Report Description

The global extended reality market is expected to grow at a steady CAGR in the forecast period, 2023-2027. High-end investments in R&D activities, increasing adoption of cloud platforms by enterprises, and the advent of smart eyewear technology and lightweight hardware are the primary factors driving the demand for the global extended reality market in the next five years.

Extended reality is a type of immersive technology that includes the application of virtual reality, augmented reality, mixed reality, and other future realities that may be discovered in the future. It combines 5G technology, edge cloud processing technologies, on-device processing capability to provide enriching photorealistic visuals and enhanced digital experiences to users. The combination of augmented reality and virtual reality technology enables the users to interact with digitalized content using headsets effectively.

The Advent of Smart Eyewear Technology Drives the Market Growth

Earlier, hardware components used in extended reality were bulky and less ergonomic. Market players were investing in R&D activities to make the AR & VR components light in weight, compact and enhanced mobility flexibility. Headsets and controllers are becoming more compact with time to integrate them with mobile devices easily. Market players introduce wireless headsets for longer battery lives and higher aesthetic appeal. AR & VR hardware components are designed keeping in mind end-users' comfort and requirements. Intense competition among the market players fuels the adoption of cutting-edge technology to launch compact devices. Smart eyewear offers a high-quality visual display and efficiently utilizes power. The proliferation of IoT-based devices and advancements in virtual reality technology and hardware is playing a major role in developing smart eyewear technology.

Rise in Applications of Virtual Reality Technology Boosts the market growth

Virtual reality technology creates a computer-generated environment making the user experience and interact with immersive surroundings. It simulates multiple senses of the user, such as vision, hearing, touch, and smell, which enriches the experience for users. The gaming industry is rapidly adopting virtual reality technology to revolutionize the gaming interface for gamers. The new gaming generation is a promising sector as it offers players an immersive gaming environment that takes the gaming experience to a higher level. With the help of virtual reality technology, digital images can be projected, which creates a 3-D view of players. Educational institutes and centers are using virtual reality to improve the standard of training. In the Aerospace and defense sector, virtual reality aids in enhancing the user experience, especially for simulation and training purposes. Learning in a simulated environment increases user knowledge retention and ensures accurate transfer of skills to users. The growing applications of virtual reality technology and high-end investments for R&D activities to find innovative virtual reality applications are expected to accelerate the global extended reality market growth.


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Market Segmentation

The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on the component, the market is divided into hardware and software and services. Based on the type, the market is divided into mobile XR and PC-tethered XR. Based on the delivery model, the market is divided into consumer-based and business-based. Based on the end user, the market is divided into healthcare, media and entertainment, manufacturing and industrial, retail and e-commerce, transportation, and others. Based on the application, the market is divided into virtual reality, augmented reality, and mixed reality. Also, the market analysis studies the regional segmentation, divided among Asia-Pacific region, North American region, European region, South American region, and Middle East & African region.

Market Players

Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc. are the market players operating in the global extended reality market.

Attribute

Details

Base Year

2021

Historic Data

2017 – 2020

Estimated Year

2022

Forecast Period

2023 – 2027

Quantitative Units

Revenue in USD Million, and CAGR for 2017-2021 and 2022-2027

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments covered

           Component

           Type

           Delivery Model

           End User

           Application

Regional scope

North America; Asia Pacific; Europe; South America; Middle East & Africa

Country scope

United States; Canada; Mexico; China; India; Japan; South Korea; Australia; Singapore; Malaysia; Germany; United Kingdom; France; Italy; Spain; Poland; Denmark; Brazil; Argentina; Colombia; Poland; Denmark; Saudi Arabia; South Africa; UAE; Iraq; Turkey

Key companies profiled

Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc.

Customization scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Report Scope:

In this report, global extended reality market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Extended Reality Market, By Component:
    • Hardware
      • Sensors
      • Cameras
      • Transducers
      • Speakers
    • Software
    • Services
      • Professional Services
      • Managed Services
  • Extended Reality Market, By Type:
    • Mobile XR
    • PC-tethered XR
  • Extended Reality Market, By Delivery Model:
    • Consumer-Based
    • Business-Based
  • Extended Reality Market, By End User:
    • Healthcare
    • Media and Entertainment
    • Manufacturing and Industrial
    • Retail and E-Commerce
    • Transportation
    • Others
  • Extended Reality Market, By Application:
    • Virtual Reality
    • Augmented Reality
    • Mixed Reality
  • Extended Reality Market, By Region:
    • North America
      • United States
      • Canada
      • Mexico
    • Asia-Pacific
      • China
      • India
      • Japan
      • South Korea
      • Australia
      • Singapore
      • Malaysia
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Spain
      • Poland
      • Denmark
    • South America
      • Brazil
      • Argentina
      • Colombia
      • Peru
      • Chile
    • Middle East & Africa

§  Saudi Arabia

§  South Africa

§  UAE

§  Iraq

§  Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global extended reality market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global extended reality market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]  

Table of content

1.     Product Overview

2.    Research Methodology

3.    Impact of COVID-19 on Global Extended Reality Market

4.    Executive Summary

5.    Voice of Customers

5.1.  Brand Awareness

5.2.  Factors Considered while Selecting Vendor

5.3.  Customer Satisfaction Level

5.4.  Major Challenges Faced

6.    Global Extended Reality Market Outlook

6.1.  Market Size & Forecast

6.1.1.     By Value

6.2.  Market Share & Forecast

6.2.1.     By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services Managed Services])

6.2.2.     By Type (Mobile XR and PC-tethered XR)

6.2.3.     By Delivery Model (Consumer-Based and Business-Based)

6.2.4.     By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)

6.2.5.     By Application (Virtual Reality, Augmented Reality, Mixed Reality)

6.2.6.     By Region

6.2.7.     By Company

6.3.  Product Market Map

7.    North America Extended Reality Market Outlook

7.1.  Market Size & Forecast

7.1.1.     By Value

7.2.  Market Share & Forecast

7.2.1.     By Component

7.2.2.     By Type

7.2.3.     By Delivery Model

7.2.4.     By End User

7.2.5.     By Application

7.2.6.     By Country

7.3.  North America: Country Analysis

7.3.1.     United States Extended Reality Market Outlook

7.3.1.1.         Market Size & Forecast

7.3.1.1.1.             By Value 

7.3.1.2.         Market Share & Forecast

7.3.1.2.1.             By Component

7.3.1.2.2.             By Type

7.3.1.2.3.             By Delivery Model

7.3.1.2.4.             By End User

7.3.1.2.5.             By Application

7.3.2.     Canada Extended Reality Market Outlook

7.3.2.1.         Market Size & Forecast

7.3.2.1.1.             By Value 

7.3.2.2.         Market Share & Forecast

7.3.2.2.1.             By Component

7.3.2.2.2.             By Type

7.3.2.2.3.             By Delivery Model

7.3.2.2.4.             By End User

7.3.2.2.5.             By Application

7.3.3.     Mexico Extended Reality Market Outlook

7.3.3.1.         Market Size & Forecast

7.3.3.1.1.             By Value 

7.3.3.2.         Market Share & Forecast

7.3.3.2.1.             By Component

7.3.3.2.2.             By Type

7.3.3.2.3.             By Delivery Model

7.3.3.2.4.             By End User

7.3.3.2.5.             By Application

8.    Asia-Pacific Extended Reality Market Outlook

8.1.  Market Size & Forecast

8.1.1.     By Value

8.2.  Market Share & Forecast

8.2.1.     By Component

8.2.2.     By Type

8.2.3.     By Delivery Model

8.2.4.     By End User

8.2.5.     By Application

8.2.6.     By Country

8.3.  Asia-Pacific: Country Analysis

8.3.1.     China Extended Reality Market Outlook

8.3.1.1.         Market Size & Forecast

8.3.1.1.1.             By Value 

8.3.1.2.         Market Share & Forecast

8.3.1.2.1.             By Component

8.3.1.2.2.             By Type

8.3.1.2.3.             By Delivery Model

8.3.1.2.4.             By End User

8.3.1.2.5.             By Application

8.3.2.     India Extended Reality Market Outlook

8.3.2.1.         Market Size & Forecast

8.3.2.1.1.             By Value 

8.3.2.2.         Market Share & Forecast

8.3.2.2.1.             By Component

8.3.2.2.2.             By Type

8.3.2.2.3.             By Delivery Model

8.3.2.2.4.             By End User

8.3.2.2.5.             By Application

8.3.3.     Japan Extended Reality Market Outlook

8.3.3.1.         Market Size & Forecast

8.3.3.1.1.             By Value 

8.3.3.2.         Market Share & Forecast

8.3.3.2.1.             By Component

8.3.3.2.2.             By Type

8.3.3.2.3.             By Delivery Model

8.3.3.2.4.             By End User

8.3.3.2.5.             By Application

8.3.4.     South Korea Extended Reality Market Outlook

8.3.4.1.         Market Size & Forecast

8.3.4.1.1.             By Value 

8.3.4.2.         Market Share & Forecast

8.3.4.2.1.             By Component

8.3.4.2.2.             By Type

8.3.4.2.3.             By Delivery Model

8.3.4.2.4.             By End User

8.3.4.2.5.             By Application

8.3.5.     Australia Extended Reality Market Outlook

8.3.5.1.         Market Size & Forecast

8.3.5.1.1.             By Value 

8.3.5.2.         Market Share & Forecast

8.3.5.2.1.             By Component

8.3.5.2.2.             By Type

8.3.5.2.3.             By Delivery Model

8.3.5.2.4.             By End User

8.3.5.2.5.             By Application

8.3.6.     Singapore Extended Reality Market Outlook

8.3.6.1.         Market Size & Forecast

8.3.6.1.1.             By Value 

8.3.6.2.         Market Share & Forecast

8.3.6.2.1.             By Component

8.3.6.2.2.             By Type

8.3.6.2.3.             By Delivery Model

8.3.6.2.4.             By End User

8.3.6.2.5.             By Application

8.3.7.     Malaysia Extended Reality Market Outlook

8.3.7.1.         Market Size & Forecast

8.3.7.1.1.             By Value 

8.3.7.2.         Market Share & Forecast

8.3.7.2.1.             By Component

8.3.7.2.2.             By Type

8.3.7.2.3.             By Delivery Model

8.3.7.2.4.             By End User

8.3.7.2.5.             By Application

9.    Europe Extended Reality Market Outlook

9.1.  Market Size & Forecast

9.1.1.     By Value

9.2.  Market Share & Forecast

9.2.1.     By Component

9.2.2.     By Type

9.2.3.     By Delivery Model

9.2.4.     By End User

9.2.5.     By Application

9.2.6.     By Country

9.3.  Europe: Country Analysis

9.3.1.     Germany Extended Reality Market Outlook

9.3.1.1.         Market Size & Forecast

9.3.1.1.1.             By Value 

9.3.1.2.         Market Share & Forecast

9.3.1.2.1.             By Component

9.3.1.2.2.             By Type

9.3.1.2.3.             By Delivery Model

9.3.1.2.4.             By End User

9.3.1.2.5.             By Application

9.3.2.     United Kingdom Extended Reality Market Outlook

9.3.2.1.         Market Size & Forecast

9.3.2.1.1.             By Value 

9.3.2.2.         Market Share & Forecast

9.3.2.2.1.             By Component

9.3.2.2.2.             By Type

9.3.2.2.3.             By Delivery Model

9.3.2.2.4.             By End User

9.3.2.2.5.             By Application

9.3.3.     France Extended Reality Market Outlook

9.3.3.1.         Market Size & Forecast

9.3.3.1.1.             By Value 

9.3.3.2.         Market Share & Forecast

9.3.3.2.1.             By Component

9.3.3.2.2.             By Type

9.3.3.2.3.             By Delivery Model

9.3.3.2.4.             By End User

9.3.3.2.5.             By Application

9.3.4.     Italy Extended Reality Market Outlook

9.3.4.1.         Market Size & Forecast

9.3.4.1.1.             By Value 

9.3.4.2.         Market Share & Forecast

9.3.4.2.1.             By Component

9.3.4.2.2.             By Type

9.3.4.2.3.             By Delivery Model

9.3.4.2.4.             By End User

9.3.4.2.5.             By Application

9.3.5.     Spain Extended Reality Market Outlook

9.3.5.1.         Market Size & Forecast

9.3.5.1.1.             By Value 

9.3.5.2.         Market Share & Forecast

9.3.5.2.1.             By Component

9.3.5.2.2.             By Type

9.3.5.2.3.             By Delivery Model

9.3.5.2.4.             By End User

9.3.5.2.5.             By Application

9.3.6.     Poland Extended Reality Market Outlook

9.3.6.1.         Market Size & Forecast

9.3.6.1.1.             By Value 

9.3.6.2.         Market Share & Forecast

9.3.6.2.1.             By Component

9.3.6.2.2.             By Type

9.3.6.2.3.             By Delivery Model

9.3.6.2.4.             By End User

9.3.6.2.5.             By Application

9.3.7.     Denmark Extended Reality Market Outlook

9.3.7.1.         Market Size & Forecast

9.3.7.1.1.             By Value 

9.3.7.2.         Market Share & Forecast

9.3.7.2.1.             By Component

9.3.7.2.2.             By Type

9.3.7.2.3.             By Delivery Model

9.3.7.2.4.             By End User

9.3.7.2.5.             By Application

10.  South America Extended Reality Market Outlook

10.1.              Market Size & Forecast

10.1.1.  By Value

10.2.              Market Share & Forecast

10.2.1.  By Component

10.2.2.  By Type

10.2.3.  By Delivery Model

10.2.4.  By End User

10.2.5.  By Application

10.2.6.  By Country

10.3.              South America: Country Analysis

10.3.1.  Brazil Extended Reality Market Outlook

10.3.1.1.      Market Size & Forecast

10.3.1.1.1.           By Value 

10.3.1.2.      Market Share & Forecast

10.3.1.2.1.           By Component

10.3.1.2.2.           By Type

10.3.1.2.3.           By Delivery Model

10.3.1.2.4.           By End User

10.3.1.2.5.           By Application

10.3.2.  Argentina Extended Reality Market Outlook

10.3.2.1.      Market Size & Forecast

10.3.2.1.1.           By Value 

10.3.2.2.      Market Share & Forecast

10.3.2.2.1.           By Component

10.3.2.2.2.           By Type

10.3.2.2.3.           By Delivery Model

10.3.2.2.4.           By End User

10.3.2.2.5.           By Application

10.3.3.  Colombia Extended Reality Market Outlook

10.3.3.1.      Market Size & Forecast

10.3.3.1.1.           By Value 

10.3.3.2.      Market Share & Forecast

10.3.3.2.1.           By Component

10.3.3.2.2.           By Type

10.3.3.2.3.           By Delivery Model

10.3.3.2.4.           By End User

10.3.3.2.5.           By Application

10.3.4.  Peru Extended Reality Market Outlook

10.3.4.1.      Market Size & Forecast

10.3.4.1.1.           By Value 

10.3.4.2.      Market Share & Forecast

10.3.4.2.1.           By Component

10.3.4.2.2.           By Type

10.3.4.2.3.           By Delivery Model

10.3.4.2.4.           By End User

10.3.4.2.5.           By Application

10.3.5.  Chile Extended Reality Market Outlook

10.3.5.1.      Market Size & Forecast

10.3.5.1.1.           By Value 

10.3.5.2.      Market Share & Forecast

10.3.5.2.1.           By Component

10.3.5.2.2.           By Type

10.3.5.2.3.           By Delivery Model

10.3.5.2.4.           By End User

10.3.5.2.5.           By Application

11.  Middle East & Africa Extended Reality Market Outlook

11.1.              Market Size & Forecast

11.1.1.  By Value

11.2.              Market Share & Forecast

11.2.1.  By Component

11.2.2.  By Type

11.2.3.  By Delivery Model

11.2.4.  By End User

11.2.5.  By Application

11.2.6.  By Country

11.3.              Middle East & Africa: Country Analysis

11.3.1.  Saudi Arabia Extended Reality Market Outlook

11.3.1.1.      Market Size & Forecast

11.3.1.1.1.           By Value 

11.3.1.2.      Market Share & Forecast

11.3.1.2.1.           By Component

11.3.1.2.2.           By Type

11.3.1.2.3.           By Delivery Model

11.3.1.2.4.           By End User

11.3.1.2.5.           By Application

11.3.2.  South Africa Extended Reality Market Outlook

11.3.2.1.      Market Size & Forecast

11.3.2.1.1.           By Value 

11.3.2.2.      Market Share & Forecast

11.3.2.2.1.           By Component

11.3.2.2.2.           By Type

11.3.2.2.3.           By Delivery Model

11.3.2.2.4.           By End User

11.3.2.2.5.           By Application

11.3.3.  UAE Extended Reality Market Outlook

11.3.3.1.      Market Size & Forecast

11.3.3.1.1.           By Value 

11.3.3.2.      Market Share & Forecast

11.3.3.2.1.           By Component

11.3.3.2.2.           By Type

11.3.3.2.3.           By Delivery Model

11.3.3.2.4.           By End User

11.3.3.2.5.           By Application

11.3.4.  Iraq Extended Reality Market Outlook

11.3.4.1.      Market Size & Forecast

11.3.4.1.1.           By Value 

11.3.4.2.      Market Share & Forecast

11.3.4.2.1.           By Component

11.3.4.2.2.           By Type

11.3.4.2.3.           By Delivery Model

11.3.4.2.4.           By End User

11.3.4.2.5.           By Application

11.3.5.  Turkey Extended Reality Market Outlook

11.3.5.1.      Market Size & Forecast

11.3.5.1.1.           By Value 

11.3.5.2.      Market Share & Forecast

11.3.5.2.1.           By Component

11.3.5.2.2.           By Type

11.3.5.2.3.           By Delivery Model

11.3.5.2.4.           By End User

11.3.5.2.5.           By Application

12.  Market Dynamics

12.1.  Drivers

12.2.  Challenges

13.  Market Trends & Developments

14.  Company Profiles

14.1.  Qualcomm Technologies Inc.

14.2.  Accenture PLC

14.3.  Northern Digital Inc.

14.4.  Softserve Inc.

14.5.  SphereGen Technologies

14.6.  Gofind Inc.

14.7.  Dassault Systems SolidWorks Corporation

14.8.  Agile Lens

14.9.  Tata Exlsi

14.10.            Medtronic Inc.

15. Strategic Recommendations

Figures and Tables

Frequently asked questions

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North America region is expected to hold the largest market share in the forecast period.

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High-end investments in R&D activities, increasing adoption of cloud platforms by enterprises, and the advent of smart eyewear technology and lightweight hardware are driving the demand of global extended reality market.

down-arrow

Based on application, the market is divided into Virtual Reality, Augmented Reality, and Mixed Reality. Virtual reality is expected to capture the largest market share in the forecast period.

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Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, and Tata Exlsi, Medtronic Inc. are the key market players operating in global extended reality market.

profile

Sakshi Bajaal

Business Consultant
Press Release

Extended Reality Market to be dominated by North America region through 2027

Mar, 2022

Rise in investments in advanced hardware offerings and ongoing advancements in 5G infrastructure are driving the growth of global extended reality market in the forecast period, 2023-2027.