Industry News

Tencent Holdings Ltd. to Buy Supercell

Beijing: Tencent Holdings Ltd., one of the biggest Chinese gaming group to acquire 84.3% stake in Finland based Supercell via a wholly-owned consortium, which includes all of SoftBank’s stake of 72.2%.

The acquisition of Supercell would be one of the biggest deal valued at USD8.6 Billion in gaming industry. Supercell is a maker of Clash of Clans game, which is the highest grossing war strategy game, worldwide. After the acquisition, Supercell current management would remain in Finland, and would continue to enjoy their operational independence.

TechSci Research depicts that with growing technology advancement such as emergence of Virtual Reality based Head-Mounted Displays (HMDs), rising number of smartphones and tablet users, growth in number of mobile internet users, increasing penetration of 3G/4G network, rising market for mobile gaming, and so on would emerge as key factors which would drive the growth and market for gaming industry in the coming years across the world.

United States is one of the biggest market for gaming and entertainment market as well the country is also one of the leading market for augmented and virtual reality technology and devices. According to the recent report released by TechSci Research, “United States Augmented Reality and Virtual Reality Market [PC1] Forecast and Opportunities, 2020”, the market for augmented reality and virtual reality in the United States is projected to grow at a CAGR over 37% during 2015-2020. Growing adoption in automotive, pico-projectors, and gaming & entertainment industries, for display of information, along with facilitation of real-time human interaction with objects and digital devices, are anticipated to be the major growth drivers for United States augmented reality & virtual reality market over the next five years. The market is segmented into Head-Mounted Display (HMD) products, Head-Up Display (HUD) products, smart glasses, and handheld device applications, wherein HMD products held the largest revenue share in 2014.


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Global Power Electronics Market By Device Type (Power Discrete, Power Module and Power IC), By Material (Silicon, Silicon Carbide, Gallium Nitride and Others), By Voltage (Low Voltage, Medium Voltage, High Voltage), By Application (ICT, Consumer Electronics, Industrial, Automotive, Aerospace and Defence, and Others), By Region, Competition, Forecast and Opportunities,

ICT | Sep, 2026

Due to the growing demand for semiconductors and a revolution in the industry sector drives the technological integration in the industrial infrastructure to work properly, thus open opportunities for the Global Power Electronics Market through forecast period.

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