Report Description

Global Metaverse in Retail Market is predicted to proliferate during the upcoming years due to the increasing demand for online advertising and the growing popularity of mixed reality in retail. Besides, the rising requirement for converging the physical and digital world for advertising the products used in concerts, movies, and sports to elevate viewers' online experience is also escalating the growth of the global metaverse in retail market. The growing trend of social media advertising, along with the advancements in the novel technologies like blockchain, Augmented Reality, Virtual Reality, and others are also propelling The Global Metaverse in Retail Market. With the adoption of the metaverse concept, it is predicted to add USD 5 trillion to the value of the global economy by 2030.

The service providers are constantly looking for innovative technological solutions to enhance the user experience by adopting cutting-edge technologies and investing in R&D activities for the metaverse experience. For instance, in 2021, Facebook announced an investment of USD10 billion for building the metaverse, along with changing the company's official name to Meta. The company is giving its users the friendly experience of a retail marketplace and communicating experience with friends, families, or colleagues from their platform. Additionally, the metaverse in retail market is experiencing huge investments, partnerships, and collaborations predicted to generate massive global opportunities for the retail sector in the upcoming years. Enterprises are searching for technologically advanced solutions to upgrade their existing structure and improve employees' productivity. The rapidly expanding adoption of NFTs (non-fungible tokens) globally is also predicted to accelerate the global metaverse in retail market. In 2021, the global retail market generated sales of over USD 26 trillion, with a projection to reach more than USD 30 trillion by 2024.

Increased High-Speed Internet and Data Transfer is Fueling the Market Growth

Faster connections from higher spectrum 5G and 5G mmWave enable the operations and development of the metaverse in many ways. In early 2021, the fans at the Super Bowl experienced a 5G multi-View experience, allowing them to view the game from seven angles. The super bowl experience is the immersive experience that comes from the metaverse technology with high-speed internet connectivity and data transfer. These fast connections are expected to allow metaverse technology to deliver real-world experiences that were once thought impossible in the digital world. The proportion of high-speed connections of all internet connections is expected to increase from 83.3% in 2021 to 94.5% by 2026.

Rising Need for Internet Advertising is Driving the Market Growth

The metaverse technology has massive potential for brands, advertisers, and marketers looking to garner better traction in the growing digital age. The number of users increased from 60 million in 2020 to 81 million in 2021. It is estimated that artificial and virtual reality usage will reach 1.73 billion in the next two years. The metaverse advertising opportunities will be a more natural fit for retail businesses than their peers. For adopting a successful advertising strategy, the brands are considering diving into the metaverse and practicing metaverse-specific advertising.

Growing Artificial Intelligence (AI) Technology is Driving the Market Growth

AI has come a long way over the past few years, propelling GPT 3 (deep learning). GPT 3 creates human-comprehensible and readable texts and experiences based on deep understanding, which is going to drive the interaction between physical beings, digital beings, and digital objects. In recent technological advancements, AI use cases that are already prevalent in the Metaverse for retail, centered around optimizing engagement and advertising. Numerous Metaverse designs also target digital beings as companions and friends, and the AI is capable of creating more complex forms from input, processing, gestures, voice generation, and expressions. Companies such as Promethean AI are building the entire world for retail and other businesses based on the user-friendly digital world.

Increasing Trend for Digital Identities and Interaction Models is Driving the Market Growth

The user's digital identities are as accurate as the physical identities that comprise online reputation, relationships with your network, and API-based logins, among others. Before the pandemic (2020), less than 10% of the population was online for work and economic output, and physical interactions at work used to override virtual interactions. During the pandemic, more than 70% of the population worked remotely. It is predicted that only 30-40% population stayed virtual, and 50% started working from the office after the pandemic in 2021. Virtual interactions are a perfect catalyst for the Metaverse for retail which includes engaging and collaborating in real-time in immersive social media platforms. Whether interacting on social media, working, or participating in online shopping, digital identity has become the central figure. The Metaverse technology is going to be catalyzed around the acceptance of the digital uniqueness and interaction models woven around the retail sector.

Growing Virtual Events in Metaverse is Driving the Market Growth

Metaverse technology are most growing in the retail sector which in turn is rising the marketing strategies of the big retail companies by the help of virtual events and shows in the metaverse space. For instance, in February 2022, Gucci announced the metaverse land in The Sandbox metaverse with its first virtual event launch. The Gucci Vault Land virtual event was held for two weeks at the end of October. Additionally, the company has launched eight voxel digital collectible clothing items in The Sandbox. Within the experience of the virtual event, numerous digital collectibles were presented to portray its ongoing pursuit of precious wonders.


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Market Segmentation

Based on product, the market is fragmented into hardware, software, and services. Based on hardware, the market is segregated into Displays, Extended Reality (XR) Hardware, and AR/VR Headsets. Based on the Extended Reality (XR) hardware, the market is divided into haptic sensors & devices, omni treadmills and smart glasses. Based on the software the market is divided into asset creation tool and programming engines. Based on platform the market is segmented into desktop, mobile, and headsets. Based on technology, the market is segmented into Blockchain, AR & VR, Mixed Reality, and others. Based on End-Use Type the market is fragmented into food and beverages, personal and household care, apparel, footwear and accessories, furniture, toys and hobby, electronic and household appliances, and other. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North America, Europe, Asia-Pacific, South America, and Middle East & Africa.

Company Profiles

Tencent Holdings Ltd., NVIDIA Corporation, Meta Platforms, Inc., Roblox Corporation, Microsoft Corporation, Alibaba Group Holding Limited, Globant S.A., Queppelin Technology Solutions Pvt. Ltd., Netease, Inc., Magic Leap, Inc. are among the major market players in the global platform that lead the market growth of the global Metaverse in Retail market.

Attribute

Details

Base Year

2022

Historical Years

2018 – 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Billion and CAGR for 2018-2022 and 2023E-2028F

Report Coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered

·         Product

o   Hardware

§  Extended Reality (XR) Hardware

o   Software

·         Platform

·         Technology

·         End-Use Type

·         Region

Regional Scope

Asia-Pacific, North America, Europe, Middle East & Africa and South America

Country Scope

China, Japan, India, Australia, South Korea, United States, Canada, Mexico, United Kingdom, Germany, France, Spain, Italy, Israel, Turkey, Saudi Arabia, UAE, South Africa, Brazil, Argentina, Colombia

Key Companies Profiled

Tencent Holdings Ltd., NVIDIA Corporation, Meta Platforms, Inc., Roblox Corporation, Microsoft Corporation, Alibaba Group Holding Limited, Globant S.A., Queppelin Technology Solutions Pvt. Ltd., Netease, Inc., Magic Leap, Inc., among others

Customization Scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and Purchase Options

Avail of customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/pdf format on special request)

 

Report Scope:

In this report, the global Metaverse in Retail market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Metaverse in Retail Market, By Product:
    • Hardware
      • Displays
      • Extended Reality (XR) Hardware
        • Haptic Sensors & Devices
        • Omni Treadmills
        • Smart Glasses
      • AR/VR Headsets
    • Software
      • Asset Creation Tool
      • Programming Engines
    • Services
  • Metaverse in Retail Market, By Platform:
    • Desktop
    • Mobile
    • Headsets
  • Metaverse in Retail Market, By Technology:
    • Blockchain
    • AR & VR
    • Mixed Reality
    • Others
  • Metaverse in Retail Market, By End-Use Type:
    • Food and Beverages
    • Personal and Household Care
    • Apparel
    • Footwear and Accessories
    • Furniture
    • Toys and Hobby
    • Electronic and Household Appliances
    • Others
  • Metaverse in Retail Market, By Region:
    • Asia-Pacific
      • China
      • Japan
      • India
      • Australia
      • South Korea
    • North America
      • United States
      • Canada
      • Mexico
    • Europe
      • United Kingdom
      • Germany
      • France
      • Spain
      • Italy
    • Middle East & Africa
      • Israel
      • Turkey
      • Saudi Arabia
      • UAE
    • South America
      • Brazil
      • Argentina
      • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global Metaverse in Retail market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

It is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

1.    Service Overview

2.    Research Methodology

3.    Impact of COVID-19 on Global Metaverse in Retail Market

4.    Executive Summary

5.    Voice of Customers

5.1.  Brand Awareness

5.2.  Preferred Product Type

5.3.  Major Benefits from the Adoption of Metaverse

5.4.  Factors Considered for Selecting Vendors

5.5.  Key Satisfaction Level

5.6.  Key Challenges Faced by Customers

6.    Global Metaverse in Retail Market Outlook

6.1.  Market Size & Forecast

6.1.1.    By Value

6.2.  Market Share & Forecast

6.2.1.    By Product (Hardware, Software, Services)

6.2.1.1.        By Hardware (Displays, Extended Reality (XR) Hardware, AR/VR Headsets)

6.2.1.1.1.           By Extended Reality (XR) Hardware (Haptic Sensors & Devices, Omni Treadmills, Smart Glasses)

6.2.1.2.        By Software (Asset Creation Tool, Programming Engines)

6.2.2.    By Platform (Desktop, Mobile, Headsets)

6.2.3.    By Technology (Blockchain, AR & VR, Mixed Reality, Others)

6.2.4.    By End-Use Type (Food and Beverages, Personal and Household Care, Apparel, Footwear and Accessories, Furniture, Toys, and Hobby, Electronic and Household Appliances, Other)

6.2.5.    By Region

6.2.6.    By Company

6.3.  Market Map

7.    North America Metaverse in Retail Market Outlook

7.1.  Market Size & Forecast

7.1.1.    By Value

7.2.  Market Share & Forecast

7.2.1.    By Product

7.2.1.1.        By Hardware

7.2.1.1.1.           By Extended Reality (XR) Hardware

7.2.1.2.        By Software

7.2.2.    By Platform

7.2.3.    By Technology

7.2.4.    By End-Use Type

7.2.5.    By Country

7.3.  North America: Country Analysis

7.3.1.    United States Metaverse in Retail Market Outlook

7.3.1.1.        Market Size & Forecast

7.3.1.1.1.           By Value 

7.3.1.2.        Market Share & Forecast

7.3.1.2.1.           By Product

7.3.1.2.1.1.               By Hardware

7.3.1.2.1.1.1.   By Extended Reality (XR) Hardware

7.3.1.2.1.2.               By Software

7.3.1.2.2.           By Platform

7.3.1.2.3.           By Technology

7.3.1.2.4.           By End-Use Type

7.3.2.    Canada Metaverse in Retail Market Outlook

7.3.2.1.        Market Size & Forecast

7.3.2.1.1.           By Value 

7.3.2.2.        Market Share & Forecast

7.3.2.2.1.           By Product

7.3.2.2.1.1.               By Hardware

7.3.2.2.1.1.1.   By Extended Reality (XR) Hardware

7.3.2.2.1.2.               By Software

7.3.2.2.2.           By Platform

7.3.2.2.3.           By Technology

7.3.2.2.4.           By End-Use Type

7.3.3.    Mexico Metaverse in Retail Market Outlook

7.3.3.1.        Market Size & Forecast

7.3.3.1.1.           By Value 

7.3.3.2.        Market Share & Forecast

7.3.3.2.1.           By Product

7.3.3.2.1.1.               By Hardware

7.3.3.2.1.1.1.   By Extended Reality (XR) Hardware

7.3.3.2.1.2.               By Software

7.3.3.2.2.           By Platform

7.3.3.2.3.           By Technology

7.3.3.2.4.           By End-Use Type

8.    Asia-Pacific Metaverse in Retail Market Outlook

8.1.  Market Size & Forecast

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Product

8.2.1.1.        By Hardware

8.2.1.1.1.           By Extended Reality (XR) Hardware

8.2.1.2.        By Software

8.2.2.    By Platform

8.2.3.    By Technology

8.2.4.    By End-Use Type

8.2.5.    By Country

8.3.  Asia-Pacific: Country Analysis

8.3.1.    China Metaverse in Retail Market Outlook

8.3.1.1.        Market Size & Forecast

8.3.1.1.1.           By Value 

8.3.1.2.        Market Share & Forecast

8.3.1.2.1.           By Product

8.3.1.2.1.1.               By Hardware

8.3.1.2.1.1.1.   By Extended Reality (XR) Hardware

8.3.1.2.1.2.               By Software

8.3.1.2.2.           By Platform

8.3.1.2.3.           By Technology

8.3.1.2.4.           By End-Use Type

8.3.2.    Japan Metaverse in Retail Market Outlook

8.3.2.1.        Market Size & Forecast

8.3.2.1.1.           By Value 

8.3.2.2.        Market Share & Forecast

8.3.2.2.1.           By Product

8.3.2.2.1.1.               By Hardware

8.3.2.2.1.1.1.   By Extended Reality (XR) Hardware

8.3.2.2.1.2.               By Software

8.3.2.2.2.           By Platform

8.3.2.2.3.           By Technology

8.3.2.2.4.           By End-Use Type

8.3.3.    South Korea Metaverse in Retail Market Outlook

8.3.3.1.        Market Size & Forecast

8.3.3.1.1.           By Value 

8.3.3.2.        Market Share & Forecast

8.3.3.2.1.           By Product

8.3.3.2.1.1.               By Hardware

8.3.3.2.1.1.1.   By Extended Reality (XR) Hardware

8.3.3.2.1.2.               By Software

8.3.3.2.2.           By Platform

8.3.3.2.3.           By Technology

8.3.3.2.4.           By End-Use Type

8.3.4.    India Metaverse in Retail Market Outlook

8.3.4.1.        Market Size & Forecast

8.3.4.1.1.           By Value 

8.3.4.2.        Market Share & Forecast

8.3.4.2.1.           By Product

8.3.4.2.1.1.               By Hardware

8.3.4.2.1.1.1.   By Extended Reality (XR) Hardware

8.3.4.2.1.2.               By Software

8.3.4.2.2.           By Platform

8.3.4.2.3.           By Technology

8.3.4.2.4.           By End-Use Type

8.3.5.    Australia Metaverse in Retail Market Outlook

8.3.5.1.        Market Size & Forecast

8.3.5.1.1.           By Value 

8.3.5.2.        Market Share & Forecast

8.3.5.2.1.           By Product

8.3.5.2.1.1.               By Hardware

8.3.5.2.1.1.1.   By Extended Reality (XR) Hardware

8.3.5.2.1.2.               By Software

8.3.5.2.2.           By Platform

8.3.5.2.3.           By Technology

8.3.5.2.4.           By End-Use Type

9.    Europe Metaverse in Retail Market Outlook

9.1.  Market Size & Forecast

9.1.1.    By Value

9.2.  Market Share & Forecast

9.2.1.    By Product

9.2.1.1.        By Hardware

9.2.1.1.1.           By Extended Reality (XR) Hardware

9.2.1.2.        By Software

9.2.2.    By Platform

9.2.3.    By Technology

9.2.4.    By End-Use Type

9.2.5.    By Country

9.3.  Europe: Country Analysis

9.3.1.    Germany Metaverse in Retail Market Outlook

9.3.1.1.        Market Size & Forecast

9.3.1.1.1.           By Value 

9.3.1.2.        Market Share & Forecast

9.3.1.2.1.           By Product

9.3.1.2.1.1.               By Hardware

9.3.1.2.1.1.1.   By Extended Reality (XR) Hardware

9.3.1.2.1.2.               By Software

9.3.1.2.2.           By Platform

9.3.1.2.3.           By Technology

9.3.1.2.4.           By End-Use Type

9.3.2.    United Kingdom Metaverse in Retail Market Outlook

9.3.2.1.        Market Size & Forecast

9.3.2.1.1.           By Value 

9.3.2.2.        Market Share & Forecast

9.3.2.2.1.           By Product

9.3.2.2.1.1.               By Hardware

9.3.2.2.1.1.1.   By Extended Reality (XR) Hardware

9.3.2.2.1.2.               By Software

9.3.2.2.2.           By Platform

9.3.2.2.3.           By Technology

9.3.2.2.4.           By End-Use Type

9.3.3.    France Metaverse in Retail Market Outlook

9.3.3.1.        Market Size & Forecast

9.3.3.1.1.           By Value 

9.3.3.2.        Market Share & Forecast

9.3.3.2.1.           By Product

9.3.3.2.1.1.               By Hardware

9.3.3.2.1.1.1.   By Extended Reality (XR) Hardware

9.3.3.2.1.2.               By Software

9.3.3.2.2.           By Platform

9.3.3.2.3.           By Technology

9.3.3.2.4.           By End-Use Type

9.3.4.    Italy Metaverse in Retail Market Outlook

9.3.4.1.        Market Size & Forecast

9.3.4.1.1.           By Value 

9.3.4.2.        Market Share & Forecast

9.3.4.2.1.           By Product

9.3.4.2.1.1.               By Hardware

9.3.4.2.1.1.1.   By Extended Reality (XR) Hardware

9.3.4.2.1.2.               By Software

9.3.4.2.2.           By Platform

9.3.4.2.3.           By Technology

9.3.4.2.4.           By End-Use Type

9.3.5.    Spain Metaverse in Retail Market Outlook

9.3.5.1.        Market Size & Forecast

9.3.5.1.1.           By Value 

9.3.5.2.        Market Share & Forecast

9.3.5.2.1.           By Product

9.3.5.2.1.1.               By Hardware

9.3.5.2.1.1.1.   By Extended Reality (XR) Hardware

9.3.5.2.1.2.               By Software

9.3.5.2.2.           By Platform

9.3.5.2.3.           By Technology

9.3.5.2.4.           By End-Use Type

10. South America Metaverse in Retail Market Outlook

10.1.             Market Size & Forecast

10.1.1. By Value

10.2.             Market Share & Forecast

10.2.1. By Product

10.2.1.1.     By Hardware

10.2.1.1.1.         By Extended Reality (XR) Hardware

10.2.1.2.     By Software

10.2.2. By Platform

10.2.3. By Technology

10.2.4. By End-Use Type

10.2.5. By Country

10.3.             South America: Country Analysis

10.3.1. Brazil Metaverse in Retail Market Outlook

10.3.1.1.     Market Size & Forecast

10.3.1.1.1.         By Value 

10.3.1.2.     Market Share & Forecast

10.3.1.2.1.         By Product

10.3.1.2.1.1.            By Hardware

10.3.1.2.1.1.1.                By Extended Reality (XR) Hardware

10.3.1.2.1.2.            By Software

10.3.1.2.2.         By Platform

10.3.1.2.3.         By Technology

10.3.1.2.4.         By End-Use Type

10.3.2. Argentina Metaverse in Retail Market Outlook

10.3.2.1.     Market Size & Forecast

10.3.2.1.1.         By Value 

10.3.2.2.     Market Share & Forecast

10.3.2.2.1.         By Product

10.3.2.2.1.1.            By Hardware

10.3.2.2.1.1.1.                By Extended Reality (XR) Hardware

10.3.2.2.1.2.            By Software

10.3.2.2.2.         By Platform

10.3.2.2.3.         By Technology

10.3.2.2.4.         By End-Use Type

10.3.3. Colombia Metaverse in Retail Market Outlook

10.3.3.1.     Market Size & Forecast

10.3.3.1.1.         By Value 

10.3.3.2.     Market Share & Forecast

10.3.3.2.1.         By Product

10.3.3.2.1.1.            By Hardware

10.3.3.2.1.1.1.                By Extended Reality (XR) Hardware

10.3.3.2.1.2.            By Software

10.3.3.2.2.         By Platform

10.3.3.2.3.         By Technology

10.3.3.2.4.         By End-Use Type

11. Middle East & Africa Metaverse in Retail Market Outlook

11.1.             Market Size & Forecast

11.1.1. By Value

11.2.             Market Share & Forecast

11.2.1. By Product

11.2.1.1.     By Hardware

11.2.1.1.1.         By Extended Reality (XR) Hardware

11.2.1.2.     By Software

11.2.2. By Platform

11.2.3. By Technology

11.2.4. By End-Use Type

11.2.5. By Country

11.3.             Middle East & Africa: Country Analysis

11.3.1. Israel Metaverse in Retail Market Outlook

11.3.1.1.     Market Size & Forecast

11.3.1.1.1.         By Value 

11.3.1.2.     Market Share & Forecast

11.3.1.2.1.         By Product

11.3.1.2.1.1.            By Hardware

11.3.1.2.1.1.1.                By Extended Reality (XR) Hardware

11.3.1.2.1.2.            By Software

11.3.1.2.2.         By Platform

11.3.1.2.3.         By Technology

11.3.1.2.4.         By End-Use Type

11.3.2. Turkey Metaverse in Retail Market Outlook

11.3.2.1.     Market Size & Forecast

11.3.2.1.1.         By Value 

11.3.2.2.     Market Share & Forecast

11.3.2.2.1.         By Product

11.3.2.2.1.1.            By Hardware

11.3.2.2.1.1.1.                By Extended Reality (XR) Hardware

11.3.2.2.1.2.            By Software

11.3.2.2.2.         By Platform

11.3.2.2.3.         By Technology

11.3.2.2.4.         By End-Use Type

11.3.3. UAE Metaverse in Retail Market Outlook

11.3.3.1.     Market Size & Forecast

11.3.3.1.1.         By Value 

11.3.3.2.     Market Share & Forecast

11.3.3.2.1.         By Product

11.3.3.2.1.1.            By Hardware

11.3.3.2.1.1.1.                By Extended Reality (XR) Hardware

11.3.3.2.1.2.            By Software

11.3.3.2.2.         By Platform

11.3.3.2.3.         By Technology

11.3.3.2.4.         By End-Use Type

11.3.4. Saudi Arabia Metaverse in Retail Market Outlook

11.3.4.1.     Market Size & Forecast

11.3.4.1.1.         By Value 

11.3.4.2.     Market Share & Forecast

11.3.4.2.1.         By Product

11.3.4.2.1.1.            By Hardware

11.3.4.2.1.1.1.                By Extended Reality (XR) Hardware

11.3.4.2.1.2.            By Software

11.3.4.2.2.         By Platform

11.3.4.2.3.         By Technology

11.3.4.2.4.         By End-Use Type

12. Market Dynamics

12.1.     Drivers

12.1.1. Increased High-Speed Internet and Data Transfer

12.1.2. Rising Need for Internet Advertising

12.1.3. Growing Artificial Intelligence (AI) Technology

12.2.     Challenges

12.2.1. High Equipment Costs

12.2.2. Potential for Bullying, Harassments and Assaults

13. Market Trends & Developments

13.1.        Increasing Trend for Digital Identities and Interaction Models

13.2.        Growing Virtual Events in Metaverse

13.3.        Rising need for Web3 and Decentralization

13.4.        Expanding the usage of Virtual and Augmented Reality

13.5.        Trend of More Advanced Avatar Technology

14. Top Examples of Metaverse

15. Top Real World Use Cases

16. Use Cases of Metaverse in Retail

17. Mergers& Acquisitions/Recent Developments/New Entrants

18. Company Profiles

18.1.                 Tencent Holdings Ltd.

18.1.1.    Business Overview

18.1.2.    Key Revenue

18.1.3.    Recent Developments

18.1.4.    Key Personnel

18.1.5.    Key Product Offered

18.1.6.    Target Market Segments

18.2.                 NVIDIA Corporation

18.2.1.    Business Overview

18.2.2.    Key Revenue

18.2.3.    Recent Developments

18.2.4.    Key Personnel

18.2.5.    Key Product Offered

18.2.6.    Target Market Segments

18.3.                 Meta Platforms, Inc.

18.3.1.    Business Overview

18.3.2.    Key Revenue

18.3.3.    Recent Developments

18.3.4.    Key Personnel

18.3.5.    Key Product Offered

18.3.6.    Target Market Segments

18.4.                 Roblox Corporation

18.4.1.    Business Overview

18.4.2.    Key Revenue

18.4.3.    Recent Developments

18.4.4.    Key Personnel

18.4.5.    Key Product Offered

18.4.6.    Target Market Segments

18.5.                 Microsoft Corporation

18.5.1.    Business Overview

18.5.2.    Key Revenue

18.5.3.    Recent Developments

18.5.4.    Key Personnel

18.5.5.    Key Product Offered

18.5.6.    Target Market Segments

18.6.                 Alibaba Group Holding Limited

18.6.1.    Business Overview

18.6.2.    Key Revenue

18.6.3.    Recent Developments

18.6.4.    Key Personnel

18.6.5.    Key Product Offered

18.6.6.    Target Market Segments

18.7.                 Globant S.A.

18.7.1.    Business Overview

18.7.2.    Key Revenue

18.7.3.    Recent Developments

18.7.4.    Key Personnel

18.7.5.    Key Product Offered

18.7.6.    Target Market Segments

18.8.                 Queppelin Technology Solutions Pvt. Ltd.

18.8.1.    Business Overview

18.8.2.    Key Revenue

18.8.3.    Recent Developments

18.8.4.    Key Personnel

18.8.5.    Key Product Offered

18.8.6.    Target Market Segments

18.9.                 Netease, Inc.

18.9.1.    Business Overview

18.9.2.    Key Revenue

18.9.3.    Recent Developments

18.9.4.    Key Personnel

18.9.5.    Key Product Offered

18.9.6.    Target Market Segments

18.10.               Magic Leap, Inc.

18.10.1. Business Overview

18.10.2. Key Revenue

18.10.3. Recent Developments

18.10.4. Key Personnel

18.10.5. Key Product Offered

18.10.6. Target Market Segments

19. Strategic Recommendations

19.1.     Fastest Growing Market by Technology

19.2.     Dominating Market by Product

19.3.     Dominating Market by Region & Country

19.4.     Growing Technologies for Metaverse

20. About Us & Disclaimer

(Note: The companies list can be customized based on the client requirements.)

Figures and Tables

Frequently asked questions

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Key players in the market are Tencent Holdings Ltd., NVIDIA Corporation, Meta Platforms, Inc., Roblox Corporation, Microsoft Corporation, Alibaba Group Holding Limited, Globant S.A., Queppelin Technology Solutions Pvt. Ltd., Netease, Inc., Magic Leap, Inc., among others.

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The fastest growing segment of Metaverse in Retail by technology for the forecast period is AR & VR owing to the rising adoption of the technology based on the advanced user experience.

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The Metaverse in Retail has numerous advantages that includes an opportunity to tailor experiences for their audience demographics, investing directly in current and future customer loyalty.

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Increased high-speed internet and data transfer along with the rising need for internet advertising and growing artificial intelligence (AI) technology are the main drivers for the growth of the Metaverse in Retail market through the forecast years.

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Sakshi Bajaal

Business Consultant
Press Release

Metaverse in Retail Market to be dominated by Blockchain technology through 2028

Jan, 2023

Growing adoption of metaverse for advertising and rise in investment in metaverse real-estate market are driving the implementation of the metaverse in retail market across the globe.