Global healthcare gamification market is expected to grow at an impressive rate during the forecast period. the global healthcare gamification market is driven by the increasing penetration of internet and smartphones. Additionally, increasing digitalization across the healthcare industry and improving healthcare IT infrastructure are further expected to fuel the market growth through 2026. Besides, the use of healthcare gamification system to spread awareness pertaining to several diseases is further expected to positively influence the market growth over the next five years. For instance, healthcare gamification technology is being used in South Africa to spread awareness pertaining to HIV and Ebola. Furthermore, technological advancements and new product launches by the major players operating in the market is further expected to create lucrative opportunities for market growth over the next few years.

Global healthcare gamification market is segmented based on product, game type, application, company and region. Based on game type, the market can be categorized into exercise games, serious games and casual games. Causal games are those that are used for therapy and monitoring purposes. Hence, these games have a significant impact on the patient behavior, particularly on the cognitive health.  

Regionally, North America is expected to dominate the overall healthcare gamification market. This can be attributed to the well established healthcare IT infrastructure coupled with early adoption of technologies in the region. Additionally, the presence of major players operating in the market in the North America region is further expected to drive the market growth significantly in the region.

The major players operating in the Healthcare Gamification market are Welltok Inc., SuperBetter,LLC, Reflexion Health Inc, Nike Inc., Microsoft Corporation, Mango Health Inc., JawBone Inc., FitBit Inc., EveryMove Inc., Ayogo Health Inc.

Years considered for this report:

Historical Years: 2016-2019

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2022–2026

Objective of the Study:

  • To analyze and estimate the market size of global healthcare gamification market from 2016 to 2019.
  • To estimate and forecast the market size of global healthcare gamification market from 2020 to 2026 and growth rate until 2026.
  • To classify and forecast global healthcare gamification Market based on product, game type, application, company and regional distribution.
  • To identify dominant region or segment in the global healthcare gamification Market.
  • To identify drivers and challenges for global healthcare gamification Market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global healthcare gamification Market.
  • To identify and analyze the profile of leading players operating in global healthcare gamification Market.
  • To identify key sustainable strategies adopted by market players in global healthcare gamification Market.

   

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TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of service providers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the service providers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the service providers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global healthcare gamification Market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

  • IT & Telecom related companies
  • Market research and consulting firms
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to healthcare gamification

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as service providers, suppliers and partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:

In this report, global healthcare gamification Market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Global Healthcare Gamification Market, By Product:
    • Consumer Based Solutions
    • Enterprise-based Solutions
  • Global Healthcare Gamification Market, By Game Type:
    • Exercise Games
    • Serious Games
    • Casual Games
  • Global Healthcare Gamification Market, By Application:
    • Education
    • Fitness Management
    • Medical Training
    • Medication Management
    • Physical Therapy
    • Others
  • Global Healthcare Gamification Market, By Region:
    • North America
      • United States
      • Canada
      • Mexico
    • Europe
      • Germany
      • France
      • United Kingdom
      • Italy
      • Spain
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Singapore
    • Middle East & Africa
      • South Africa
      • Saudi Arabia
      • UAE
      • Kuwait
    • South America
      • Brazil
      • Argentina
      • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global healthcare gamification Market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).
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1.    Product Overview

2.    Research Methodology

3.    Impact of COVID-19 on Global Healthcare Gamification Market

4.    Executive Summary

5.    Voice of Customer

6.    Global Healthcare Gamification Market Outlook

6.1.  Market Size & Forecast

6.1.1.     By Value

6.2.  Market Share & Forecast

6.2.1.     By Product (Consumer Based Solutions v/s Enterprise-based Solutions)

6.2.2.     By Game Type (Exercise Games, Serious Games, Casual Games)

6.2.3.     By Application (Education, Fitness Management, Medical Training, Medication Management, Physical Therapy, Others)

6.2.4.     By Company (2020)

6.2.5.     By Region

6.3.  Product Market Map

7.    Asia-Pacific Healthcare Gamification Market Outlook

7.1.  Market Size & Forecast          

7.1.1.     By Value

7.2.  Market Share & Forecast

7.2.1.     By Product

7.2.2.     By Game Type

7.2.3.     By Application

7.2.4.     By Country

7.3.  Asia-Pacific: Country Analysis

7.3.1.     China Healthcare Gamification Market Outlook

7.3.1.1.         Market Size & Forecast

7.3.1.1.1.             By Value

7.3.1.2.         Market Share & Forecast

7.3.1.2.1.             By Product

7.3.1.2.2.             By Game Type

7.3.1.2.3.             By Application

7.3.2.     India Healthcare Gamification Market Outlook

7.3.2.1.         Market Size & Forecast

7.3.2.1.1.             By Value

7.3.2.2.         Market Share & Forecast

7.3.2.2.1.             By Product

7.3.2.2.2.             By Game Type

7.3.2.2.3.             By Application

7.3.3.     Japan Healthcare Gamification Market Outlook

7.3.3.1.         Market Size & Forecast

7.3.3.1.1.             By Value

7.3.3.2.         Market Share & Forecast

7.3.3.2.1.             By Product

7.3.3.2.2.             By Game Type

7.3.3.2.3.             By Application

7.3.4.     South Korea Healthcare Gamification Market Outlook

7.3.4.1.         Market Size & Forecast

7.3.4.1.1.             By Value

7.3.4.2.         Market Share & Forecast

7.3.4.2.1.             By Product

7.3.4.2.2.             By Game Type

7.3.4.2.3.             By Application

7.3.5.     Singapore Healthcare Gamification Market Outlook

7.3.5.1.         Market Size & Forecast

7.3.5.1.1.             By Value

7.3.5.2.         Market Share & Forecast

7.3.5.2.1.             By Product

7.3.5.2.2.             By Game Type

7.3.5.2.3.             By Application

8.    Europe Healthcare Gamification Market Outlook

8.1.  Market Size & Forecast          

8.1.1.     By Value

8.2.  Market Share & Forecast

8.2.1.     By Product

8.2.2.     By Game Type

8.2.3.     By Application

8.2.4.     By Country

8.3.  Europe: Country Analysis

8.3.1.     France Healthcare Gamification Market Outlook

8.3.1.1.         Market Size & Forecast

8.3.1.1.1.             By Value

8.3.1.2.         Market Share & Forecast

8.3.1.2.1.             By Product

8.3.1.2.2.             By Game Type

8.3.1.2.3.             By Application

8.3.2.     Germany Healthcare Gamification Market Outlook

8.3.2.1.         Market Size & Forecast

8.3.2.1.1.             By Value

8.3.2.2.         Market Share & Forecast

8.3.2.2.1.             By Product

8.3.2.2.2.             By Game Type

8.3.2.2.3.             By Application

8.3.3.     United Kingdom Healthcare Gamification Market Outlook

8.3.3.1.         Market Size & Forecast

8.3.3.1.1.             By Value

8.3.3.2.         Market Share & Forecast

8.3.3.2.1.             By Product

8.3.3.2.2.             By Game Type

8.3.3.2.3.             By Application

8.3.4.     Italy Healthcare Gamification Market Outlook

8.3.4.1.         Market Size & Forecast

8.3.4.1.1.             By Value

8.3.4.2.         Market Share & Forecast

8.3.4.2.1.             By Product

8.3.4.2.2.             By Game Type

8.3.4.2.3.             By Application

8.3.5.     Spain Healthcare Gamification Market Outlook

8.3.5.1.         Market Size & Forecast

8.3.5.1.1.             By Value

8.3.5.2.         Market Share & Forecast

8.3.5.2.1.             By Product

8.3.5.2.2.             By Game Type

8.3.5.2.3.             By Application

9.    North America Healthcare Gamification Market Outlook

9.1.  Market Size & Forecast          

9.1.1.     By Value

9.2.  Market Share & Forecast

9.2.1.     By Product

9.2.2.     By Game Type

9.2.3.     By Application

9.2.4.     By Country

9.3.  North America: Country Analysis

9.3.1.     United States Healthcare Gamification Market Outlook

9.3.1.1.         Market Size & Forecast

9.3.1.1.1.             By Value

9.3.1.2.         Market Share & Forecast

9.3.1.2.1.             By Product

9.3.1.2.2.             By Game Type

9.3.1.2.3.             By Application

9.3.2.     Mexico Healthcare Gamification Market Outlook

9.3.2.1.         Market Size & Forecast

9.3.2.1.1.             By Value

9.3.2.2.         Market Share & Forecast

9.3.2.2.1.             By Product

9.3.2.2.2.             By Game Type

9.3.2.2.3.             By Application

9.3.3.     Canada Healthcare Gamification Market Outlook

9.3.3.1.         Market Size & Forecast

9.3.3.1.1.             By Value

9.3.3.2.         Market Share & Forecast

9.3.3.2.1.             By Product

9.3.3.2.2.             By Game Type

9.3.3.2.3.             By Application

10.  South America Healthcare Gamification Market Outlook

10.1.              Market Size & Forecast

10.1.1.  By Value

10.2.              Market Share & Forecast

10.2.1.  By Product

10.2.2.  By Game Type

10.2.3.  By Application

10.2.4.  By Country

10.3.              South America: Country Analysis

10.3.1.  Brazil Healthcare Gamification Market Outlook

10.3.1.1.      Market Size & Forecast

10.3.1.1.1.           By Value

10.3.1.2.      Market Share & Forecast

10.3.1.2.1.           By Product

10.3.1.2.2.           By Game Type

10.3.1.2.3.           By Application

10.3.2.  Argentina Healthcare Gamification Market Outlook

10.3.2.1.      Market Size & Forecast

10.3.2.1.1.           By Value

10.3.2.2.      Market Share & Forecast

10.3.2.2.1.           By Product

10.3.2.2.2.           By Game Type

10.3.2.2.3.           By Application

10.3.3.  Colombia Healthcare Gamification Market Outlook

10.3.3.1.      Market Size & Forecast

10.3.3.1.1.           By Value

10.3.3.2.      Market Share & Forecast

10.3.3.2.1.           By Product

10.3.3.2.2.           By Game Type

10.3.3.2.3.           By Application

11.  Middle East and Africa Healthcare Gamification Market Outlook

11.1.              Market Size & Forecast

11.1.1.  By Value

11.2.              Market Share & Forecast

11.2.1.  By Product

11.2.2.  By Game Type

11.2.3.  By Application

11.2.4.  By Country

11.3.              MEA: Country Analysis

11.3.1.  South Africa Healthcare Gamification Market Outlook

11.3.1.1.      Market Size & Forecast

11.3.1.1.1.           By Value

11.3.1.2.      Market Share & Forecast

11.3.1.2.1.           By Product

11.3.1.2.2.           By Game Type

11.3.1.2.3.           By Application

11.3.2.  Saudi Arabia Healthcare Gamification Market Outlook

11.3.2.1.      Market Size & Forecast

11.3.2.1.1.           By Value

11.3.2.2.      Market Share & Forecast

11.3.2.2.1.           By Product

11.3.2.2.2.           By Game Type

11.3.2.2.3.           By Application

11.3.3.  UAE Healthcare Gamification Market Outlook

11.3.3.1.      Market Size & Forecast

11.3.3.1.1.           By Value

11.3.3.2.      Market Share & Forecast

11.3.3.2.1.           By Product

11.3.3.2.2.           By Game Type

11.3.3.2.3.           By Application

11.3.4.   Kuwait Healthcare Gamification Market Outlook

11.3.4.1.      Market Size & Forecast

11.3.4.1.1.           By Value

11.3.4.2.      Market Share & Forecast

11.3.4.2.1.           By Product

11.3.4.2.2.           By Game Type

11.3.4.2.3.           By Application

12.  Market Dynamics

12.1.              Drivers

12.2.              Challenges

13.  Market Trends & Developments

14.  Competitive Landscape

14.1.              Welltok Inc.

14.2.              SuperBetter, LLC.

14.3.              Reflexion Health, Inc.

14.4.              Nike Inc.

14.5.              Microsoft Corporation

14.6.              Mango Health Inc.

14.7.              JawBone Inc.

14.8.              FitBit, Inc.

14.9.              EveryMove, Inc.

14.10.            Ayogo Health, Inc.

15.  Strategic Recommendations

16.  About Us & Disclaimer

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