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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 115.86 Billion

CAGR (2026-2031)

11.29%

Fastest Growing Segment

Advertising

Largest Market

North America

Market Size (2031)

USD 220.13 Billion

Market Overview

The Global Mobile Gaming Market will grow from USD 115.86 Billion in 2025 to USD 220.13 Billion by 2031 at a 11.29% CAGR. Mobile gaming comprises the sector of interactive entertainment played on portable devices, specifically smartphones and tablets. The market’s robust development is primarily driven by the ubiquity of capable hardware and the extensive reach of wireless internet connectivity, which collectively lower entry barriers for consumers. This accessibility ensures a consistent influx of users compared to dedicated consoles or computers. According to the Entertainment Software Association, in 2024, 78% of players utilized mobile devices for gaming, demonstrating the segment's commanding role in the broader industry.

A significant challenge impeding further expansion is the tightening of data privacy regulations, which disrupts established user acquisition and monetization models. As advertising identifiers become restricted, publishers face increased costs to target and retain audiences effectively. This regulatory complexity exerts financial pressure on developers, potentially stalling growth rates by making it difficult to achieve a sustainable return on investment for new titles.

Key Market Drivers

Rising Global Smartphone Penetration and Accessibility acts as the fundamental catalyst for the sector's expansion, particularly in developing regions where mobile devices are often the primary access point to the digital economy. This democratization of hardware allows a vast demographic to engage with interactive entertainment without the high capital investment required for dedicated consoles or PC rigs. The availability of affordable, high-performance devices in emerging markets such as Latin America and Southeast Asia has significantly widened the total addressable market, ensuring that the gaming ecosystem is no longer confined to high-income geographies. According to GSMA Intelligence, February 2024, in the 'The Mobile Economy 2024' report, the number of unique mobile subscribers globally reached 5.6 billion by the end of 2023, creating an immense and growing foundation for user acquisition.

Expansion of High-Speed 5G Network Infrastructure is simultaneously revolutionizing the technical capabilities and user experience of mobile titles by mitigating latency and enhancing bandwidth. The deployment of these advanced networks supports real-time multiplayer environments and resource-intensive cloud gaming services, allowing developers to deliver console-quality graphics on portable devices by offloading processing requirements to remote servers. This infrastructure upgrade is critical for retaining users who demand seamless, high-fidelity gameplay. According to Ericsson, June 2024, in the 'Ericsson Mobility Report', global 5G subscriptions added roughly 160 million new users in the first quarter of 2024 alone, reaching a total of over 1.7 billion. This technical evolution directly correlates with sustained engagement; according to Unity, March 2024, in the '2024 Unity Gaming Report', the median daily active users for mobile games increased by 4.5% in 2023 compared to the previous year.

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Key Market Challenges

The tightening of data privacy regulations constitutes a substantial hurdle to the economic expansion of the global mobile gaming sector. As regulatory bodies and platform holders restrict access to advertising identifiers, developers lose the ability to utilize precise targeting for user acquisition. This opacity forces publishers to rely on broader, less efficient marketing strategies, which inevitably drives up the cost of installing a new user while simultaneously lowering the effectiveness of in-game advertising revenue. Consequently, the return on investment for mobile titles diminishes, causing developers to scale back on producing new content or entering the market altogether.

The financial impact of this disruption is profound because the mobile segment generates a massive portion of industry earnings that are now at risk. The inability to effectively monetize users directly threatens the liquidity of the market. According to Video Games Europe, in 2023, mobile apps accounted for 41% of total video game revenue across the European region, highlighting the significant capital exposure facing this sector. When such a dominant revenue stream faces structural interference regarding how it monetizes audiences, the overall growth trajectory of the global market is logically and directly suppressed.

Key Market Trends

The utilization of generative AI for dynamic in-game content is reshaping production pipelines by allowing developers to automate the creation of complex assets and narrative elements. This technology addresses rising development costs by streamlining the generation of code, artwork, and dialogue, thereby enabling studios to maintain high-quality output despite financial pressures. By integrating large language models, mobile titles can offer personalized player experiences that adapt in real-time, increasing retention without requiring constant manual content updates. According to Unity, March 2024, in the '2024 Unity Gaming Report', 62% of surveyed game studios have adopted AI solutions to enhance their workflows, highlighting the rapid integration of these tools into standard development processes.

The emergence of direct-to-consumer web stores for in-game transactions represents a strategic shift as publishers seek to bypass the high commission fees imposed by traditional app marketplaces. By directing players to external portals for purchasing virtual goods, developers can retain a larger share of revenue and establish a direct communication channel with their audience, which is crucial given the current limitations on third-party data tracking. This off-platform monetization model incentivizes users with exclusive rewards while restoring profit margins that have been eroded by platform levies. According to Xsolla, April 2024, in the 'State of Play Spring 2024' report, 40 of the top 100 grossing mobile titles have now launched web shops to facilitate these direct transactions, underscoring the segment's move toward independent commerce infrastructure.

Segmental Insights

The advertising segment currently stands as the fastest-growing category within the Global Mobile Gaming Market. This rapid expansion is primarily driven by the widespread adoption of the free-to-play business model, which necessitates alternative revenue streams beyond direct game purchases. Developers are increasingly integrating rewarded video ads and interstitial content to monetize non-paying users effectively while maintaining engagement. Additionally, global advertisers are shifting significant budgets toward mobile platforms to access a highly active and diverse audience. This structural shift establishes advertising as a critical financial engine for the broader gaming industry.

Regional Insights

North America maintains a leading position in the global mobile gaming market due to widespread smartphone penetration and substantial consumer spending on in-game content. The region benefits from a mature digital infrastructure and the concentrated presence of major game developers. Additionally, data from the Entertainment Software Association indicates consistent player engagement across various demographics, supporting steady market demand. This combination of technological accessibility, high disposable income, and a robust production environment allows North America to secure the largest share of the global industry revenue.

Recent Developments

  • In September 2024, the developer of Genshin Impact initiated a collaboration with McDonald's in the United States to drive player engagement. This partnership allowed customers to purchase specific themed meal items, such as an apple pie or a crispy chicken sandwich meal, through the restaurant's app to receive exclusive in-game rewards. The promotional items included redemption codes for valuable currency like Primogems, a unique "Wings of Delicacies" wind glider, and a custom namecard. This cross-promotional event aimed to merge real-world dining experiences with digital content in the popular open-world mobile RPG.
  • In May 2024, Supercell launched its new multiplayer action game, Squad Busters, to a global audience across the App Store and Google Play. This release marked the Finnish company's first global game launch in over five years. The title features a crossover of characters from the developer's existing popular franchises, including Clash of Clans, Brawl Stars, and Hay Day. In the gameplay, players build squads during matches to compete for gems and evolve their characters. The launch was accompanied by a marketing campaign and pre-registration rewards, positioning the game as a significant addition to the company's mobile portfolio.
  • In March 2024, Activision Publishing released Call of Duty: Warzone Mobile globally for iOS and Android devices. The game features shared progression with the console and PC versions, including Call of Duty: Modern Warfare III and Warzone, allowing players to level up weapons and battle passes across platforms. At launch, the title included two large-scale maps, Verdansk and Rebirth Island, and supported up to 120 players in a single match. The release followed a limited rollout period where the development teams gathered feedback to optimize the battle royale experience for mobile controls and performance.
  • In February 2024, The Walt Disney Company announced a strategic collaboration with Epic Games to establish a new games and entertainment universe connected to Fortnite. As part of this multiyear project, the company invested $1.5 billion to acquire an equity stake in the developer. The initiative aims to offer consumers opportunities to play, watch, shop, and engage with content from franchises such as Pixar, Marvel, Star Wars, and Avatar. This open and persistent universe will be powered by the Unreal Engine and will interoperate with the mobile-accessible Fortnite ecosystem, allowing players to create and share their own stories.

Key Market Players

  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Zynga Inc
  • Activision Blizzard Inc
  • GungHo Online Entertainment Inc
  • Electronic Arts Inc
  • Kabam Games Inc
  • Rovio Entertainment Corporation
  • NCsoft Corporation
  • NetEase Inc

By Platform

By Monetization Type

By Age group

By Region

  • Android
  • IOS
  • Others
  • In-app Purchases
  • Paid Apps
  • Advertising
  • Below 24 Years
  • 24-44 Years
  • Above 44 Years
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Mobile Gaming Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Mobile Gaming Market, By Platform:
  • Android
  • IOS
  • Others
  • Mobile Gaming Market, By Monetization Type:
  • In-app Purchases
  • Paid Apps
  • Advertising
  • Mobile Gaming Market, By Age group:
  • Below 24 Years
  • 24-44 Years
  • Above 44 Years
  • Mobile Gaming Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Mobile Gaming Market.

Available Customizations:

Global Mobile Gaming Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Mobile Gaming Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Mobile Gaming Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Platform (Android, IOS, Others)

5.2.2.  By Monetization Type (In-app Purchases, Paid Apps, Advertising)

5.2.3.  By Age group (Below 24 Years, 24-44 Years, Above 44 Years)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Mobile Gaming Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Platform

6.2.2.  By Monetization Type

6.2.3.  By Age group

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Mobile Gaming Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Platform

6.3.1.2.2.  By Monetization Type

6.3.1.2.3.  By Age group

6.3.2.    Canada Mobile Gaming Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Platform

6.3.2.2.2.  By Monetization Type

6.3.2.2.3.  By Age group

6.3.3.    Mexico Mobile Gaming Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Platform

6.3.3.2.2.  By Monetization Type

6.3.3.2.3.  By Age group

7.    Europe Mobile Gaming Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Platform

7.2.2.  By Monetization Type

7.2.3.  By Age group

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Mobile Gaming Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Platform

7.3.1.2.2.  By Monetization Type

7.3.1.2.3.  By Age group

7.3.2.    France Mobile Gaming Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Platform

7.3.2.2.2.  By Monetization Type

7.3.2.2.3.  By Age group

7.3.3.    United Kingdom Mobile Gaming Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Platform

7.3.3.2.2.  By Monetization Type

7.3.3.2.3.  By Age group

7.3.4.    Italy Mobile Gaming Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Platform

7.3.4.2.2.  By Monetization Type

7.3.4.2.3.  By Age group

7.3.5.    Spain Mobile Gaming Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Platform

7.3.5.2.2.  By Monetization Type

7.3.5.2.3.  By Age group

8.    Asia Pacific Mobile Gaming Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Platform

8.2.2.  By Monetization Type

8.2.3.  By Age group

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Mobile Gaming Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Platform

8.3.1.2.2.  By Monetization Type

8.3.1.2.3.  By Age group

8.3.2.    India Mobile Gaming Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Platform

8.3.2.2.2.  By Monetization Type

8.3.2.2.3.  By Age group

8.3.3.    Japan Mobile Gaming Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Platform

8.3.3.2.2.  By Monetization Type

8.3.3.2.3.  By Age group

8.3.4.    South Korea Mobile Gaming Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Platform

8.3.4.2.2.  By Monetization Type

8.3.4.2.3.  By Age group

8.3.5.    Australia Mobile Gaming Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Platform

8.3.5.2.2.  By Monetization Type

8.3.5.2.3.  By Age group

9.    Middle East & Africa Mobile Gaming Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Platform

9.2.2.  By Monetization Type

9.2.3.  By Age group

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Mobile Gaming Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Platform

9.3.1.2.2.  By Monetization Type

9.3.1.2.3.  By Age group

9.3.2.    UAE Mobile Gaming Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Platform

9.3.2.2.2.  By Monetization Type

9.3.2.2.3.  By Age group

9.3.3.    South Africa Mobile Gaming Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Platform

9.3.3.2.2.  By Monetization Type

9.3.3.2.3.  By Age group

10.    South America Mobile Gaming Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Platform

10.2.2.  By Monetization Type

10.2.3.  By Age group

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Mobile Gaming Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Platform

10.3.1.2.2.  By Monetization Type

10.3.1.2.3.  By Age group

10.3.2.    Colombia Mobile Gaming Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Platform

10.3.2.2.2.  By Monetization Type

10.3.2.2.3.  By Age group

10.3.3.    Argentina Mobile Gaming Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Platform

10.3.3.2.2.  By Monetization Type

10.3.3.2.3.  By Age group

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Mobile Gaming Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Tencent Holdings Limited

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Nintendo Co. Ltd

15.3.  Zynga Inc

15.4.  Activision Blizzard Inc

15.5.  GungHo Online Entertainment Inc

15.6.  Electronic Arts Inc

15.7.  Kabam Games Inc

15.8.  Rovio Entertainment Corporation

15.9.  NCsoft Corporation

15.10.  NetEase Inc

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Mobile Gaming Market was estimated to be USD 115.86 Billion in 2025.

North America is the dominating region in the Global Mobile Gaming Market.

Advertising segment is the fastest growing segment in the Global Mobile Gaming Market.

The Global Mobile Gaming Market is expected to grow at 11.29% between 2026 to 2031.

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