Report Description

Global Affective Computing Market By Technology (Touchless Vs. Touch-based), By Solution (Facial Expression Recognition, Physiological Recognition, Speech Recognition, and Others), By End User, Competition Forecast & Opportunities, 2012 – 2022

  • Publish Date:September, 2017
  • Format : PDF
  • Pages : 235
  • Industry : ICT

Global affective computing market is forecast to grow at CAGR 27% till 2022 due to growing awareness about affective computing solutions such as face expression recognition, speech recognition, etc., in various industries like social robotics, market research, etc. Moreover, increasing investments in affective computing market and rise in the number of acquisitions of start-ups by leading players such as Affectiva, Eyeris Technologies, Realeyes Data Services, etc., are anticipated to thrive the global market of affective computing over the next five years. 

Years Considered for this Report:

Historical Years: 2012 – 2016

Base Year: 2016

Estimated Year: 2017

Forecast Period: 2017 – 2022

Objective of the Study:

  • To define, classify and forecast the global affective computing market on the basis of technology, solution, end use sector, company and regional distribution.
  • To analyze and forecast global affective computing market size, in terms of value.
  • To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and on the basis of end use sector by segmenting the market into five regions, namely, Asia-Pacific, North America, South America, Europe, and Middle East & Africa.
  • To analyze and forecast the market size, in terms of value, for global affective computing market with respect to key end use sectors such as market research, media & advertising, healthcare, automation, and others.
  • To identify the trends, drivers and challenges in global affective computing market.
  • To strategically profile leading players in the market which are involved in providing affective computing solutions.

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Some of the major players in global affective computing market are Affectiva, Inc., Apple Inc., Microsoft Corporation, IBM, Google Inc., Intel Corporation, Eyeris Technologies, Inc, GestureTek, Inc., Numenta, Inc., Beyond Verbal Communication, Ltd., Kairos AR, Inc., Realeyes Data Services Ltd, nViso Sarl, SoftKinetic-Optrima S.A., etc.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of affective computing solution providers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include solution providers which could not be identified due to limitations of secondary research. TechSci Research analyzed the product offerings and regional presence of major affective computing solution providers across the globe.

TechSci Research calculated the size for global affective computing market using a bottom-up approach, where data for different components of solutions offered (facial expression recognition, physiological recognition, gesture recognition and speech recognition) were recorded and forecast for the future years. TechSci Research sourced these values from industry experts and company representatives and externally validated through analyzing historical data of respective providers in order to arrive at the overall market size. Various secondary sources such as company website, annual reports, government website, press releases, company annual reports, white papers, investor presentations and financial reports were also used by TechSci Research.


 Key Target Audience:

  • Market Research Firms
  • E-Learning, E-Therapy, Gaming, Acting Industries
  • Animation and CGI Firms
  • Car Manufacturers
  • Healthcare Sector 
  • Product R&D Departments
  • E-Commerce Players

The study is useful in providing answers to several critical questions that are important for industry stakeholders and shareholders such as would the product or content work? By using affective computing solutions, all these questions can be answered in a quantitative manner and consumers’ response, in terms of acceptance of product or content, can be obtained, thereby helping to achieve success in marketing campaigns and product R&D.

Report Scope:

In this report, global affective computing market has been segmented into the following categories in addition to the industry trends which have also been detailed below:

  • Market, By Technology:
    • Touchless
    • Touch-based
  • Market, By Solution:
    • Facial Expression Recognition
    • Physiological Recognition
    • Speech Recognition
    • Gesture Recognition
  • Market, By End User:
    • Market Research
    • Healthcare
    • Media & Advertisement
    • Automotive
    • Others
  • Market, By Geography:
    • North America
    • Europe
    • Asia-Pacific
    • Middle East & Africa
    • South America

Competitive Landscape

Competition Benchmarking: Benchmarking of leading 20 players on the basis of market share.

Company Profiles: Detailed analysis of the major companies present in the global affective computing market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to the company’s specific needs. The following customization options are available for the report:

·         Five more players in the global affective computing market

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