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Report Description

Report Description

 

Forecast Period

2024-2028

Market Size (2022)

USD 42.57 Billion

CAGR (2023-2028)

27.54%

Fastest Growing Segment

Hybrid

Largest Market

North America

 

Global graphics processing unit (GPU) market is anticipated to thrive in the forecast period 2023-2028. Due to the rising need for dependable, effective, and quick visual processing for devices like smartphones, wearables, tablets, and game consoles, the GPU market is expanding rapidly.

The GPU market is driven by the demand for improved graphic computing systems for platforms for artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). The industry is growing as a result of the continually improving visual games, growing popularity of augmented reality (AR), and artificial intelligence (AI), which is in vogue, and virtual reality (VR). GPU for AI platforms will undoubtedly become commonplace in the near future, and it can lessen the current problems with breakdown and information loss.

Additionally, as businesses go through a digital transformation and adopt cutting-edge technologies like big data, the cloud, artificial intelligence (AI), and others, they are concentrating on designing data centres around workloads that are anticipated to support DNNs and AI. Companies prefer data centres that can accommodate GPU servers because they offer a number of advantages, including better performance, higher efficiency, low power consumption for advanced workloads, a need for less floor space, and others that are expected to further fuel the market's expansion. As a result, the constantly expanding global network of data centres offers enormous opportunities for GPU suppliers. For instance, Cisco Systems, Inc. predicts that traffic in cloud data centres worldwide would increase to 20.6 Zettabytes (ZB) annually by 2021 from 6.0 Zettabytes annually in 2016. Additionally, it is anticipated that there will be 628 hyperscale datacenters worldwide in 2021 as opposed to 338 in 2016.

Defination

A computer chip called a graphics processing unit, often referred to as a visual processing unit, is used to create images by quickly performing mathematical computations. In contrast to CPUs, it has hundreds of cores that can manage thousands of threads at once. The CPU has a small number of cores and limited cache capacity, which restricts its ability to manage several threads at once. On plug-in cards, on a motherboard chipset, or in the same chip as the CPU are where you'll find graphic processing units. While the GPUs found in standalone cards have their own RAM, they share main memory with the CPU in chipsets. Transistors are used in graphics processing units to conduct the mathematical operations necessary for 3D graphics. Mobile phones, tablets, laptops, medical wearable technology, and many other portable electronic devices all employ GPUs. Dedicated GPUs are being replaced by integrated and hybrid GPUs in applications including supercomputers, virtual reality and augmented reality systems, and artificial intelligence platforms.

Constant Improvements in Games with Graphics

In the last 50 years, millions of games have been developed, and due to developments in GPU technology, they now enable intricate physical simulations, sophisticated AI, and procedural creation. From a fixed function graphics pipeline to a programmable parallel processor with processing capability greater than multicore CPUs, the contemporary GPU has seen significant evolution. GPUs provide outstanding visual performance and quality in even the most demanding video games. Interactive 3D graphics were almost science fiction in the early 1990s, but by the end of the decade, almost every computer had a GPU designed to deliver a high-performance, aesthetically stunning, interactive 3D experience. The strong demand for video games among consumers led to this abrupt change. As a result, the market for graphics processing units is heavily influenced by the visual games that are continually evolving. Additionally, a growing number of graphically demanding video games is a big factor in the GPU market's expansion. These graphically intensive games demand high memory graphics cards, necessitating the use of graphics processing units. The market is anticipated to expand favourably as a result of factors including the increased use of portable computing devices like laptops, the rising popularity of animation-based video games, and the increasing need for speed. These factors are driving the global graphics processing unit (GPU) market.


Virtual Reality (VR) and Augmented Reality (AR) are gaining traction

Advancements in graphics technology and associated innovations in smart phones and consumer electronics, achieving full virtual or augmented reality and producing an engaging user experience are now conceivable. Numerous businesses are creating VR solutions with the goal of radically redefining how people interact with computers. Technologically sophisticated GPU systems are being developed by businesses for AR and VR, offering a completely immersive experience that is very enticing to the computer and film industries, developers, and customers alike. Graphic processing units are projected to become more widely used as AR and VR are integrated into more applications.These factors are driving the market.

Moreover, deep learning, computer vision, robotics, collaborative systems, machine learning, and the natural learning process are all included in the field of artificial intelligence. Due to its dedication to making computers intelligent and giving them the ability to act correctly with foresight in their environment, AI has made great strides in recent years. Deep Neural Networks (DNNs) must be accelerated by GPUs in order for AI to begin deep learning. Companies are working on a new computing paradigm that accelerates computation with GPUs by using parallel graphics processors. For instance, NVIDIA announced the DRIVE PX 2, a palm-sized, energy-efficient AI computer that runs on the latest system-on-chip GPU from the business, which is based on the NVIDIA Pascal architecture. Thus, it is anticipated that the GPU industry would rise rapidly due to growing AI.

Inability of Integrated GPU to Support Graphic Design Software

The use of integrated GPUs is widespread in wearables and portable electronics, including smartphones, tablets, laptops, handheld gaming consoles, and many more. They are compact, use less electricity, and lengthen the life of the apparatus. For applications like HD image processing and 3D or 2D gaming, these are perfect. However, if intensive graphic computation is required, integrated GPUs are not appropriate for platforms for artificial intelligence, supercomputers, play stations, and VR & AR systems. The inability of integrated GPUs to support intensive graphic designing software is expected to be overcome during the forecast period, despite the fact that key players in the market are conducting research to facilitate the advancement of integrated GPUs and make them compatible for high graphic processing.

Market Segmentation

The graphics processing unit (GPU) market is segmented into type, device, industry vertical, and region . Based on type, the market is segmented into dedicated, integrated, hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, others. Based on region, the market is further bifurcated into North America, Asia-Pacific, Europe, South America, and Middle East & Africa.

Market Player

Major market players in the global graphics processing unit (GPU) market are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google, Inc., Siemens AG, Sony Corporation, and others.

Recent Developments

  • The Arc series of graphics processing units (GPU) for laptops and desktop PCs was introduced by Intel in March 2022. Pre-orders for laptops with the Arc 3 GPU, which is intended for improved gaming and content creation, are now being taken; laptops with the Arc 5 and Arc 7 GPUs, which are intended for sophisticated and high-performance gaming, will follow later in 2022.
  • AMD completes the acquisition of Xilinx in February 2022. With the addition of Xilinx, the industry's leader in high-performance and adaptive computing will be created, along with the ability to provide a wider range of solutions, including AMD CPUs and GPUs. These products, customers, and markets are all highly complementary to one another.
  • In January 2022, Nvidia unveiled the USD249 GeForce RTX 3050 GPU, which will be available later this month and is designed to let PCs run the newest games. Additionally, Nvidia unveiled the potent GeForce RTX 3090 Ti GPU, which it said outperforms the previous USD1,499 RTX 3090.
  • Microsoft made intentions to purchase Activision Blizzard Inc., a significant leader in game creation and a publisher of interactive entertainment material, public in January 2022. The demand for Microsoft's Xbox products is anticipated to increase as a result of this purchase, which might accelerate the expansion of the company's gaming business across mobile, PC, console, and cloud platforms.
  • Intel releases the Arctic Sound-M GPU Flex Series for the Intelligent Visual Cloud in August 2022. Flex Series GPU is made to handle the demands of intelligent visual cloud applications, providing 5x media transcode throughput performance and up to 68 concurrent cloud gaming streams.

Attribute

Details

Base Year

2022

Historic Data

2018 – 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Million and CAGR for 2018-2022 and 2024-2028

Report Coverage

Revenue forecast, company share, growth factors, and trends

Segments Covered

Type

Device

Industry Vertical

Region

Regional Scope

North America, Asia-Pacific, Europe, South America, Middle East & Africa

Country Scope

United States, Canada, Mexico, China, India, Japan, South Korea, Australia, Singapore, Malaysia, Germany, United Kingdom, France, Russia, Spain, Belgium, Italy, Brazil, Colombia, Argentina, Peru, Chile, Saudi Arabia, South Africa, UAE, Israel, Turkey

Key Companies Profiled

IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google, Inc., Siemens AG, Sony Corporation

Customization Scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and Purchase Options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Report Scope:

In this report, the global graphics processing unit (GPU) market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Graphics Processing Unit (GPU) Market, By Type

o   Dedicated

o   Integrated

o   Hybrid

  • Graphics Processing Unit (GPU) Market, By Device:

o   Computer

o   Tablet

o   Smartphone

o   Gaming Console

o   Television

o   Others

  • Graphics Processing Unit (GPU) Market, By Industry Vertical:

o   Electronics

o   IT & Telecommunication

o   Defense & Intelligence

o   Media & Entertainment

o   Others

  • Graphics Processing Unit (GPU) Market, By Region:

o   North America

§  United States

§  Canada

§  Mexico

o   Asia-Pacific

§  India

§  China

§  Japan

§  South Korea

§  Australia

§  Singapore

§  Malaysia

o   Europe

§  Germany

§  United Kingdom

§  France

§  Russia

§  Spain

§  Belgium

§  Italy

o   South America

§  Brazil

§  Argentina

§  Colombia

§  Peru

§  Chile

o   Middle East

§  Saudi Arabia

§  South Africa

§  UAE

§  Israel

§  Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global graphics processing unit (GPU) market.

Available Customizations:

Global graphics processing unit (GPU) market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

The global graphics processing unit (GPU) market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Service Overview

2.    Research Methodology

3.    Executive Summary

4.    Voice of Customers

5.    Global Graphics Processing Unit (GPU) Market Outlook

5.1.  Market Size & Forecast

5.1.1.    By Value

5.2.  Market Share & Forecast

5.2.1.    By Type (Dedicated, Integrated, Hybrid)

5.2.2.    By Device(Computer, Tablet, Smartphone, Gaming Console, Television, Others)

5.2.3.    By Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, Others)

5.2.4.    By Region

5.3.  By Company (2022)

5.4.  Market Map

6.    North America Graphics Processing Unit (GPU) Market Outlook

6.1.  Market Size & Forecast

6.1.1.    By Value

6.2.  Market Share & Forecast

6.2.1.    By Type

6.2.2.    By Device

6.2.3.    By Industry Vertical

6.2.4.    By Country

6.3.  North America: Country Analysis

6.3.1.    United States Graphics Processing Unit (GPU) Market Outlook

6.3.1.1.        Market Size & Forecast

6.3.1.1.1.           By Value 

6.3.1.2.        Market Share & Forecast

6.3.1.2.1.           By Type

6.3.1.2.2.           By Device

6.3.1.2.3.           By Industry Vertical

6.3.2.    Canada Graphics Processing Unit (GPU) Market Outlook

6.3.2.1.        Market Size & Forecast

6.3.2.1.1.           By Value 

6.3.2.2.        Market Share & Forecast

6.3.2.2.1.           By Type

6.3.2.2.2.           By Device

6.3.2.2.3.           By Industry Vertical

6.3.3.    Mexico Graphics Processing Unit (GPU) Market Outlook

6.3.3.1.        Market Size & Forecast

6.3.3.1.1.           By Value 

6.3.3.2.        Market Share & Forecast

6.3.3.2.1.           By Type

6.3.3.2.2.           By Device

6.3.3.2.3.           By Industry Vertical

7.    Asia-Pacific Graphics Processing Unit (GPU) Market Outlook

7.1.  Market Size & Forecast

7.1.1.    By Value

7.2.  Market Share & Forecast

7.2.1.    By Type

7.2.2.    By Device

7.2.3.    By Industry Vertical

7.2.4.    By Country

7.3.  Asia-Pacific: Country Analysis

7.3.1.    China Graphics Processing Unit (GPU) Market Outlook

7.3.1.1.        Market Size & Forecast

7.3.1.1.1.           By Value 

7.3.1.2.        Market Share & Forecast

7.3.1.2.1.           By Type

7.3.1.2.2.           By Device

7.3.1.2.3.           By Industry Vertical

7.3.2.    India Graphics Processing Unit (GPU) Market Outlook

7.3.2.1.        Market Size & Forecast

7.3.2.1.1.           By Value 

7.3.2.2.        Market Share & Forecast

7.3.2.2.1.           By Type

7.3.2.2.2.           By Device

7.3.2.2.3.           By Industry Vertical

7.3.3.    Japan Graphics Processing Unit (GPU) Market Outlook

7.3.3.1.        Market Size & Forecast

7.3.3.1.1.           By Value 

7.3.3.2.        Market Share & Forecast

7.3.3.2.1.           By Type

7.3.3.2.2.           By Device

7.3.3.2.3.           By Industry Vertical

7.3.4.    South Korea Graphics Processing Unit (GPU) Market Outlook

7.3.4.1.        Market Size & Forecast

7.3.4.1.1.           By Value 

7.3.4.2.        Market Share & Forecast

7.3.4.2.1.           By Type

7.3.4.2.2.           By Device

7.3.4.2.3.           By Industry Vertical

7.3.5.    Australia Graphics Processing Unit (GPU) Market Outlook

7.3.5.1.        Market Size & Forecast

7.3.5.1.1.           By Value 

7.3.5.2.        Market Share & Forecast

7.3.5.2.1.           By Type

7.3.5.2.2.           By Device

7.3.5.2.3.           By Industry Vertical

7.3.6.    Singapore Graphics Processing Unit (GPU) Market Outlook

7.3.6.1.        Market Size & Forecast

7.3.6.1.1.           By Value 

7.3.6.2.        Market Share & Forecast

7.3.6.2.1.           By Type

7.3.6.2.2.           By Device

7.3.6.2.3.           By Industry Vertical

7.3.7.    Malaysia Graphics Processing Unit (GPU) Market Outlook

7.3.7.1.        Market Size & Forecast

7.3.7.1.1.           By Value 

7.3.7.2.        Market Share & Forecast

7.3.7.2.1.           By Type

7.3.7.2.2.           By Device

7.3.7.2.3.           By Industry Vertical

8.    Europe Graphics Processing Unit (GPU) Market Outlook

8.1.  Market Size & Forecast

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Type

8.2.2.    By Device

8.2.3.    By Industry Vertical

8.2.4.    By Country

8.3.  Europe: Country Analysis

8.3.1.    Germany Graphics Processing Unit (GPU) Market Outlook

8.3.1.1.        Market Size & Forecast

8.3.1.1.1.           By Value 

8.3.1.2.        Market Share & Forecast

8.3.1.2.1.           By Type

8.3.1.2.2.           By Device

8.3.1.2.3.           By Industry Vertical

8.3.2.    United Kingdom Graphics Processing Unit (GPU) Market Outlook

8.3.2.1.        Market Size & Forecast

8.3.2.1.1.           By Value 

8.3.2.2.        Market Share & Forecast

8.3.2.2.1.           By Type

8.3.2.2.2.           By Device

8.3.2.2.3.           By Industry Vertical

8.3.3.    France Graphics Processing Unit (GPU) Market Outlook

8.3.3.1.        Market Size & Forecast

8.3.3.1.1.           By Value 

8.3.3.2.        Market Share & Forecast

8.3.3.2.1.           By Type

8.3.3.2.2.           By Device

8.3.3.2.3.           By Industry Vertical

8.3.4.    Russia Graphics Processing Unit (GPU) Market Outlook

8.3.4.1.        Market Size & Forecast

8.3.4.1.1.           By Value 

8.3.4.2.        Market Share & Forecast

8.3.4.2.1.           By Type

8.3.4.2.2.           By Device

8.3.4.2.3.           By Industry Vertical

8.3.5.    Spain Graphics Processing Unit (GPU) Market Outlook

8.3.5.1.        Market Size & Forecast

8.3.5.1.1.           By Value 

8.3.5.2.        Market Share & Forecast

8.3.5.2.1.           By Type

8.3.5.2.2.           By Device

8.3.5.2.3.           By Industry Vertical

8.3.6.    Belgium Graphics Processing Unit (GPU) Market Outlook

8.3.6.1.        Market Size & Forecast

8.3.6.1.1.           By Value 

8.3.6.2.        Market Share & Forecast

8.3.6.2.1.           By Type

8.3.6.2.2.           By Device

8.3.6.2.3.           By Industry Vertical

8.3.7.    Italy Graphics Processing Unit (GPU) Market Outlook

8.3.7.1.        Market Size & Forecast

8.3.7.1.1.           By Value 

8.3.7.2.        Market Share & Forecast

8.3.7.2.1.           By Type

8.3.7.2.2.           By Device

8.3.7.2.3.           By Industry Vertical

9.    South America Graphics Processing Unit (GPU) Market Outlook

9.1.  Market Size & Forecast

9.1.1.    By Value

9.2.  Market Share & Forecast

9.2.1.    By Type

9.2.2.    By Device

9.2.3.    By Industry Vertical

9.2.4.    By Country

9.3.  South America: Country Analysis

9.3.1.    Brazil Graphics Processing Unit (GPU) Market Outlook

9.3.1.1.        Market Size & Forecast

9.3.1.1.1.           By Value 

9.3.1.2.        Market Share & Forecast

9.3.1.2.1.           By Type

9.3.1.2.2.           By Device

9.3.1.2.3.           By Industry Vertical

9.3.2.    Argentina Graphics Processing Unit (GPU) Market Outlook

9.3.2.1.        Market Size & Forecast

9.3.2.1.1.           By Value 

9.3.2.2.        Market Share & Forecast

9.3.2.2.1.           By Type

9.3.2.2.2.           By Device

9.3.2.2.3.           By Industry Vertical

9.3.3.    Colombia Graphics Processing Unit (GPU) Market Outlook

9.3.3.1.        Market Size & Forecast

9.3.3.1.1.           By Value 

9.3.3.2.        Market Share & Forecast

9.3.3.2.1.           By Type

9.3.3.2.2.           By Device

9.3.3.2.3.           By Industry Vertical

9.3.4.    Peru Graphics Processing Unit (GPU) Market Outlook

9.3.4.1.        Market Size & Forecast

9.3.4.1.1.           By Value 

9.3.4.2.        Market Share & Forecast

9.3.4.2.1.           By Type

9.3.4.2.2.           By Device

9.3.4.2.3.           By Industry Vertical

9.3.5.    Chile Graphics Processing Unit (GPU) Market Outlook

9.3.5.1.        Market Size & Forecast

9.3.5.1.1.           By Value 

9.3.5.2.        Market Share & Forecast

9.3.5.2.1.           By Type

9.3.5.2.2.           By Device

9.3.5.2.3.           By Industry Vertical

10. Middle East & Africa Graphics Processing Unit (GPU) Market Outlook

10.1.             Market Size & Forecast

10.1.1. By Value

10.2.             Market Share & Forecast

10.2.1. By Type

10.2.2. By Device

10.2.3. By Industry Vertical

10.2.4. By Country

10.3.             Middle East & Africa: Country Analysis

10.3.1. Saudi Arabia Graphics Processing Unit (GPU) Market Outlook

10.3.1.1.     Market Size & Forecast

10.3.1.1.1.         By Value 

10.3.1.2.     Market Share & Forecast

10.3.1.2.1.         By Type

10.3.1.2.2.         By Device

10.3.1.2.3.         By Industry Vertical

10.3.2. South Africa Graphics Processing Unit (GPU) Market Outlook

10.3.2.1.     Market Size & Forecast

10.3.2.1.1.         By Value 

10.3.2.2.     Market Share & Forecast

10.3.2.2.1.         By Type

10.3.2.2.2.         By Device

10.3.2.2.3.         By Industry Vertical

10.3.3. UAE Graphics Processing Unit (GPU) Market Outlook

10.3.3.1.     Market Size & Forecast

10.3.3.1.1.         By Value 

10.3.3.2.     Market Share & Forecast

10.3.3.2.1.         By Type

10.3.3.2.2.         By Device

10.3.3.2.3.         By Industry Vertical

10.3.4. Israel Graphics Processing Unit (GPU) Market Outlook

10.3.4.1.     Market Size & Forecast

10.3.4.1.1.         By Value 

10.3.4.2.     Market Share & Forecast

10.3.4.2.1.         By Type

10.3.4.2.2.         By Device

10.3.4.2.3.         By Industry Vertical

10.3.5. Turkey Graphics Processing Unit (GPU) Market Outlook

10.3.5.1.     Market Size & Forecast

10.3.5.1.1.         By Value 

10.3.5.2.     Market Share & Forecast

10.3.5.2.1.         By Type

10.3.5.2.2.         By Device

10.3.5.2.3.         By Industry Vertical

11. Market Dynamics

11.1. Drivers

11.2. Challenges

12. Market Trends & Developments

13. Company Profiles

13.1.             IBM Corporation

13.1.1. Business Overview

13.1.2. Key Revenue and Financials

13.1.3. Recent Developments

13.1.4. Key Personnel

13.1.5. Key Product/Services

13.2.             Intel Corporation

13.2.1. Business Overview

13.2.2. Key Revenue and Financials

13.2.3. Recent Developments

13.2.4. Key Personnel

13.2.5. Key Product/Services

13.3.             NVIDIA Corporation

13.3.1. Business Overview

13.3.2. Key Revenue and Financials

13.3.3. Recent Developments

13.3.4. Key Personnel

13.3.5. Key Product/Services

13.4.             Samsung Electronics Co., Ltd.

13.4.1. Business Overview

13.4.2. Key Revenue and Financials

13.4.3. Recent Developments

13.4.4. Key Personnel

13.4.5. Key Product/Services

13.5.             Qualcomm Incorporated

13.5.1. Business Overview

13.5.2. Key Revenue and Financials

13.5.3. Recent Developments

13.5.4. Key Personnel

13.5.5. Key Product/Services

13.6.             Advanced Micro Devices, Inc

13.6.1. Business Overview

13.6.2. Key Revenue and Financials

13.6.3. Recent Developments

13.6.4. Key Personnel

13.6.5. Key Product/Services

13.7.             Dassault Systems, Inc.

13.7.1. Business Overview

13.7.2. Key Revenue and Financials

13.7.3. Recent Developments

13.7.4. Key Personnel

13.7.5. Key Product/Services

13.8.             Google, Inc.

13.8.1. Business Overview

13.8.2. Key Revenue and Financials

13.8.3. Recent Developments

13.8.4. Key Personnel

13.8.5. Key Product/Services

13.9.             Siemens AG

13.9.1. Business Overview

13.9.2. Key Revenue and Financials

13.9.3. Recent Developments

13.9.4. Key Personnel

13.9.5. Key Product/Services

13.10.          Sony Corporation

13.10.1.  Business Overview

13.10.2.  Key Revenue and Financials

13.10.3.  Recent Developments

13.10.4.  Key Personnel

13.10.5.  Key Product/Services

14. Strategic Recommendations

15. About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

Some of the players in GPU market are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google, Inc., Siemens AG, and Sony Corporation.

An electrical circuit known as a graphics processing unit is specialised to manipulate and change memory in order to speed up the production of pictures in a frame buffer that are meant to be sent to a display device. GPUs are utilised in gaming consoles, workstations, personal computers, mobile devices, and embedded systems.

Asia-Pacific is the fastest-growing region in the graphics processing unit (GPU) market due to the growing IT sector and government initiatives.

Technology for graphics processing has advanced to offer special advantages in the field of computers. The most recent GPUs provide up new opportunities in gaming, content production, machine learning, and other areas.

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