.2.  Market Share & Forecast

10.2.1.    By End User Industry

11.   United States Interactive Tables Visual Computing Market Outlook

11.1.  Market Size & Forecast

11.1.1.    By Value

11.2.  Market Share & Forecast

11.2.1.    By End User Sector

12.   Market Dynamics

12.1.  Drivers

12.2.  Challenges

13.   Market Trends & Developments

13.1.  Rising Support of State Governments for Autonomous Vehicles

13.2.  Increasing Demand from Healthcare Sector

13.3.  Growing Adoption of HUDs

13.4.  Rising Partnerships and R&D Activities

13.5.  Upsurge in Deployment of AR and VR Products

14.   Policy & Regulatory Landscape

15.   United States Economic Profile

16.   Competitive Landscape

16.1.  Nvidia Corporation

16.2.  INTEL CORPORATION

16.3.  Advanced Micro Devices, Inc.

16.4.  Cubix Corporation

16.5.  Imagination Technologies, Inc.

16.6.  BioDigital, Inc.

16.7.  Arm Limited

16.8.  Marvell Semiconductor, Inc.

16.9.  Matrox Electronic Systems Ltd.

16.10.   Softkinetic, Inc.

17.   Strategic Recommendations

In case you don’t find what you are looking for, please get in touch with our custom research team at sales@techsciresearch.com
  • List of Figures

    Figure 1: United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Figure 2: United States Visual Computing Market Share, By Component, By Value, 2012-2022F

    Figure 3: United States Visual Computing Market Share, By Display Platform, By Value, 2012–2022F

    Figure 4: United States Visual Computing Market Share, By End User Industry, By Value, 2012–2022F

    Figure 5: United States Visual Computing Market Share, By Region, By Value, 2012-2022F

    Figure 6: United States Visual Computing Market Size, By Region, By Value, 2012–2016 (USD Million)

    Figure 7: United States Visual Computing Market Size, By Region, By Value, 2017E–2022F (USD Million)

    Figure 8: United States Visual Computing Market Share, By Company, By Value, 2012–2022F

    Figure 9: United States Visual Computing Market Attractiveness Index, By Component, By Value, 2017E-2022F

    Figure 10: United States Visual Computing Market Attractiveness Index, By Display Platform, By Value, 2017E-2022F

    Figure 11: United States Visual Computing Market Attractiveness Index, By End User Sector, By Value, 2017E-2022F

    Figure 12: United States Visual Computing Market Attractiveness Index, By Region, By Value, 2017E-2022F

    Figure 13: United States Interactive Whiteboards Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Figure 14: United States Interactive Whiteboards Visual Computing Market Share, By End User Industry, By Value, 2012–2022F

    Figure 15: United States Interactive Kiosks Visual Computing Market Size, By Value, 2012–2022F (USD Million)

    Figure 16: United States Interactive Kiosks Visual Computing Market Share, By End User Industry, By Value, 2012-2022F

    Figure 17: United States Interactive Video Walls Visual Computing Market Size, By Value, 2012–2022F (USD Million)

    Figure 18: United States Interactive Video Walls Visual Computing Market Share, By End User Industry, By Value, 2012–2022F

    Figure 19: United States Interactive Tables Visual Computing Market Size, By Value, 2012–2022F (USD Million)

    Figure 20: United States Interactive Tables Visual Computing Market Share, By End User Industry, By Value, 2012-2022F

    Figure 21: United States Gaming Industry Size, By Value, 2012-2016 (USD Billion)

    Figure 22: United States Number of Smartphone Users, 2015-2022F (Million)

    Figure 23: Number of US States that Introduced Autonomous Vehicle Legislation, 2012-2016


    List of Tables

    Table 1: United States Visual Computing Market Size, By Component, By Value, 2012–2016 (USD Million)

    Table 2: United States Visual Computing Market Size, By Component, By Value, 2017E-2022F (USD Million)

    Table 3: United States Visual Computing Market Size, By Display Platform, By Value, 2012–2016 (USD Million)

    Table 4: United States Visual Computing Market Size, By Display Platform, By Value, 2017E-2022F (USD Million)

    Table 5: United States Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)

    Table 6: United States Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)

    Table 7: West United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Table 8: South United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Table 9: Northeast United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Table 10: Midwest United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)

    Table 11: United States Interactive Whiteboards Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)

    Table 12: United States Interactive Whiteboards Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)

    Table 13: United States Interactive Kiosks Visual Computing Market Size, By End User Industry, By Value, 2012-2016 (USD Million)

    Table 14: United States Interactive Kiosks Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)

    Table 15: United States Interactive Video Walls Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)

    Table 16: United States Interactive Video Walls Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)

    Table 17: United States Interactive Tables Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)

    Table 18: United States Interactive Tables Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)