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Qualcomm optimizes Snapdragon 820 chipset for Google’s Project Tango

California: Qualcomm, Inc., one of the world leading chipset manufacturer has announced optimization of Snapdragon 820 chipset series for Google’s Project Tango. Google’s Project Tango is aimed to combine the Augmented Reality and Virtual Reality experience. The company has also announced Snapdragon 800 and 600 chipset series would also be optimized for Project Tango and would support Augmented Reality technology.

Snapdragon processors are able to process data from all five tango-related sensors and three cameras at the same time. Lenovo PHAB2 Pro would use Snapdragon 652 chipset, which is also optimized for Project Tango would be available worldwide from September, 2016.

TechSci Research analyses that with rising demand and adoption for Augmented Reality and Virtual Reality on consumer electronic devices, such as smartphones, tablets, smart glasses, gaming consoles, etc. for seamless experience would fuel the innovation and new product launches capable of Augmented Reality and Virtual Reality technology in coming years. Therefore, companies such as Qualcomm are optimizing their products according to the growing market of Augmented Reality and Virtual Reality worldwide.

According to the recent report published by TechSci Research, “United States Augmented Reality and Virtual Reality Market Forecast and Opportunities, 2020”, the United States Augmented Reality (AR) & Virtual Reality (VR) market is one of the fastest growing AR & VR markets across the globe. The market is witnessing growth due to rising demand for head-mounted displays and smart glasses in consumer electronics segment; rising national security concerns driving use of technologically upgraded products in defense sector; growing need for smart glasses in logistics and education sector for additional valuable information; rising defense spending by the government; and increased IT spending in defense sector. The market for augmented reality and virtual reality in the United States is projected to grow at a CAGR over 37% during 2015-2020. Growing adoption in automotive, pico-projectors, and gaming & entertainment industries, for display of information, along with facilitation of real-time human interaction with objects and digital devices, are anticipated to be the major growth drivers for United States augmented reality & virtual reality market over the next five years.

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