Press Release

Toys and Games Market Grow with a CAGR of 4.42% through 2030

The Global Toys and Games Market is growing due to rising demand for educational and tech-integrated toys, growing e-commerce penetration, and growing popularity of licensed merchandise.


According to TechSci Research report, “Toys and Games Market – Global Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030F”, the global Toys and Games Market stood at USD 335.42 Billion in 2024 and is expected to grow USD 434.79 Billion by 2030 with a CAGR of 4.42% during the forecast period. The global toys and games market sits at the crossroads of entertainment, education, and lifestyle, and it has proved remarkably adaptable in the face of shifting demographics and macro-economic jolts. Parents everywhere increasingly view play as a pathway to social-emotional learning, while adults—energised by nostalgia and stress-relief rituals—are rediscovering board games, construction sets, and collectible figures. This broadening audience is complemented by a richer mix of price points, from pocket-money impulse buys to premium “kidult” display pieces. Meanwhile, governments are urging localised manufacturing and greener materials, adding policy momentum to consumer demand for safer, more sustainable products. Together, these forces have created a market that is less cyclical than many discretionary categories, with growth stemming not from any single region or income band but from a widening tapestry of play patterns and cultural touchpoints.

Technological convergence is reshaping that tapestry in real time. Toy makers now treat connected play as a baseline feature, weaving augmented reality overlays, conversational AI, and app-enabled progression systems into dolls, puzzles, and role-play gear. A high-profile example is Mattel’s February 2024 partnership with Zynga-owned Rollic to launch a Barbie mobile game; the initiative positions the world’s best-known fashion doll as an ever-evolving digital companion rather than a static physical object, underscoring how hybrid ecosystems are becoming table stakes for global brands.

Licensing and co-creation partnerships amplify that innovation cycle by wrapping beloved intellectual property around fresh mechanics and narratives. In October 2023, Tomy secured exclusive worldwide distribution rights for Identity Games’ new titles Medical Mysteries and Battle Royale: Last One Standing, strengthening its position in the fast-growing cooperative escape-room niche. In April 2024, Hasbro turned heads by handing global (ex-Asia) Power Rangers toy rights to Playmates Toys, signalling a strategy that leverages external specialists to revitalise evergreen franchises ahead of a kid-targeted Mighty Morphin line slated for 2025. And even before Greta Gerwig’s blockbuster hit cinemas, Mattel tapped the film’s buzz by unveiling Barbie the Movie dolls in June 2023, each dressed in screen-accurate outfits that let collectors stage their own slice of “Barbiecore” at home.


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The global Toys and Games Market is segmented into product type, distribution channel, and region.

Based on distribution channel, Specialty stores have emerged as the dominating segment in the global toys and games market due to their curated product offerings, expert staff, and immersive in-store experiences. These stores focus exclusively on toys and games, allowing for a broader and more specialized inventory compared to general retail outlets. Parents and gift buyers often prefer specialty stores for their knowledgeable recommendations, high-quality selections, and availability of niche or educational products not typically found in mass retailers. Additionally, specialty stores frequently host in-store demonstrations, game nights, and product launches, creating interactive environments that engage both children and adults. Their ability to showcase premium, branded, and collectible items, along with personalized service, positions them as key destinations for discerning and experience-driven shoppers.

Based on region, Asia Pacific is currently the fastest-growing region in the global toys and games market, fueled by rising disposable incomes, digital-savvy consumers, and booming urbanization across India, China, Southeast Asia, and beyond. The region benefits from strong growth in educational and smart toys—such as STEM kits and app-integrated learning devices—alongside a thriving market for games, puzzles, and collectible “designer toys” that have gained viral popularity across demographics. Major markets such as India are seeing dynamic expansion, while Southeast Asia’s kidult culture and influencer-driven trends are propelling product innovation and demand.


Major companies operating in the global Toys and Games Market are:

  • Spin Master
  • The Lego Group
  • Sanrio Co., Ltd.
  • Playmates Toys Limited
  • JAKKS Pacific, Inc.
  • Mattel
  • Hasbro
  • Schylling
  • Bandai Namco Holdings Inc.
  • Dream International Limited


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The global toys and games market is driven by rising demand for educational and tech-integrated toys, increasing online sales, growing popularity of licensed merchandise, and expanding adult interest in collectibles. Key trends include the rise of kidult culture, sustainable and eco-friendly toy innovations, hybrid digital-physical play experiences, and gender-neutral product designs. Companies are focusing on immersive storytelling and cross-platform engagement to capture wider audiences”, said Mr. Karan Chechi, Research Director of TechSci Research, a research-based management consulting firm. 

Toys and Games Market – Global Industry Size, Share, Trends, Opportunity and Forecast, By Product Type (Plush Toys, Infant /Preschool Toys, Activity Toys, Dolls, Games and Puzzles, Others), By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online, Others), By Region & Competition, 2020-2030F”, has evaluated the future growth potential of global Toys and Games Market and provides statistics & information on market size, structure and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges, and opportunities in the global Toys and Games Market.

 

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