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Report Description

Report Description

Forecast Period

2027-2031

Market Size (2025)

USD 48.54 Billion

CAGR (2026-2031)

10.71%

Fastest Growing Segment

Online

Largest Market

North America

Market Size (2031)

USD 89.38 Billion

Market Overview

The Global Gaming Peripheral Market will grow from USD 48.54 Billion in 2025 to USD 89.38 Billion by 2031 at a 10.71% CAGR. Gaming peripherals are specialized hardware devices, including keyboards, mice, controllers, and headsets, engineered to interact with video game software and enhance user performance. The market is primarily driven by the expanding global esports infrastructure and the increasing professionalization of competitive gaming, which necessitates hardware with superior latency and precision. Furthermore, the broadening demographic of casual players upgrading to dedicated setups supports sustained demand, serving as a fundamental growth engine distinct from transient product trends.

One significant challenge impeding market expansion is the high retail price of premium devices, which restricts accessibility for budget-conscious consumers and limits penetration in price-sensitive regions. This economic barrier is often exacerbated by inflationary pressures affecting discretionary entertainment spending. According to the Entertainment Software Association, in 2025, total consumer spending on video game accessories in the United States amounted to $3.2 billion for the preceding year. This data underscores the sector's substantial value despite the financial headwinds facing the broader consumer electronics industry.

Key Market Drivers

The surge in global esports popularity and competitive gaming tournaments acts as a primary catalyst for the gaming peripheral market, fundamentally altering consumer hardware preferences. As professional gaming broadcasts achieve viewership levels rivaling traditional sports, amateur players increasingly emulate elite competitors by investing in high-performance equipment to minimize latency and maximize precision. This "trickle-down" effect drives a replacement cycle where standard peripherals are upgraded to specialized mechanical keyboards and ultra-lightweight mice. According to Esports Charts, November 2024, in the '2024 League of Legends World Championship' report, the tournament set a new industry record with a peak viewership of approximately 6.94 million. This massive visibility validates the functionality of premium gear, encouraging a broader segment of the audience to adopt professional-grade accessories.

Simultaneously, the rapid expansion of the online and cloud gaming user base is significantly widening the total addressable market for hardware manufacturers. The proliferation of digital platforms and improved internet infrastructure has lowered entry barriers, allowing a diverse demographic of casual and social gamers to enter the ecosystem, thereby increasing the demand for headsets and controllers essential for multiplayer communication. According to Neowin, March 2025, in the 'Steam Concurrent Numbers Reach 40 Million' article, the Steam platform surpassed a historic milestone of 40 million concurrent active users. This growing engagement directly translates into financial gains for the sector; according to Turtle Beach Corporation, in 2024, the company reported a 60% year-over-year increase in third-quarter net revenue to $94.4 million, underscoring the robust commercial impact of this expanding player base.

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Key Market Challenges

The prohibitive retail price of premium devices stands as a formidable economic barrier that significantly restricts the expansion of the global gaming peripheral market. As manufacturers integrate high-grade components to achieve superior latency and precision, the resulting cost structure alienates a vast segment of budget-conscious consumers and limits market penetration in price-sensitive developing regions. This exclusivity prevents the transition of casual players into the dedicated peripheral ecosystem, thereby capping the potential user base and stalling volume growth despite the clear demand for performance-enhancing hardware.

The impact of these financial constraints is evident in the broader contraction of gaming hardware investments, which serves as a critical indicator of consumer purchasing power. When the cost of entry for primary systems becomes too high, the secondary market for expensive accessories inevitably suffers. According to the Interactive Games & Entertainment Association, in 2024, consumer spending on video game hardware in Australia declined by 17% compared to the previous year. This substantial decrease in foundational hardware acquisition underscores the acute sensitivity of the market to pricing pressures, demonstrating how affordability issues directly hamper the addressable audience for premium peripherals.

Key Market Trends

The adoption of high-polling rate wireless connectivity represents a critical technical evolution, as manufacturers aggressively eliminate the latency gap between wired and wireless peripherals to meet professional standards. This shift is characterized by the rapid rollout of proprietary wireless technologies that offer sub-millisecond report rates, compelling even casual gamers to upgrade legacy equipment for competitive advantages. The commercial viability of this innovation strategy is evident in the financial performance of market leaders who prioritize accelerated product refresh cycles. According to TipRanks, January 2025, in the 'Logitech International Reports Strong Q3 FY25 Earnings' article, the company reported net sales of $1.34 billion for the third quarter, a performance primarily sustained by the successful launch of 16 new gaming products designed to meet this heightened demand for high-performance wireless integration.

Simultaneously, the expansion of cross-platform and multi-device compatibility is reshaping hardware development, driven by the increasing necessity for accessories that function seamlessly across consoles, PCs, and mobile devices. As the "walled garden" exclusivity of gaming platforms erodes, consumers increasingly prioritize versatile controllers and headsets that offer plug-and-play functionality across multiple ecosystems, reducing the need for redundant hardware purchases. This trend has spurred strategic consolidations and portfolio expansions aimed at capturing a broader share of the multi-platform user base. According to Turtle Beach Corporation, March 2025, in the 'Turtle Beach Corporation Announces Record Fourth Quarter and Year End 2024 Results' report, the company achieved a record annual net revenue of $372.8 million, a 44% year-over-year increase largely attributed to the acquisition of performance-focused controller brands and the sales of multi-platform compatible accessories.

Segmental Insights

The online distribution channel is currently positioning itself as the fastest-growing segment within the global gaming peripheral market. This expansion is principally driven by the widespread proliferation of high-speed internet connectivity and a distinct shift in consumer preference toward e-commerce platforms. Digital marketplaces offer significant advantages, including extensive product inventories and the ability for buyers to efficiently compare technical specifications across various brands. Additionally, frequent promotional activities and the logistical convenience of direct-to-consumer shipping have accelerated the transition away from physical retail outlets, making digital procurement a preferred method for acquiring gaming hardware globally.

Regional Insights

North America maintains a dominant position in the global gaming peripheral market, driven by high consumer spending power and a mature electronic sports ecosystem. The region benefits from the strong presence of key industry manufacturers, ensuring widespread product availability and rapid adoption of new technologies. Furthermore, the rising popularity of professional gaming tournaments and online streaming creates sustained demand for specialized input devices and audio equipment. This market leadership is reinforced by established digital infrastructure, allowing consistent consumer engagement across the United States and Canada.

Recent Developments

  • In September 2024, Corsair announced an exclusive, multi-year partnership with the Call of Duty franchise, aiming to integrate its high-performance hardware with the renowned first-person shooter series. This broad collaboration encompassed the company’s entire family of brands, including Elgato, SCUF Gaming, and Origin PC, to develop a range of co-branded peripherals and content creation tools. The initiative launched with specialized gear tailored for Call of Duty: Black Ops 6, designed to elevate the immersive experience for players. This alliance underscored the manufacturer's strategy of leveraging major gaming intellectual properties to boost the visibility and adoption of its premium gaming components.
  • In September 2024, Logitech G unveiled the latest generation of its PRO Series equipment, specifically engineered for elite esports professionals and competitive enthusiasts. The new product lineup included the PRO X SUPERLIGHT 2 DEX and PRO 2 LIGHTSPEED gaming mice, as well as the PRO X TKL RAPID gaming keyboard. These peripherals incorporated advanced technologies such as magnetic analog switches with adjustable rapid trigger points and upgraded sensors supporting 8kHz polling rates. Developed through extensive testing with professional players, these launches demonstrated the company's commitment to delivering precision tools that provide tangible performance advantages in the competitive gaming peripheral market.
  • In May 2024, SteelSeries expanded its audio portfolio with the launch of the Arctis Nova 5 wireless gaming headset alongside a specialized companion mobile application. The new hardware featured "Quick-Switch" wireless technology, enabling users to transition seamlessly between high-speed 2.4GHz and Bluetooth connections for multi-platform versatility. Complementing the headset, the company introduced an app offering over 100 game-specific audio presets meticulously tuned by audio engineers and esports professionals. This product release highlighted the company's dedication to providing accessible, premium audio solutions that offer a competitive edge to console and PC gamers worldwide.
  • In March 2024, Turtle Beach Corporation, a prominent manufacturer in the gaming accessory sector, completed the acquisition of Performance Designed Products (PDP) for an enterprise value of $118 million. This strategic transaction united two leading entities in the console headset and controller categories, designed to significantly scale operations and enhance market reach. By integrating PDP’s extensive portfolio of licensed third-party controllers and gaming peripherals, the company aimed to diversify its product offerings and drive financial growth. The consolidation was projected to generate substantial revenue synergies, reinforcing the organization's status as a dominant force in the global gaming peripheral market.

Key Market Players

  • Anker Innovations Technology Co., Ltd
  • Dell Technologies Inc.
  • Corsair Memory Inc.
  • Logitech Europe S.A.
  • Razer Inc.
  • Challenger Technology Limited
  • Turtle Beach, Inc.
  • Sennheiser electronic SE & Co. KG
  • Guillemot Corporation S.A.
  • Thermaltake Technology Co.

By Product

By Device

By Type

By Distribution Channel

By Region

  • Headsets
  • Keyboard
  • Controller
  • Mice
  • Others
  • PC
  • Gaming Consoles
  • Wired
  • Wireless
  • Online
  • Offline
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Report Scope:

In this report, the Global Gaming Peripheral Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Gaming Peripheral Market, By Product:
  • Headsets
  • Keyboard
  • Controller
  • Mice
  • Others
  • Gaming Peripheral Market, By Device:
  • PC
  • Gaming Consoles
  • Gaming Peripheral Market, By Type:
  • Wired
  • Wireless
  • Gaming Peripheral Market, By Distribution Channel:
  • Online
  • Offline
  • Gaming Peripheral Market, By Region:
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Peripheral Market.

Available Customizations:

Global Gaming Peripheral Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Gaming Peripheral Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.  Markets Covered

1.2.2.  Years Considered for Study

1.2.3.  Key Market Segmentations

2.    Research Methodology

2.1.  Objective of the Study

2.2.  Baseline Methodology

2.3.  Key Industry Partners

2.4.  Major Association and Secondary Sources

2.5.  Forecasting Methodology

2.6.  Data Triangulation & Validation

2.7.  Assumptions and Limitations

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions/Countries

3.5.  Overview of Market Drivers, Challenges, Trends

4.    Voice of Customer

5.    Global Gaming Peripheral Market Outlook

5.1.  Market Size & Forecast

5.1.1.  By Value

5.2.  Market Share & Forecast

5.2.1.  By Product (Headsets, Keyboard, Controller, Mice, Others)

5.2.2.  By Device (PC, Gaming Consoles)

5.2.3.  By Type (Wired, Wireless)

5.2.4.  By Distribution Channel (Online, Offline)

5.2.5.  By Region

5.2.6.  By Company (2025)

5.3.  Market Map

6.    North America Gaming Peripheral Market Outlook

6.1.  Market Size & Forecast

6.1.1.  By Value

6.2.  Market Share & Forecast

6.2.1.  By Product

6.2.2.  By Device

6.2.3.  By Type

6.2.4.  By Distribution Channel

6.2.5.  By Country

6.3.    North America: Country Analysis

6.3.1.    United States Gaming Peripheral Market Outlook

6.3.1.1.  Market Size & Forecast

6.3.1.1.1.  By Value

6.3.1.2.  Market Share & Forecast

6.3.1.2.1.  By Product

6.3.1.2.2.  By Device

6.3.1.2.3.  By Type

6.3.1.2.4.  By Distribution Channel

6.3.2.    Canada Gaming Peripheral Market Outlook

6.3.2.1.  Market Size & Forecast

6.3.2.1.1.  By Value

6.3.2.2.  Market Share & Forecast

6.3.2.2.1.  By Product

6.3.2.2.2.  By Device

6.3.2.2.3.  By Type

6.3.2.2.4.  By Distribution Channel

6.3.3.    Mexico Gaming Peripheral Market Outlook

6.3.3.1.  Market Size & Forecast

6.3.3.1.1.  By Value

6.3.3.2.  Market Share & Forecast

6.3.3.2.1.  By Product

6.3.3.2.2.  By Device

6.3.3.2.3.  By Type

6.3.3.2.4.  By Distribution Channel

7.    Europe Gaming Peripheral Market Outlook

7.1.  Market Size & Forecast

7.1.1.  By Value

7.2.  Market Share & Forecast

7.2.1.  By Product

7.2.2.  By Device

7.2.3.  By Type

7.2.4.  By Distribution Channel

7.2.5.  By Country

7.3.    Europe: Country Analysis

7.3.1.    Germany Gaming Peripheral Market Outlook

7.3.1.1.  Market Size & Forecast

7.3.1.1.1.  By Value

7.3.1.2.  Market Share & Forecast

7.3.1.2.1.  By Product

7.3.1.2.2.  By Device

7.3.1.2.3.  By Type

7.3.1.2.4.  By Distribution Channel

7.3.2.    France Gaming Peripheral Market Outlook

7.3.2.1.  Market Size & Forecast

7.3.2.1.1.  By Value

7.3.2.2.  Market Share & Forecast

7.3.2.2.1.  By Product

7.3.2.2.2.  By Device

7.3.2.2.3.  By Type

7.3.2.2.4.  By Distribution Channel

7.3.3.    United Kingdom Gaming Peripheral Market Outlook

7.3.3.1.  Market Size & Forecast

7.3.3.1.1.  By Value

7.3.3.2.  Market Share & Forecast

7.3.3.2.1.  By Product

7.3.3.2.2.  By Device

7.3.3.2.3.  By Type

7.3.3.2.4.  By Distribution Channel

7.3.4.    Italy Gaming Peripheral Market Outlook

7.3.4.1.  Market Size & Forecast

7.3.4.1.1.  By Value

7.3.4.2.  Market Share & Forecast

7.3.4.2.1.  By Product

7.3.4.2.2.  By Device

7.3.4.2.3.  By Type

7.3.4.2.4.  By Distribution Channel

7.3.5.    Spain Gaming Peripheral Market Outlook

7.3.5.1.  Market Size & Forecast

7.3.5.1.1.  By Value

7.3.5.2.  Market Share & Forecast

7.3.5.2.1.  By Product

7.3.5.2.2.  By Device

7.3.5.2.3.  By Type

7.3.5.2.4.  By Distribution Channel

8.    Asia Pacific Gaming Peripheral Market Outlook

8.1.  Market Size & Forecast

8.1.1.  By Value

8.2.  Market Share & Forecast

8.2.1.  By Product

8.2.2.  By Device

8.2.3.  By Type

8.2.4.  By Distribution Channel

8.2.5.  By Country

8.3.    Asia Pacific: Country Analysis

8.3.1.    China Gaming Peripheral Market Outlook

8.3.1.1.  Market Size & Forecast

8.3.1.1.1.  By Value

8.3.1.2.  Market Share & Forecast

8.3.1.2.1.  By Product

8.3.1.2.2.  By Device

8.3.1.2.3.  By Type

8.3.1.2.4.  By Distribution Channel

8.3.2.    India Gaming Peripheral Market Outlook

8.3.2.1.  Market Size & Forecast

8.3.2.1.1.  By Value

8.3.2.2.  Market Share & Forecast

8.3.2.2.1.  By Product

8.3.2.2.2.  By Device

8.3.2.2.3.  By Type

8.3.2.2.4.  By Distribution Channel

8.3.3.    Japan Gaming Peripheral Market Outlook

8.3.3.1.  Market Size & Forecast

8.3.3.1.1.  By Value

8.3.3.2.  Market Share & Forecast

8.3.3.2.1.  By Product

8.3.3.2.2.  By Device

8.3.3.2.3.  By Type

8.3.3.2.4.  By Distribution Channel

8.3.4.    South Korea Gaming Peripheral Market Outlook

8.3.4.1.  Market Size & Forecast

8.3.4.1.1.  By Value

8.3.4.2.  Market Share & Forecast

8.3.4.2.1.  By Product

8.3.4.2.2.  By Device

8.3.4.2.3.  By Type

8.3.4.2.4.  By Distribution Channel

8.3.5.    Australia Gaming Peripheral Market Outlook

8.3.5.1.  Market Size & Forecast

8.3.5.1.1.  By Value

8.3.5.2.  Market Share & Forecast

8.3.5.2.1.  By Product

8.3.5.2.2.  By Device

8.3.5.2.3.  By Type

8.3.5.2.4.  By Distribution Channel

9.    Middle East & Africa Gaming Peripheral Market Outlook

9.1.  Market Size & Forecast

9.1.1.  By Value

9.2.  Market Share & Forecast

9.2.1.  By Product

9.2.2.  By Device

9.2.3.  By Type

9.2.4.  By Distribution Channel

9.2.5.  By Country

9.3.    Middle East & Africa: Country Analysis

9.3.1.    Saudi Arabia Gaming Peripheral Market Outlook

9.3.1.1.  Market Size & Forecast

9.3.1.1.1.  By Value

9.3.1.2.  Market Share & Forecast

9.3.1.2.1.  By Product

9.3.1.2.2.  By Device

9.3.1.2.3.  By Type

9.3.1.2.4.  By Distribution Channel

9.3.2.    UAE Gaming Peripheral Market Outlook

9.3.2.1.  Market Size & Forecast

9.3.2.1.1.  By Value

9.3.2.2.  Market Share & Forecast

9.3.2.2.1.  By Product

9.3.2.2.2.  By Device

9.3.2.2.3.  By Type

9.3.2.2.4.  By Distribution Channel

9.3.3.    South Africa Gaming Peripheral Market Outlook

9.3.3.1.  Market Size & Forecast

9.3.3.1.1.  By Value

9.3.3.2.  Market Share & Forecast

9.3.3.2.1.  By Product

9.3.3.2.2.  By Device

9.3.3.2.3.  By Type

9.3.3.2.4.  By Distribution Channel

10.    South America Gaming Peripheral Market Outlook

10.1.  Market Size & Forecast

10.1.1.  By Value

10.2.  Market Share & Forecast

10.2.1.  By Product

10.2.2.  By Device

10.2.3.  By Type

10.2.4.  By Distribution Channel

10.2.5.  By Country

10.3.    South America: Country Analysis

10.3.1.    Brazil Gaming Peripheral Market Outlook

10.3.1.1.  Market Size & Forecast

10.3.1.1.1.  By Value

10.3.1.2.  Market Share & Forecast

10.3.1.2.1.  By Product

10.3.1.2.2.  By Device

10.3.1.2.3.  By Type

10.3.1.2.4.  By Distribution Channel

10.3.2.    Colombia Gaming Peripheral Market Outlook

10.3.2.1.  Market Size & Forecast

10.3.2.1.1.  By Value

10.3.2.2.  Market Share & Forecast

10.3.2.2.1.  By Product

10.3.2.2.2.  By Device

10.3.2.2.3.  By Type

10.3.2.2.4.  By Distribution Channel

10.3.3.    Argentina Gaming Peripheral Market Outlook

10.3.3.1.  Market Size & Forecast

10.3.3.1.1.  By Value

10.3.3.2.  Market Share & Forecast

10.3.3.2.1.  By Product

10.3.3.2.2.  By Device

10.3.3.2.3.  By Type

10.3.3.2.4.  By Distribution Channel

11.    Market Dynamics

11.1.  Drivers

11.2.  Challenges

12.    Market Trends & Developments

12.1.  Merger & Acquisition (If Any)

12.2.  Product Launches (If Any)

12.3.  Recent Developments

13.    Global Gaming Peripheral Market: SWOT Analysis

14.    Porter's Five Forces Analysis

14.1.  Competition in the Industry

14.2.  Potential of New Entrants

14.3.  Power of Suppliers

14.4.  Power of Customers

14.5.  Threat of Substitute Products

15.    Competitive Landscape

15.1.  Anker Innovations Technology Co., Ltd

15.1.1.  Business Overview

15.1.2.  Products & Services

15.1.3.  Recent Developments

15.1.4.  Key Personnel

15.1.5.  SWOT Analysis

15.2.  Dell Technologies Inc.

15.3.  Corsair Memory Inc.

15.4.  Logitech Europe S.A.

15.5.  Razer Inc.

15.6.  Challenger Technology Limited

15.7.  Turtle Beach, Inc.

15.8.  Sennheiser electronic SE & Co. KG

15.9.  Guillemot Corporation S.A.

15.10.  Thermaltake Technology Co.

16.    Strategic Recommendations

17.    About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Global Gaming Peripheral Market was estimated to be USD 48.54 Billion in 2025.

North America is the dominating region in the Global Gaming Peripheral Market.

Online segment is the fastest growing segment in the Global Gaming Peripheral Market.

The Global Gaming Peripheral Market is expected to grow at 10.71% between 2026 to 2031.

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