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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 1930.11 Million

CAGR (2026-2031)

26.67%

Fastest Growing Segment

Cloud-Based

Largest Market

North America

Market Size (2031)

USD 7973.05 Million

Market Overview

The Global Generative AI in Media and Entertainment Market will grow from USD 1930.11 Million in 2025 to USD 7973.05 Million by 2031 at a 26.67% CAGR. Generative AI in media and entertainment encompasses advanced machine learning algorithms, particularly large language models and neural networks, designed to autonomously synthesize text, audio, visual assets, and virtual performances. The market is fundamentally propelled by the urgent economic imperative to reduce escalating production costs and the intensifying consumer demand for hyper-personalized content that requires scalable, high-volume generation. Furthermore, the necessity to accelerate complex post-production workflows serves as a structural driver for adoption, distinct from transient technological trends, as studios seek to optimize resource allocation and shorten time-to-market for digital properties.

However, the rapid integration of these technologies faces a significant challenge regarding workforce displacement and ethical stability, which creates friction between labor organizations and technology adopters. This disruption poses a tangible risk to industry continuity and has precipitated specific concerns regarding employment security. According to the Animation Guild, in 2024, 75% of surveyed entertainment industry leaders indicated that generative AI tools had already supported the elimination, reduction, or consolidation of jobs within their business divisions. Consequently, managing the delicate balance between operational efficiency and labor sustainability remains a critical obstacle to the market's unimpeded expansion.

Key Market Drivers

The escalating demand for cost-effective and rapid content production workflows acts as a primary catalyst for market growth, compelling studios to automate labor-intensive processes such as asset generation, script analysis, and post-production editing. This operational shift is driven by a structural economic necessity to optimize resource allocation as production houses face tighter budgets and shorter release windows for digital streaming platforms. By integrating algorithmic tools, companies can significantly reduce the man-hours required for rendering and iteration, thereby accelerating the time-to-market for complex visual properties. According to Unity, March 2024, in the 'Unity Gaming Report 2024', 62% of surveyed studios reported turning to AI solutions specifically to improve their operational workflows, highlighting the widespread reliance on these tools to maintain economic viability in a competitive landscape.

Simultaneously, the expansion of AI-driven interactive gaming and immersive environments is fundamentally reshaping the consumption landscape by enabling dynamic narratives and responsive virtual ecosystems. Developers are increasingly leveraging generative models to create infinite procedural content and intelligent non-player characters that adapt in real-time, enhancing player engagement without exponentially increasing development costs. This technological integration allows for the creation of deep, personalized experiences that were previously impossible to scale manually. According to the Game Developers Conference (GDC), January 2024, in the '2024 State of the Game Industry' report, 49% of developers indicated that generative AI tools were currently being utilized within their workplace environment. The momentum extends beyond gaming into the broader media monetization sector; according to the Interactive Advertising Bureau (IAB), in 2024, 91% of surveyed advertising professionals stated they are currently using or piloting generative AI to enhance their marketing strategies.

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Key Market Challenges

The widespread issue of workforce displacement and the resulting friction between labor organizations and technology adopters is a primary challenge impeding the growth of the Global Generative AI in Media and Entertainment Market. This conflict creates a volatile operational environment where the integration of automated workflows faces organized resistance, leading to contract disputes, potential strikes, and significant legal uncertainties. As studios attempt to deploy these tools to reduce costs, unions increasingly demand strict regulations and employment protections, which delays implementation timelines and restricts the scalable adoption of AI technologies essential for market expansion.

The magnitude of projected job losses has intensified this opposition, causing hesitation among industry stakeholders who fear reputational damage and operational disruption. According to the Animation Guild, in 2024, approximately 21.4% of film, television, and animation jobs in the United States were projected to be consolidated, replaced, or eliminated by generative AI technologies by 2026. This severe forecast underscores the instability facing the labor market, forcing companies to slow their investment strategies and navigate complex negotiations, thereby directly hampering the unimpeded growth and integration of generative AI within the sector.

Key Market Trends

The mainstreaming of AI-driven localization and dubbing is fundamentally altering content distribution by enabling studios to simultaneously monetize global markets through rapid linguistic adaptation. This trend relies on neural networks that synthesize localized audio while preserving the original speaker’s intonation, effectively removing linguistic barriers for international audiences. Unlike traditional workflows that require extended timelines for regional releases, these automated solutions allow for simultaneous global launches, significantly expanding the addressable audience for digital properties. The commercial efficacy of this technology is substantial; according to YouTube, September 2025, in the 'Expanding Multi-Language Audio to Millions of Creators' announcement, creators utilizing AI-powered multilingual tools saw over 25% of their total watch time originate from views in the video's non-primary language, demonstrating the power of automated localization in capturing cross-border viewership.

Simultaneously, the development of content provenance and watermarking standards has emerged as a critical mechanism to address escalating concerns regarding deepfakes and digital authenticity. As generative models proliferate, the industry is coalescing around open technical standards, such as C2PA, to cryptographically bind identity and editing history to media assets, thereby verifying the origin of digital content. This push for transparent governance is witnessing rapid adoption as stakeholders seek to mitigate the risks of synthetic manipulation. According to the Content Authenticity Initiative, August 2025, in the '5,000 members: building momentum for a more trustworthy digital world' report, the coalition reached a milestone of 5,000 members, reflecting a unified commitment among technology and media stakeholders to secure content integrity and restore consumer trust.

Segmental Insights

Based on insights from reputable market research, the Cloud-Based segment is emerging as the fastest-growing category within the Global Generative AI in Media and Entertainment Market. This accelerated expansion is primarily driven by the immense computational requirements of generative models, which demand scalable processing power often unfeasible for on-premise infrastructure. Cloud deployment enables media organizations to access high-performance computing resources on a flexible, operational expenditure basis, thereby eliminating the need for substantial upfront capital investment in hardware. Furthermore, this model supports seamless remote collaboration and rapid integration of software updates, allowing production studios to efficiently leverage complex content generation tools.

Regional Insights

North America maintains a dominant position in the Global Generative AI in Media and Entertainment Market due to the extensive presence of major technology developers such as Adobe, Google, and Microsoft. The region benefits from significant investment in research and development, which accelerates the adoption of automated content creation tools across the gaming, film, and advertising industries. Additionally, robust cloud infrastructure supports the seamless integration of these technologies into production workflows. This leadership is sustained by an established ecosystem that encourages rapid technological implementation and innovation within the entertainment sector.

Recent Developments

  • In October 2024, Adobe expanded its generative AI capabilities by launching the Firefly Video Model in a limited public beta. This new model was designed to be commercially safe and was integrated directly into Premiere Pro, the company's professional video editing software. The launch included features such as Generative Extend, which allowed editors to lengthen clips to cover gaps in footage or smooth transitions, as well as text-to-video and image-to-video tools available via the Firefly web application. These advancements provided creative professionals with new workflows for ideation and content creation within a familiar production environment.
  • In September 2024, Lionsgate entered into a major partnership with Runway, an applied AI research company, to build a custom generative AI model trained on the studio's proprietary film and television portfolio. This collaboration, described as the first of its kind between a Hollywood studio and an AI technology firm, aimed to support filmmakers, directors, and other creative talent in the pre-production and post-production processes. The exclusive model was developed to generate cinematic video that could be further refined using Runway’s suite of controllable tools, helping to augment current operations and explore capital-efficient content creation opportunities.
  • In May 2024, Google unveiled Veo, its most capable generative video model to date, during its annual developer conference. The model was engineered to generate high-quality, 1080p resolution videos that could exceed one minute in length, demonstrating an advanced understanding of natural language and cinematic terminology such as "timelapse" or "aerial shots of a landscape." To showcase the model's potential in professional media workflows, the technology giant collaborated with an acclaimed filmmaker and actor to produce a short film. Veo was subsequently made available to select creators through a private preview in the company's video experimentation tool.
  • In February 2024, OpenAI introduced Sora, a text-to-video generative AI model capable of creating realistic and imaginative scenes from text instructions. The company demonstrated the model's ability to generate high-definition videos up to one minute long while maintaining visual quality and adherence to the user's prompt. At the time of the announcement, the organization provided access to a number of visual artists, designers, and filmmakers to assess how the technology could advance their creative processes. The release marked a significant development in the capacity of AI systems to simulate the physical world and assist in complex video production tasks.

Key Market Players

  • OpenAI OpCo, LLC
  • Adobe Inc.
  • NVIDIA Corporation
  • IBM Corporation
  • Amazon Web Services, Inc.
  • Baidu, Inc.
  • CopyAI, Inc.
  • Runway AI, Inc.
  • UNITY SOFTWARE INC.
  • Pimeyes

By Deployment

By Type

By Application

By Region

  • Cloud-Based
  • On-Premises
  • Text-to-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation
  • 3D Modeling & Animation
  • Gaming
  • Film & Television
  • Advertising & Marketing
  • Music & Sound Production
  • Virtual Reality & Augmented Reality
  • Others
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Generative AI in Media and Entertainment Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Generative AI in Media and Entertainment Market, By Deployment:
  • Cloud-Based
  • On-Premises
  • Generative AI in Media and Entertainment Market, By Type:
  • Text-to-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation
  • 3D Modeling & Animation
  • Generative AI in Media and Entertainment Market, By Application:
  • Gaming
  • Film & Television
  • Advertising & Marketing
  • Music & Sound Production
  • Virtual Reality & Augmented Reality
  • Others
  • Generative AI in Media and Entertainment Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Generative AI in Media and Entertainment Market.

Available Customizations:

Global Generative AI in Media and Entertainment Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Generative AI in Media and Entertainment Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Generative AI in Media and Entertainment Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Deployment (Cloud-Based, On-Premises)

5.2.2.  By Type (Text-to-Image Generation, Image-to-Image Generation, Music Generation, Video Generation, 3D Modeling & Animation)

5.2.3.  By Application (Gaming, Film & Television, Advertising & Marketing, Music & Sound Production, Virtual Reality & Augmented Reality, Others)

5.2.4.  By Region

5.2.5.  By Company (2025)

5.3.  Market Map

6.    North America Generative AI in Media and Entertainment Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Deployment

6.2.2.  By Type

6.2.3.  By Application

6.2.4.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Generative AI in Media and Entertainment Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Deployment

6.3.1.2.2.  By Type

6.3.1.2.3.  By Application

6.3.2.    Canada Generative AI in Media and Entertainment Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Deployment

6.3.2.2.2.  By Type

6.3.2.2.3.  By Application

6.3.3.    Mexico Generative AI in Media and Entertainment Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Deployment

6.3.3.2.2.  By Type

6.3.3.2.3.  By Application

7.    Europe Generative AI in Media and Entertainment Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Deployment

7.2.2.  By Type

7.2.3.  By Application

7.2.4.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Generative AI in Media and Entertainment Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Deployment

7.3.1.2.2.  By Type

7.3.1.2.3.  By Application

7.3.2.    France Generative AI in Media and Entertainment Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Deployment

7.3.2.2.2.  By Type

7.3.2.2.3.  By Application

7.3.3.    United Kingdom Generative AI in Media and Entertainment Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Deployment

7.3.3.2.2.  By Type

7.3.3.2.3.  By Application

7.3.4.    Italy Generative AI in Media and Entertainment Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Deployment

7.3.4.2.2.  By Type

7.3.4.2.3.  By Application

7.3.5.    Spain Generative AI in Media and Entertainment Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Deployment

7.3.5.2.2.  By Type

7.3.5.2.3.  By Application

8.    Asia Pacific Generative AI in Media and Entertainment Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Deployment

8.2.2.  By Type

8.2.3.  By Application

8.2.4.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Generative AI in Media and Entertainment Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Deployment

8.3.1.2.2.  By Type

8.3.1.2.3.  By Application

8.3.2.    India Generative AI in Media and Entertainment Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Deployment

8.3.2.2.2.  By Type

8.3.2.2.3.  By Application

8.3.3.    Japan Generative AI in Media and Entertainment Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Deployment

8.3.3.2.2.  By Type

8.3.3.2.3.  By Application

8.3.4.    South Korea Generative AI in Media and Entertainment Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Deployment

8.3.4.2.2.  By Type

8.3.4.2.3.  By Application

8.3.5.    Australia Generative AI in Media and Entertainment Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Deployment

8.3.5.2.2.  By Type

8.3.5.2.3.  By Application

9.    Middle East & Africa Generative AI in Media and Entertainment Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Deployment

9.2.2.  By Type

9.2.3.  By Application

9.2.4.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Generative AI in Media and Entertainment Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Deployment

9.3.1.2.2.  By Type

9.3.1.2.3.  By Application

9.3.2.    UAE Generative AI in Media and Entertainment Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Deployment

9.3.2.2.2.  By Type

9.3.2.2.3.  By Application

9.3.3.    South Africa Generative AI in Media and Entertainment Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Deployment

9.3.3.2.2.  By Type

9.3.3.2.3.  By Application

10.    South America Generative AI in Media and Entertainment Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Deployment

10.2.2.  By Type

10.2.3.  By Application

10.2.4.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Generative AI in Media and Entertainment Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Deployment

10.3.1.2.2.  By Type

10.3.1.2.3.  By Application

10.3.2.    Colombia Generative AI in Media and Entertainment Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Deployment

10.3.2.2.2.  By Type

10.3.2.2.3.  By Application

10.3.3.    Argentina Generative AI in Media and Entertainment Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Deployment

10.3.3.2.2.  By Type

10.3.3.2.3.  By Application

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Generative AI in Media and Entertainment Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  OpenAI OpCo, LLC

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Adobe Inc.

15.3.  NVIDIA Corporation

15.4.  IBM Corporation

15.5.  Amazon Web Services, Inc.

15.6.  Baidu, Inc.

15.7.  CopyAI, Inc.

15.8.  Runway AI, Inc.

15.9.  UNITY SOFTWARE INC.

15.10.  Pimeyes

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Generative AI in Media and Entertainment Market was estimated to be USD 1930.11 Million in 2025.

North America is the dominating region in the Global Generative AI in Media and Entertainment Market.

Cloud-Based segment is the fastest growing segment in the Global Generative AI in Media and Entertainment Market.

The Global Generative AI in Media and Entertainment Market is expected to grow at 26.67% between 2026 to 2031.

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